Fortune Telling Collection - Free divination - The Three Kingdoms Strategic Edition Zhu _ Introduction

The Three Kingdoms Strategic Edition Zhu _ Introduction

How to use Zhu _, the strategic version of the Three Kingdoms? Zhu _' s commanding ability is the top general in the current version, so how should players make good use of this? Let's take a look with Bian Xiao!

The Three Kingdoms Strategic Edition Zhu _ Introduction

Military commander attribute

Force: 65 (+0.65);

Intelligence: 70 (+1.76);

Command: 89 (+1.57);

Speed: 29 (+0.56);

Politics: 71(+0.43);

Charm: 73(+0.44).

The basic value of command ranks higher, ranking 28th among the known military commanders, and the growth of command is slightly worse than the basic value, ranking 42nd, which is still a good value. The intelligence base is not too high, ranking 108, but the growth attribute is good, ranking 39.

As a clever military commander, the basis and growth of force value are not high, and the basis and growth of speed are very poor. It is not recommended to carry out active tactics without first attacking. Add a few points to recommend full intelligence. Because Zhu _ is a purple general himself, it is easy to get and full of advanced. After full advanced level, adding 40 attributes can easily surpass some orange generals on the whiteboard, which is a good choice for civilian players.

As for the adaptation of arms, only Gong Bing is S, so it basically appears in the Gong Bing team, and the equipment adaptation of A can also be mixed into the equipment team.

The fate of loyalty and righteousness at the end of the Han Dynasty only shows the status of four people in the late Han Dynasty. Without the possibility of playing in pvp, I will not analyze it.

Tactical analysis

Suppressing the yellow turban insurrectionary headquarters is a tactic of warfare. The second round of fighting started, which saved all our troops from sandstorms. All the enemy troops were in a state of defection, and each round was damaged by ignoring the defense. If the enemy is the Yellow Scarf Army, this damage is increased by 20% for two rounds.

There is only one tactic specifically for the yellow turban insurrectionary army and immune sandstorm. Although the Yellow Scarf Army is not the mainstream on the battlefield, it can occasionally receive miraculous effects. The tactics that cause the sandstorm state are trepidation, luring the enemy deep, magic and trepidation. As a highly profitable tactic in A-level tactics, many strategists will recite it. If the enemy happens to carry such tactics, it can greatly reduce our damage, which is also an alternative method to reduce damage.

The injury rate of defection is 88%, which can be increased by force or intelligence, ignoring defense. As a command system tactic, you don't have to worry about the emissivity, which makes Zhu _ damage very stable.

Military book recommendation

After S2 started the art script function, the strength of Man Zhuhong _ was greatly improved, and he was the only purple-level military commander in the audience who could rival or even surpass some orange-level military commanders.

The recommended military strategy is to catch the enemy off guard and threaten him. The effect of surprise attack is dynamic judgment, which can maximize the damage of Zhu _ s own tactics, increase the probability of conspiracy against him, and play a icing on the cake. In addition, divination can also be considered.

Lineup collocation

Recommended lineup: defector bow

The main commander: Yuan Shao slaughtered a few meats/rained fire and rain+both civil and military; Break through the battle and you will be threatened.

Captain: Chen Gong thundered/looked forward to God/pursued after victory+bid farewell for three days/communicated with God with martial arts; A surprise attack will be threatened.

Captain: Zhu _ the wind of the elders/everything turns into steel+no flying army; A surprise attack will be threatened.

Lineup analysis:

As a purple general, Zhu _ is easy to be full of blood, and his intelligence can reach about 400 points after carrying the wind of the elders or being refined into steel. With its own tactics and the property that flying troops are not influenced by intelligence, it can output high in the first three rounds and quickly reduce the enemy.

Yuan Shao's own tactics can increase his command after launching, and Chen Gong can use the enemy's security to protect the main team's viability in the future; Yuan Shao carries the tactics of both civil and military skills, and cooperates with his own tactics and the tactics of killing a few pieces of meat to quickly add attributes to increase damage;

Chen Gong's own tactics and using martial arts to communicate with God after the first three rounds made up for Zhu's weakness for three days.

A large number of command systems and passive tactics make this team's injuries very stable, and high intelligence and stable output are the foundation of Zhu's existence. Zhu _ combat damage is stable at around 9000, and Yuan Shao and Chen Gong only need to make up the remaining damage.