Fortune Telling Collection - Free divination - Chapter 1 Introduction to the Lost Room

Chapter 1 Introduction to the Lost Room

The first chapter of Mystery Room 3 is the beginning of everything. We have returned to the familiar scene or opened our familiar suitcase, but then we have to face a completely different adventure. Let Bian Xiao bring you the first chapter of the mystery room.

For other chapters, please click: Mystery Room 3 Raiders Answer Book.

Video strategy

Full-process graphic strategy

1. Look at the photographic light in the middle and pull down the lever on the back cover as prompted.

2. Look at the box on the right, open the buttons on both sides according to the prompt, and then open the box.

3. Open the notebook in the middle of the box to read some information, and pick up the screwdriver on the right side of the box.

4. Look at the photographic light in the middle, put the screwdriver on the screw, and turn the screwdriver to open the back cover.

5. Assemble the two yellow parts in the photographic lamp.

6. Investigate the model of the house on the left and click to open the iron gate. At this time, the front door of the room will open, leaking out the colored invisible area.

7. Look at the box on the right, pull down the handle to open the box and get the eyepiece.

8. Click on the eyepiece in the left goods column, press the switch on the side to open the eyepiece, and you can see things in the invisible area with the eyepiece.

9. Look at the newspaper on the box cover with the eyepiece, and you can see a blue mark.

10, check the model of the house on the left, check the front door of the house with eyepiece, move the chair to the left, the chandelier to the middle, and the mural to solve the puzzle.

1 1. Then the door of the house model will be deformed. You can see something like an enchantment through the eyepiece. Double-click it to break the boundary and enter the house.

12, investigate the books on the desk and you can see some information.

13. Look at the bottom of the instrument and turn the knob to get a mechanical coin.

14. Click on the mechanical coin in the item bar on the left to expand it into a windmill shape.

15. Install the unfolded mechanical coin on the instrument, and the other side will unfold, resulting in an invisible area.

16, look at the color area with the eyepiece, and then rotate the corresponding pattern to the middle through the outer frame and the knob below.

17, and get the badge when finished.

18. Go back to the outside of the house, look at the top of the house and put the badge in the gap. Then the roof will burst open and mysterious symbols will be seen, and columns will be raised on the left and right sides.

19. Look at the column on the right, rotate the deer-shaped decoration to open the lower drawer after the two arrows are aligned, and you will get the mechanical coin.

20. When entering the room, unfold the coin and install it on the instrument, and the last side will become a colored invisible area.

2 1, look through the eyepiece, and rotate the corresponding pattern to the middle through the outer frame and the knob below.

22. After completion, a pattern will be obtained, and the upper part of the instrument will be unfolded and a new part will appear.

23. Look at the newly emerging part above the instrument. Control the position of the baffle by rotating the outer frame and the middle lock, so that the leaked marks on both sides are consistent. Then press this group of marks and press all the marks to solve the puzzle.

After 24 or 3 times, the instrument will be opened and the wreckage inside will be picked up, and the first level will be over.

25. After picking up the relics, the plot will be triggered and black tentacles will begin to appear.

At the same time, a figure will be built on the roof of the house to show that we have got this relic.