Fortune Telling Collection - Free divination - What's interesting about the Three Kingdoms? Which of the three countries is the most interesting?

What's interesting about the Three Kingdoms? Which of the three countries is the most interesting?

1 and the Three Kingdoms 1 1 As the watershed between the old period and the new era of the series of The Three Kingdoms published by the Glory Society in 2006, this game has excellent depth with its super-large map of ink painting style, balanced design of military commanders' skills and various combinations of tactics, even after 14 years.

2. reflection 12. However, in the eyes of the fans of the Three Kingdoms, the Three Kingdoms 1 1 is fun, and the Three Kingdoms 12 dares to do it, which also gives the players an unforgettable game experience. As a brilliant restart work after a lapse of six years, The History of the Three Kingdoms 12 personally cut off the traditional SLG gameplay and abruptly turned it into a semi-strategic and semi-RTS work, which ruined the fans' game feelings. Of course, from the perspective of multiplayer battle and online system, the chronicles of the Three Kingdoms 12 is indeed the most interesting of all the chronicles of the Three Kingdoms series.

3. The History of the Three Kingdoms 7. The History of the Three Kingdoms 7 is definitely an epoch-making work. Influenced by a variety of RPG-style SLG games in the same period, Glory Club boldly introduced role-playing elements into Three Kingdoms 7, and customized life stories for almost every military commander. Players can not only play the role of the monarch to unify the Three Kingdoms, but also become knights traveling around the world, looking for various treasures, cultivating their own five-dimensional data, making friends, getting married and having children, leaving players with considerable freedom of choice.

4. The History of the Three Kingdoms 10 and the History of the Three Kingdoms 10 are absolute masterpieces in the minds of some old players of the Three Kingdoms. On the basis of the role-playing gameplay of the Three Kingdoms 7 and 8, he made a certain degree of compromise on SLG strategy, perfectly compatible with the needs of the two types of players, and made it possible for the commanders of the Three Kingdoms to stand on their own feet. Unfortunately, the reflection of the Three Kingdoms (10) is not perfect in the restraint and balance of arms. In addition, the impact of the real Three Kingdoms in the same period caused the decline of the reputation and sales of this generation of masterpieces, and also interrupted the idea of Glorious Society to develop role-playing the history of the Three Kingdoms.

5. I don't know the "Three Kingdoms" series games from 1 to 14, which one do you think is the most interesting? To tell the truth, in the era of mobile games, perhaps a "History of the Three Kingdoms" that emphasizes multi-player battle is the direction of SLG play in the future, but unfortunately, the "History of the Three Kingdoms 12" of Glorious Society is really rotten and failed to grasp the market trend in advance.

6. In the first quarter of next year, in order to make up for the regret of fans of the Three Kingdoms, the Gongdou-level genuine war strategy mobile game, which once dominated the best-selling lists of China, Hong Kong, Macao and Taiwan, Southeast Asia, Japan and South Korea, will be officially launched. In this game, you can already experience the original skill combination and the art of war, and you can also enjoy the rapid siege battle of real-time team battle of thousands of people, build your own city in the super-large map of the Three Kingdoms, and have a bloody battle with peerless stars.