Fortune Telling Collection - Free divination - How to assemble the grinding card set of magic party?
How to assemble the grinding card set of magic party?
1998 University Deep Blue:
3 heart is better than things. heart is better than things.
3 Ke Gang cursed the whirlpool of time.
A stroke of genius, a gift from God.
hit the jackpot
4 intuition intuition
brainstorming
Three revolutions
1 Undo has been deleted
4 Mox diamonds, Kyle diamonds.
4 lotus petals Lotus petals
4 magic library
2 volt bond voltage bond
1 reel rack reel rack
4 Torari College, Torari University
2 remote islands
3 ancient tomb
Blasted wasteland with withered scenery
9 Dao Dao
The dark blue deck is the legendary deck of the magical storm. It is a very strong deck of cards, which can defeat the opponent in just a few rounds, but what the deep blue deck is most afraid of is being interrupted by the opponent's Kang card or being redirected by the misleading card during the operation of the combination method.
Although the strength of this deck is a little over-deified by later players, it is often mistaken for an invincible deck by unknown players, but it is undeniable that the dark blue deck is indeed a terrible deck that is difficult to win.
Next is the dark blue game card:
Geographical faction (19)
4 volcanic island
4 tundra
4 Anatolia College
4 ancient tomb
City of brass
Other (4 1)
4 mana vault
4 Mox diamonds
Lotus petals
3 volt key
2 reel stands
The pen of 4 genius
4 Kebang curse
4 unexpected wealth
3 heart is better than things.
3 intuition
3 Suspension of execution
3 power receivers
Prepare cards (15)
4 wasteland
4 cooling
4 gorilla shaman
2 red element explosion
1 mysterious denial
Because this is a dark blue card for competition, it is necessary to prevent opponents from interrupting the operation of dark blue combination with Kang cards, so the card is mixed with anti-Kang cards such as white suspension and red element shock wave to prevent opponents from interfering, but since the name of the card will be dark blue, how can the card be put with a white card or a red card?
The real dark blue deck is actually a pure blue deck. However, this dark blue deck usually does not put the cards used against Kang cards in the deck. Just put some card filter components (as shown below) and focus on the operation of the combination technology. The advantage of this combination method is that the combination method is faster and smoother to operate, but relatively speaking, this dark blue card has little resistance to Kangpai, as long as the opponent uses Kangpai's built-in control card.
The operation of the deep blue deck has roughly three stages-
Configuration of combined technology components:
That is to say, in the early stage of the game, in order to complete the conditions achieved by the combination technique-Tao larrea College and Idea over Things are present at the same time, in addition to putting low-cost artifacts-lotus petals, Kyle diamonds, voltage keys and mana vaults on the field, and rapidly expanding the source of mana in the early stage, the most important thing is to find Tao larrea College and Idea over Things intuitively with the skill of finding cards. If you don't have intuition, you can also use windfall or scroll rack to filter your hands, or use windfall.
Deep blue combination technology operation:
After the low-priced artifact, Tao larrea College and Mind over Things are both on the court. As long as there is a blow from God, the combination can almost begin to operate. At this time, you can discard the cards in your hand with Mind over Things. By repeatedly resetting the college, the college can always generate blue mana horizontally. If you give up your hand in a small area, you can use the newly generated mana to cast a windfall or replenish your hand. Let larrea University continue to produce more blue mana. If possible, directly use God to draw out your own library (don't draw out your own library), so that universities and ideas can continue to generate mana. At this point, if the hand is running out and there are no cards to draw in the library, cast a time vortex, wash the graveyard back into the library and draw seven more cards, and then continue to repeat the above actions. ...
In the process of operation, if there is no ingenious pen, you can try to filter out your hands with windfall or scroll rack. Basically, as long as you keep a dozen or twenty hands and filter your hands with a scroll rack or a windfall, you can definitely find a stroke of genius.
Deep blue combination technology completed:
As long as the time vortex in the library is cast and removed from the game, after their library is drained by the blow of God, the deep blue combination skill composed of universities and minds will stop working if it is stronger than things. At this time, opponents usually sleep next to each other or read comics or magazines and go to xD. At this time, the player should get hundreds of mana, wake up the opponent, use these mana to cast a strike of God, and use the strike of God to designate the opponent as the target. At this time, the opponent will be targeted because of the library.
However, 60 mana points is enough to explode the opponent's library, and there is no need to really gather hundreds of mana points to kill the patience of the opponent.
Although the operation process of the above deep blue combination technique seems a bit complicated, the mana expansion speed of the deep blue card on the field is very fast, so in fact, these actions are often completed in a few rounds. The following is a list of extended versions of dark blue cards used in this game ~
2002 devouring the world as a walk-on:
Deck list:
Land certificate (20)
4 wasteland red and black painless
4 underground ocean blue and black painless
4 volcanic island, red and blue, painless
4 underground river blue and black pain
4 sultry spring water is red and black.
(Three kinds of two-color painless land cards are very difficult to find, which originated from the early two-color land in Magic Collection, and the effect is extremely powerful. )
Biology (4)
4 world gorgeron swallows the world dragon
Others (36)
4 activate the dead body
4 Dance of Death
Buried four bodies.
4 study carefully, study carefully
4 foil pressing
4 willpower
4 misleading direction is wrong.
A stroke of genius, a gift from God.
4 Calwick's torch (changed to Jitu fire)
Moka Super Combination Skill: Infinite Mana-Donlon+Dance of the Dead or Dead.
The super killer skill of this deck is simple and easy to use. As long as it is started, the player will get unlimited mana! The usage and principle of this trick are as follows:
1. Throw Donlon into the graveyard through burying or careful study.
2. Cast a corpse or dance of death, and dig out Donlon from the graveyard.
3. When Donlon comes into play, it triggers the entry effect and removes all the permanent objects of its controller from the game, including the corpse (or dance of death).
4. The departure of the corpse (or the dance of the dead) triggers the departure effect of the corpse (or the dance of the dead), and Donlon will enter the cemetery.
5. Devouring the World Dragon leaves the field, triggering the effect of Devouring the World Dragon leaving the field, and all the previously removed permanent objects re-enter.
6. Because the land card is reset when it comes into play, it can be used to generate mana again. When corpse metamorphosis (or dance of the dead) comes into play, it will dig and swallow the world dragon.
7. Repeat steps 3~6 until you are satisfied.
In this way, players can use this combination technology to generate unlimited mana. However, it should be noted that unless there are other creatures to dig in the cemetery, it is difficult to stop this combination once it starts, and players can only end their opponents with instant cards. If they can't end their opponents after gaining unlimited mana, and neither player can stop the operation of combination, the game will be tied directly.
Blow up the opponent's library-a blow from God+unlimited mana from Donlon.
God's strike makes the target player draw X cards, and uses a lot of mana generated by Donlon's combination skills to cast God's strike and designate the opponent to draw cards, so that the opponent's card library will be drawn at one time and the game will lose directly.
2008 champion set: the painter's stone mill
Deck list:
Land certificate (22)
1 underground navy black color painless
4 tropical island blue-green two-color painless
1 tundra blue and white are painless
1 volcanic island blue and red two-color painless
9 Dao Dao
3 there is no pollution delta tide in the waterfront
3. Overflowing pollution accumulation delta
Biology (7)
4 painter's servant painter
3 Jewelry Master Zoology Master
Others (3 1)
1 Thomod's cellar
Trap spell
2 awakened divination top normal divination gyro
Counter-attack spell
3 daze
3 meditation
4 millstone crusher
1 Densely set explosives for engineering explosives.
4 Balance offset
Force of Will (paying a little health, removing a blue card from the game instead of the casting fee of Force of Will) not only has a super bullying effect, but also can directly give away the opponent's card. Wil power can be said to be the strongest card in MTG history. Cards are early and hard to find. )
brainstorming
1 Gaia's blessing from Gaia
Prepare cards (15)
Tommod tomb no.3
1 Gaia's blessing
4 blue element explosion
4 Tarmogoyf
1 ether spell bomb
2 asphyxiation
Slant Upanishads-The painter's servant+Crusher mill
When the painter's servant comes into play, he can change all the cards (spell cards and permanents) that are not on the field into the colors specified by the player. This strange power, which seems harmless to people and animals, has been demonstrated with the help of a gravel mill!
The ability of the stone crusher is to throw the top two cards of the target player's library into the graveyard. This part seems nothing, what matters is the description of the card in the second half-when the two cards thrown into the cemetery are of the same color, repeat this procedure ~
After reading the functions of the above two cards, you will know what this combination skill is-as long as the painter's servant enters the field to specify any color, and then the gravel mill starts its card grinding function, the opponent's card library will be polished once and become a disguised blow! Moreover, the conditions for achieving this combination skill are quite simple. The painter's servant only needs to call at two o'clock, the gravel mill only needs to cast a little mana, and the card mill only needs three mana to start, which is quite a foul combination skill. This combination skill is quite popular in today's classical games, so almost all other cards will try their best to undermine the completion of this combination skill.
This deck has many weaknesses. Because the biological attack is not high, the way to win can only rely on the combination of the painter's servant and the gravel mill. However, as long as the opponent inserts it with a stone crusher that pierces the bone marrow, the only winning combination skill of the deck will be broken. So once the Kang card in hand fails to protect the key card, the player may just sit back and wait for the opponent to explode.
And now the blue and black fairy kamakura. There are many online libraries (posted on the post bar or found on www.pro-cardgame.com). Of course, you can directly set a card with mental trauma and rebound, but in the current environment, it is better to add grinding cards on the basis of the fairy card set (here I recommend using the "fairy child Wang Ouna" to grind the card library, killing two birds with one stone. )
I hope it helps you. (Look at your id, it looks like a bee ~ ~ ~)
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