Fortune Telling Collection - Free divination - What is a bridge?

What is a bridge?

1: bridge tool

(1) Bridge:

A deck of cards consists of 52 cards and has four colors: spades, hearts, diamonds and clubs. There are thirteen cards in each suit, in the following order: A (maximum), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (minimum).

If conditions permit, you can prepare 2, 4, 8 or 16 decks before playing cards, and then play cards after all the cards are dealt; No matter how good the conditions are, you can also use a deck or a card box.

(2) Scoring table:

Bidding documents or cards

Step 2 choose a partner

A card table is played by four people, two people are one side, the other two are the other side, and the players on the same side sit opposite each other.

Bridge is a cooperative activity between two people. Generally speaking, you should choose your partner before playing cards again. If there is no agreement in advance who is in the same group, it is customary to draw cards to determine: spread a deck of cards face down and draw one card for each person. According to the results of the lottery, those who draw two big cards are one group, and those who draw two small cards are another group.

After sitting down, according to the natural direction, the person sitting in the north of the table is called Beijia, the one in the south is called Nanjia, the one in the east is called Dongjia, and the one in the west is called Jia Xi. It can be abbreviated as (East, South, West and North). The south family and the north family form the north and south, and the east family and the west family form the east and west.

3. Shuffle, cut and deal cards

The northern family dealt the cards first (each deck was dealt clockwise), and the dealer shuffled the cards left. At the same time, the dealer's companion washed another deck of cards and put it on his right for the next dealer to use.

The dealer picked up the cards washed on the left and put them in front of his family on the right. They cut the cards. He picked up some cards on it and put them next to the dealer. This is called card cutting. Then, the dealer puts the lower part of the card on the nearby part of the card, and the card cutting is over. The dealer dealt four people a card at a time. He dealt cards clockwise from the left until a complete deck of 52 cards was dealt, and the last card was the dealer's turn. At this time, there should be 13 face-down cards in front of each family.

This is a courtesy. Don't take your cards until the cards are dealt. This is not a waste of time, because others have to wait for the dealer to sort out the cards and wait until he bids. Step one, pick up your 13 cards and arrange them by color. Most people will arrange them from left to right. If you arrange the cards in red and black intervals, it will be easy to identify and you can't go wrong.

4: Bid

Call before playing cards. The dealer gives priority to bidding, he can bid or not, and then the one on his left bids again, so turning left in turn is like dealing cards and playing cards.

Bidding consists of a number and a set of trump cards (or no trump cards). Numbers indicate the number of piers that have won more than six piers. The general card refers to the suit of the general card, and the non-general card refers to the suit without the general card. If four families don't call, the card will be invalid, and the next family will issue a new card.

As long as it is anyone's turn to bid first, the game will begin until the highest bidder wins. The highest bid number is suit (or no bid), and the specific number is pier number to win. Those who complete the contract will be rewarded (at least the number of piers that have been uncertain at the time of bidding), and those who fail to complete the contract will be punished.

After bidding, any family can call a higher-level card when it is his turn, as long as it calls a higher-level number on the same pier number of the previous family or a higher-level same pier number (suit or not universal). The categories are arranged as follows:

No general (highest)

shovel

Red heart-loyal to the revolutionary cause

square

Plum blossom (lowest)

So spades are higher than hearts, and clubs are higher than generals.

5: Playing cards.

After the bidding, the person who gets the final contract is the contractor. The contractor played a face-up card from his hand and put it in the middle of the table. This card is called the first attack.

The contractor's partner is called Mingshou. After the first attack, all his cards were on the table.

The contractor not only plays the dominant hand, but also plays his own card. The contractor chooses a card from the dominant hand and places it near or above the first card in the middle of the table. Then the opponent of the first attacker plays a card and puts it face up in the middle of the table. Finally, the contractor took out a card from himself and put it face up in the middle of the table. Now, there are four cards facing up in the middle of the table, one for each family. These four cards are called dunks.

Introduce one of the four cards to win this trick: the card that wins this trick will play the next trick, so that until all 13 tricks are finished, each trick will be played clockwise from the player.

6: win a pier

Each family must play a card of the same suit with the player (if they have such a card in their hand), which is called bidding. If a family has several follow-up cards, it can start with big cards, small cards or middle cards. If you don't call, you can play any other card.

When bidding, make sure that one suit is the trump card, and any card in this suit is greater than any card in the other three suits. For example, a 2 in a card will be bigger than an A in the other three suits. When a family can't follow the card, it can play a card, so that it can get a winning trick unless another family has a bigger card. If you can't play cards, you don't have to play ordinary cards. If you like, you can also pad a card of other colors.

In a pile of cards, if there is no trump card, then the biggest card in the card design is the winning card. If there is a trump card, then the biggest trump card is the winning card.

7: Double and double again

If the enemy bids before you, it's your turn to double your bid. Example:

Southwest-northeast

Double 1

Or:

Southwest-northeast

1S is neither called nor doubled.

Usually, doubling means that when the enemy is completely out of the contract, you can make him suffer heavier punishment. But if the enemy completes the contract after you double the counterattack, he will get more rewards.

When the enemy doubles, you can double it again.

Southwest-northeast

1S double and double again.

Or:

Southwest-northeast

1S Double No Call No Call

It usually means that you can increase the reward by completing the appointment. However, if the card fails, the fine will be even greater.

Cancel any double or double bid:

Southwest-northeast

Double 1, then double 2D.

Call two boxes to cancel doubling and double again. Now, if the south calls two spades, the east and the west can stop calling, and the previous double play is no longer applicable. After the bidders shout three times in a row, the bidding ends and the highest bidder becomes the contract. Sometimes only one party is called a contractor, and he is a contractor.

Southwest-northeast

1S don't scream, don't scream, don't scream.

Nan is a contractor.

When two parties call the contractor, the first caller is the contractor. South, west, north and east are not called 1 or 4S. North is a contractor, because he called spades first.

8: Scoring

After the cards are played, both parties shall calculate the number of piers according to the final bidding contract. Only when the contractor completes the number of contracted piers will it be scored according to the following provisions:

(1) Basic score:

Complete square or plum blossom, 20 points for each pier.

Complete the contract of spades or hearts at 30 o'clock on each pier.

40 points for completing the first dock without contract.

When the contract is completed, 30 points will be added for each additional wharf.

(2) bureau and partial score:

The following contracts must be completed at one time:

3t (nine piers without generals) = 100 integral.

4H maybe s (ten-dodge advanced color) = 120 points.

5C or 5D (low color of eleven piers) = 100 point.

Contracts below the above are called partial scores or parts.

9: There are games (author's note: equivalent to sitting in mahjong)

When a bureau fails to complete the contract, it will be fined more points. However, as compensation, in most cases, players get more points than they don't get. Dunpai scores doubled. When a double contract is completed, Dunpai's score is twice the basic score.

Complete the contract of spades or hearts at 60 points per pier.

Complete square or plum blossom, 40 points for each pier.

80 points for completing the first dock without contract.

60 points for completing any other terminal without a contract.

It means that you can play a game by completing two hearts or any higher double contract, but 80 points for completing two squares is not enough to play a game.

When the duplicate double contract is completed, the dispatch score is twice (or four times the basic score). Complete a red heart, double contract (or any higher double contract) to make the game.

10: Overpayment

Only the number of piers set in the contract is recorded online. If the pier is overfulfilled, it is called a super pier. The score of super pier is the same as that of pier card.

If the contract is doubled or doubled, the score of each terminal will be higher (regardless of the contract category):

Double no games, each dock 100 points.

Double don't play games, 200 points per dock.

Double the number of games, 200 points per dock.

Double it again and win 400 points for each pier.

If the contract is doubled or doubled, there will be 50 points, which will not increase because of doubling or doubling.

1 1: falling pier punishment.

If you don't make an appointment, you will usually be fined:

50 points per dock, no double game.

Every pier has 100 integral, which is not doubled.

Double the first pier without game 100 points.

Deduct 200 points for each additional dock.

Double the first pier of the game by 200 points.

Add 300 points for each additional pier.

Double it again, double the score

12: slam

If you complete the contract of 12 pier (small slam) or all 13 pier (grand slam), you will get special points:

Small slam 500 points, no innings.

There are 750 points in the grand slam.

Grand Slam without innings 1000 points.

There are 1500 points in the grand slam.

If it is a grand slam, even if you get twelve piers, you won't get any points (because if you lose one pier, you will lose points)