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Detailed explanation of the mysterious man's playing style in the strongest battle of Dragon Ball

The mysterious man in the strongest battle of Dragon Ball is a difficult boss to fight, so how to fight is better? I hope that the following detailed explanation of the mysterious man's play in the strongest dragon ball battle can help everyone.

Detailed explanation of the mysterious man's playing style in the strongest battle of Dragon Ball

Finally, I came to the last copy of the Boss mystery man. In fact, anyone who has read the original work knows that the identity of the mysterious man is Wukong's grandfather: Gohan's grandfather, and at the same time, the fighting field finally left the disgusting devil's toilet.

The first 40% blood volume is the first stage of Boss. At this stage, Grandpa Gohan's main attack methods are ordinary attack (the damage is similar to that of the previous Boss), triple attack (the damage is slightly higher than the ordinary attack) and jumping attack of random targets (range damage).

T still pulls the Boss as usual after the start of the battle, so pay attention to the triple attack of the Boss and skip the damage. DPS and treatment need to be dispersed, always pay attention to Boss's jumping attack, and output at other times. When the blood volume of Boss is reduced to about 60%, it will enter the second stage, and there will be corresponding prompts in the center of the screen.

The second stage will be relatively simple. Boss will go back to the center of the venue and start to release turtle qigong (straight-line long-distance range, damaging about 30,000). Generally, he will not move or attack, and the attack target is a random target. Therefore, the team is close to the Boss station first, and then dispersed in all directions, which is conducive to walking and avoiding turtle qigong. After the tortoise qigong is released five times, Boss will enter a weak state, which is a good opportunity for output. Once the weakness is removed, it will enter a state of violence, so there are certain damage requirements for DPS.

At this point, the test of the divination mother-in-law has been introduced, and it is generally an interesting activity copy. Boss's design is not to fight in the form of a bet, it needs some skills and moves, and it also restores the settings in the original work and sets a limited time challenge to get a better reward, so it adds a little tension to the copy. Finally, I would like to remind you that you need to tell your mother-in-law every time the Boss war is triggered. Don't forget, there will be a group of people standing there waiting.