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Sword and the recommendation of extreme map lineup in the early stage of expedition

Sword and expedition games mainly include push-map games and PVE games, so the lineups of these two games are completely different. The following small series will introduce how the sword and the extreme push painting lineup and the PVE strong lineup match.

Extreme map lineup:

The core card-the old man, the game is the strongest control, no one. Easy to form, necessary for 14 1 grade background map;

The core card-Phoenix, the strongest wet nurse in the audience, has no one. It is not easy to get it. The only way to get it is to send one for the first time, but fortunately the purple card works. This is the only card in the game that won't die;

Output card-Banshee, one of the strongest outputs of the game. But don't be obsessed with banshees, you can have other output cards, such as lions;

Auxiliary card-Luowan, the strongest auxiliary of the game, has no one. Not easy to get. The only one in my lineup was changed in the last game. Because of appearance skills, you can use purple cards;

Meat shield card-light shield, although not the most fleshy, is the best to use. This card is very, very difficult to draw It is recommended to swipe your card at the starting number. If the grade is not high, it must be matched with snails and phoenix, otherwise it will not be enlarged. You can replace it with a lion.

The above five heroes should be the most efficient lineup in the early stage of the game. But the lineup is not dead. When encountering some special levels, the following cards will produce miraculous effects:

Deer-the only function is to ensure that the banshee can release the first big one faster.

Coffin-I don't know why, the hatred in the back row of this cargo terminal is low, and it will not be remote from the opposite side. You can guarantee to release small skills and make the opposite side output less, but that's all. Don't expect big moves.

Butterfly-I flash, I flash, and you are miserable until I zoom in.

Bone King-The advantage is that if equipped, it can stably take away a crispy skin on the opposite side. The disadvantage is that his teammates often die, and he is alone.

In addition, let me talk about some cards that are easily misled by some online players. I think they are very powerful, but they are actually overestimated:

Butterflies-Although the big move is indeed the most imba control in the game, in the case of extreme push, the main banshee may not persist until the first butterfly with a big and fragile body often lies for a second.

Sheep-except for a charm skill that may occasionally play a role, other skills are relatively tasteless.

Maid-maid and banshee, it's really a very imba cooperation. However, that's when maids have high taste and are well equipped. If you can't stick to the maid who released the big move, it is pure cannon fodder.

Lion-In the case that other meat cards may lie down for one second, it seems that the lion is invincible for seven seconds. But what's the use? Can 7 seconds guarantee that the banshee will be released? Can't! In seven seconds, you will die, dead. It doesn't work at all. The most tragic thing is that this product often grabs the milk of Phoenix in invincible time, which leads to the sudden death of the banshee!

Pk lineup:

If the lineup of pve can be different because of the different card levels of each person, then pvp has almost only one set of standard "national team lineup"-light shield, banshee, coffin, Luowan and maid. Except banshee, other cards basically don't eat grades, because pvp doesn't have to worry about not making big moves.