Fortune Telling Collection - Free divination - How to play QQ Hero Kill?
How to play QQ Hero Kill?
Base card: (1) Kill: You can kill other characters. Killing damage 1, default attack distance 1. Killing can be resisted by flashes or other heroic skills. You can only kill 1 time per round. (2) Flash: When other characters kill you, you can flash to resist. There is no limit to the number of flashes per round. (3) Medicine: When playing cards, you can give medicine to restore 1 point blood (not exceeding the upper limit of blood) or give medicine to save other dying characters and help them recover 1 point blood. Equipment card: according to the skill description of the equipment card, the equipment card can be equipped in its own equipment area and play a corresponding role. Each player can only equip one offensive horse, one defensive horse, one weapon and one defensive shield at most. When you play a similar equipment card, you need to discard the original equipment card and equip a new equipment card. (1) Attack the horse: the distance to attack other characters is shortened 1. The distance can be calculated from both sides. Each character counts as a distance of 1. (2) Defensive Horse: The distance between you and other characters has increased by 1, and other characters need a larger attack range to attack you. The distance can be counted from the left and right. Each character counts as a distance of 1. (3) Fishbone: Weapon attack range: 2 Kill other characters regardless of their armor. (4) Wave Hammer: Weapon attack range: 3 If the opponent's flash counteracts your killing, you can choose to discard two cards (hand cards or cards in the equipment area) to make the opponent lose 1 point blood. (5) Overlord Bow: Weapon attack range: 5 When you kill another character and make him bleed, you can extract a horse from his equipment area and discard it. (6) Yu Ruyi: whenever the defensive class needs to flash, it can choose to make a judgment: if it is judged as a red card, it is regarded as a flash; If it is judged as a card with black suit, it is considered that you have failed in judgment and still have to flash. (7) mace: weapon attack range: 4 When your kill is your last hand, you can assign up to 3 characters (except yourself) to this kill, and then settle the accounts in the order of playing cards. (8) Panlong Stick: Weapon attack range: 3 When your kill is offset by flash, you can immediately kill the character again until the kill takes effect or you are unwilling to kill. (9) Reed leaf gun: weapon attack range: 3 When it is necessary to kill, you can abandon your hands as a kill. (10) Badge: Weapon attack range: 1 You can kill at will while playing cards. (1 1) Longlin Road: Weapon attack range: 2 When you play cards, your kill makes your opponent hit. When you are ready to lose blood, you can choose not to let your opponent lose blood and discard two cards (including hand cards, equipment cards and cards in the referee's area). Kit card: There is no limit to the kit card when you play cards in each turn, and you can play the kit card indefinitely until you don't want to play it. (1) Duel: When playing cards, you can duel with any character except you. Starting from this role, you and he/she take turns killing people. Of the two characters in a duel, the first one who doesn't kill will lose 1 point of blood, and the one who doesn't lose blood will be regarded as the source of damage. (2) Holding Thunder: Delay Kit. When playing cards, you can hug the thunder. At this time, put Lei Heng in your judgment area. Before you touch the cards in the next round, hold the thunder and start to judge: if you are judged as a card between 2 and 9 of spades, you will lose 3 points of blood and the thunder will be discarded; If it is not a card between spades 2 and 9, move to the next player's judgment area. (3) impeccable: before the target package takes effect, offset the package effect it has on a role. Any move can be offset. (4) Draw the ground as a prison: a delaying tactic. When playing cards, draw a picture for any other character. At this point, the trick will be placed horizontally in the judgment area of the character. Draw the ground as a prison, and judge before the characters touch the cards: if it is judged as a red card, you can touch the cards before playing them; If it's not a heart, you can't play cards after touching it. (5) Kill with a knife: When playing cards, use it on any armed character A except himself in the equipment area, and let A kill another character (possibly himself). If Character A doesn't kill people, Character A's weapons will be included in your hand. (6) Harvest of Grains: When using this card, touch the corresponding card and light it up according to the number of surviving characters. Everyone will choose to draw a card from the player in turn. (7) Out of nothing: When you play this card, you can immediately touch two more cards. (8) Recovery: After playing this card, each character will recover 1 point blood from the outgoing characters in the order of appearance. The role full of blood cannot be restored, and the dead cannot be resurrected. (9) Fire and Smoke: After this card is played, each character needs to be killed in the order of appearance. Players who don't kill will lose 1 point of blood. (10) Ten thousand arrows at once: After this card is played, each character needs to flash in the order in which it was played. Players who don't flash will lose 1 point of blood. (1 1) Search for things: it can be used for people with a distance of 1. You can touch a card of the character (hand card, equipment card or judgment card). (12) Pay at the bottom of the bucket: it can be used for people at any distance. Draw a card of this character (hand or equipment area or referee area) and discard it. Military commander card: Ying Zheng centralization: Active skills When you lose blood, you can choose to get a card that will make you lose blood immediately. Temujin's riding and shooting: Passive skill is regarded as that you are equipped with an attack horse by default, and the distance is 1 (after the attack horse is equipped, the attack range is increased 1). Grab: Active Skill If your killing is evaded, you can choose to make a judgment. If the result is black, you can draw an opponent's card. Liu Bangyu: When you take the initiative to play cards, you can choose to discard any number of hands and cards in the equipment area and immediately re-touch the same number of cards from the deck. Only used once per round. Zhao Kuangyin's release: When you take the initiative to play cards, any of your black cards (hands or cards in the equipment area) can be used as the basic salary. Gou Jian forbearance: As long as you don't kill any other players when you play cards, you don't have to discard cards at the end of this turn (up to 20 hands). Tuqiang: Passive skills are out of your turn. Every time you flash, you can immediately touch a card from a pile of cards. Xiang Yu overlord: when you kill with passive skills, the killed object needs two flashes to offset; When you kill one person in a duel, your opponent needs to kill two people. Li Shimin Control Bureau: Passive Skills When your hand number is not greater than the full blood volume, you don't have to fold (the hand number of other characters is not greater than the current blood volume by default); When the number of your hands is less than the blood volume full of blood, you can't take it out of your bag, nor can you take it out from the bottom; When your hands are larger than your full blood volume, you can't be painted as a prison. Wu Zetian moved to the capital: When you take the initiative to play cards, you can choose to discard two red cards, choose any surviving character and exchange places with that character. Murong Die Soul: Active Skill When other characters or their unique skill cards specify multiple characters (including themselves) by default, you can skip this unique skill and immediately touch a card from the pile. Cao Cao: When you take the initiative to play cards, you can play a card (hand card or equipment area card) as your previous card in this turn. Only once per round. Bobby Chen Uprising: When it's your turn to touch cards, you can choose to give up touching cards and draw a card from two other players (at most two). Shang Yang's reform: Before any player's judgment card takes effect, you can play a card (hand card or equipment card) to replace the original judgment card, thus changing the judgment result. Legalist: Take the initiative. After losing blood, you can draw a card that hurts your character, either in the opponent's hand or in the equipment area. Yu Ji's Sacrifice: Every time you lose 1 point of blood, you can touch two cards from the pile. You can assign these two cards to other roles at will, or you can keep them for yourself. Farewell: Active Skills When you are dying, you can choose a hero and choose not to seek medical treatment from any role including yourself. After you are killed, all your cards (hands or cards in the equipment area) belong to this role's hands, and the cards in your judgment area belong to the opponent's judgment area. Liu Bowen's Divination: When it's your turn, you can touch at most five cards (when the number of people is less than five, it means the corresponding number of cards), and then you can freely adjust the placing order of these five cards and put them back into the pile. You can put some on the top of the pile and the rest on the bottom. Then enter the judgment-touch-play stage. Seclusion: passive skills When you have no cards in your hand, others can't kill or duel to attack you. Yue Mu: In active technology, you can use killing as flash and using flash as kill. Han Xin: When playing cards actively, you can ask anyone to specify a suit, and then the player chooses your hand to show it. If the suit of the card is consistent with the suit specified before, the opponent gets your hand; If it doesn't match, the opponent loses 1 point of blood and then gets your hand. Only once per round. Bingxian: Passive technology When it's your turn to touch cards, you can touch three cards. Praise therapy: When you take the initiative to play cards, you can abandon any two hands and designate a male character with insufficient Qi and blood. You and he can each recover 1 point of Qi and blood. Only once per round. Beacon: When playing cards actively, you can choose to discard a card in the equipment area as a beacon. Mulan Blurred: Passive Skills Whenever you lose a card in the equipment area, you can touch two cards at the same time. Cross-dressing: At the beginning of the active skill round, you can discard two cards and choose a hero who died in this game, then you will lose all skills and gain all the skills of the hero. At the same time, the maximum blood volume of Mulan will also become the maximum blood volume of the hero. Guan Yu mending the knife: it's not your turn to take the initiative. After a character (which needs to be within your attack range) is killed, you can kill the character once. As long as your killing makes the character lose blood, you can continue to kill. Sirius Yang: There is no limit to the number you can kill per turn. A Taiwanese sword: You can choose to use a red suit card (hand card or equipment area card) as a killing trick. Qin Qiong strikes back: Take the initiative. When you are killed or killed in a duel, you can choose to kill the character who hurts you immediately. Gatekeeper: At the end of the active skill turn, you can designate a character, and then until your next turn, all the killings and duels of that character will be regarded as fighting against you. Song Wuzui: When you touch cards, if you choose to touch only one card, the damage caused to others by killing or dueling in this turn is 2 (the default damage is 1). Zhao Yubu: Before you touch the cards, you can choose to judge them. If the card is judged to be black, you can choose to continue judging until you judge the red card. All the decision cards in the black suit are contained in your hand. Light and shadow: the active black suit player can be used as a flash by you. Song Jiangshu Cai: When you play cards actively, you can deal your hand to any character. You can recover 1 point of blood if you deal more than two cards, but you can only recover 1 point at most. Beauty charm: When you play cards, you can use your colored cards (hand cards or cards in the equipment area) as prisons. Sink fish: When someone kills you, you can discard a card (hand card or equipment zone card) and transfer the killing to a character within your attack range, but not to the character who killed you. Bian Que Rejuvenation: Practice your turn actively, and use your red card (hand card or equipment area card) as medicine. Treatment: When you take the initiative to play cards, you can discard one hand and restore 1 blood for any character. Only used once per round. Chen Yuanyuan Beauty: When you take the initiative to play cards, you can discard a card (the hand card or the card in the equipment area) and assign two male characters to fight a duel (this duel cannot be impeccably cancelled). The first male character you choose must be killed first in a duel. Only once per round. Chuchu: At the end of the passive skill round, you can touch a card. Li Shi Shi Man Dance: Whenever blood loss is needed, you can discard a red card, transfer the damage to any other character (including the character who hurts you), and then the character touches X cards; X is the current blood volume of this character. Red makeup: passive technology. Your spades are all regarded as hearts. Ren Huan's chivalrous courage: take the initiative to play cards and can play with any role. If you win, your attack range this round is unlimited. You can kill twice, and you can specify up to two targets at a time. If you don't win, you can't kill this round. Time-shifting Snitch: Passive technology: You can use the space capsule to take things, regardless of the distance. Thief: Take the initiative. All your clubs can be pickpockets. Lu's Power: When you touch cards passively, the number of cards you touch is equal to 2+ your current blood loss. Li Kui jy Revenge: You can choose to judge after losing blood. If it is not a heart, the character who hurts you must choose to lose 1 point blood or discard two cards.
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