Fortune Telling Collection - Fortune-telling birth date - A group of old people are playing cards. What is the scientific name of the long and narrow card? What are the rules? Seriously.

A group of old people are playing cards. What is the scientific name of the long and narrow card? What are the rules? Seriously.

Chuanpai.

rule

What must be done and what can or cannot be done under some special circumstances:

1) It is forbidden to open the matching cards (squeeze cards) in your hand at any time. For example, if you have a 4-point card and a 6-point card, you can't type either card. You can't play unless you have a rich card. For example, you only have one 4-point card and two 6-point cards, one of which can be played. This, in the local dialect, is called "it can't be dismantled and squeezed."

2) At any time, if a card passes in front of you (such as a 6-point card) and you have its opponent (4 points), and this 4-point card has no spouse in your hand and is a bachelor, then you must eat the 6-point card that passes by. There is no choice between eating and not eating. The same is true when three cards are eaten together. Unless both cards in your hand are tied to your "spouse", you will touch them. You must eat if you can.

3) Related to the above rules, it can also be said that it is caused by the above rules: If you once checked a card in front of the door (for example, 6 o'clock), but you didn't have its opponent at that time (for example, 4 o'clock), but later you stole a 4 o'clock because of card touching and other reasons, then you must buckle this new 4 o'clock card in front of the door and can't take it back. Otherwise, you can't explain why you haven't eaten at 6 o'clock. I can't eat this card because I had a chance before. Now you can get the cards that your opponent missed. The deduction, action and result are all called "check", which is very easy to understand. Wait a minute, another card will appear at 6 o'clock, and you can use that card to eat. If you forget to "draw" a card like that, but hold it directly in your hand, and when the card hits 6 o'clock again, you say "I'll put it on", others will immediately throw it away and end the game, because you have violated the rules and "you must eat if you have food"-if you eat this one now, why not eat the one just now? .

4) Let's talk about the last key rule: it can be dark or not, it can be touched or not, and it can be recited or not. What is neck and neck? For example, if you have the same number of sixes and fours, they are all in a state of collusion, and no one exceeds them. In this case, you don't have to hide the three sixes, and you don't have to touch or carry the sixes shot down by others. If there are more bad cards than good cards, it must be dark, touching and flat; A good card is one more than a bad card, but it can be dark or not, can be touched or not, and can be used without leverage (the other two cards must be dark, touched and brought). Some students may be very anxious when they see this and ask, "What is a bad card and what is a good card?" ? Careful students should have found that in the whole Sichuan card, from 2 o'clock to 12, the card color and the total number of cards at each point are different. For example, 2+12 (both 2 o'clock and 12 are looking for an object, so they are collectively called "heaven and earth") * * eight, eight o'clock * * three12, so that heaven and earth are in hand, and the probability of waiting for 8 o'clock is far greater than that of waiting for 8 o'clock. Therefore, Tianpai and Dipai are good cards, and 8 o'clock is bad. Similarly, 4 o'clock and 1 1 are good cards, and 6 o'clock and 9 o'clock are bad cards. Look at the picture (please look at the card directly when you receive it) and you will understand.

As for 7 o'clock, because it has three kinds of 12, and there are only two abductors at 3 o'clock, it's very miserable (like the man in China at 2 100, because people nowadays only give birth to boys without girls through scientific means ...), so the rulemakers have arranged that these 7 o'clock can be solved by themselves, and three different 7's can be swallowed together, hehe, so it doesn't look bad.

5) About "Classic Card"! There are two strange cards in Sichuan, "God of Wealth" and "Listening and Using", which are honored as "classic cards". Please think of these two as "bastards" in mahjong, and the northwest hemp field is called "flying children". They look different, but there is no difference in fact. Both can be used to form a "squeeze" with any other card (not another classic card). Attention! It can't form a deck with more than two other cards! In the teaching practice in Beijing, some students "hid" the classics and the other two cards. This motive is simple and lovely, but the essence is wrong. However, because classic cards were originally promoted from kidnappers (3 o'clock) (so there are only two kidnappers, also called fake classics), the rules allow a classic card and two kidnappers to form a "dark" (in any case, it can be dark or not), but you can't touch it, but if you have three real and fake cards, you must "carry" the fourth one when it appears.

brief introduction

Chuanpai is a strip. Sichuan people call it "Dragon Brand", Hubei called it "Cuoco Brand" and Shaanxi called it "Jinniu Brand", which is roughly 14.5cm high and 3.5cm wide. The front of the card consists of red and black dots or characters, and the number of dots represents the sum of two dice. Each card is called differently in different places.

The traditional Sichuan brand is generally made of kraft paper soaked in tung oil. Now printing has developed, and it is also made of poker paper and plastic. There are also various themes printed in the middle of the card, such as Water Margin, Dream of Red Mansions and Three Kingdoms.

Another popular brand in Sichuan is called "big ears", some are called "Sichuan big ears" and some are called "authentic big ears". This card is printed with "one, two, three ... ten" and "one, two, three" ... four cards of each kind. Chuanpai is very popular in Sichuan and places where Sichuanese live in compact communities. This is a complete place "Sichuan Poker".

title

The name of each Zhang Chuan card is determined by the number of points and color at one end of the card surface.

1. "Tianpai", 12 points, 6 points for dividend and 6 points for black cross.

2. Axe, 8 o'clock, 3 o'clock on the left and 6 o'clock on the right.

3. "Forty-six" or "Red Pick-up", 10, with 4 dividends on the left and 5 points on the right.

4. "Mei", 10, all black left 5 points and right 5 points.

5. "Hong Jiu", 9 o'clock, red at 4 o'clock on the left and black at 5 o'clock on the right.

6. "Three Six" or "Bending Whip" 9 o'clock, all black right 3 o'clock, right 6 o'clock.

7. Witness, 8 o'clock, all red.

8. "26", 8 o'clock, 2 o'clock on the left and 6 o'clock on the right.

9. "Three Five". Eight o'clock. All black, 3 o'clock on the left and 5 o'clock on the right.

10. "Gao Gao", 7 o'clock, red on the left and black on the right.

1 1. "Three or four", 7 o'clock, black at 3 o'clock on the left and red at 4 o'clock on the right.

12. "25", 7 o'clock, all black, 2 o'clock on the left and 5 o'clock on the right.

13. "Cat", 6 o'clock, left 1 red, right 5 black.

14. "24", at 6 o'clock, black at 2 o'clock on the left and red at 4 o'clock on the right.

15. "Chang San", 6 o'clock, all black.

16. "Yao Si", 5 o'clock, all red left 1, 4 o'clock right.

17. Kidnapper, 5 o'clock, 2 o'clock on the left and 3 o'clock on the right of the whole fruit.

18. "combination", 4 points, left 1 red, right 3 black.

19. Chang 'e. 4 o'clock, all black.

20. Tintin, at 3 o'clock, red on the left and black on the right.

2 1. "Dika", 2 o'clock, full red.

22. "Listen" or "God of Wealth", the word card.

strategic vision

Within the normal number of people (2-4 people play), the first row decides who is the first according to the points it randomly digs out, and draws cards in order. No.1 draw 16 card, and the following number 15 card. After you catch the cards, you all put them down and steal them in order. After stealing a good card, the boss gave one. If someone uses it, they will play another one after using it. If no one uses it, turn over the remaining cards for everyone to use. There is a big difference between mahjong and mahjong here, that is, mahjong is returned to your own hands and this card is given to everyone. The order of use is from top to bottom, but touching, lifting and bar take precedence over swinging. And so on, until someone finishes playing cards and draws. Draw cards to shuffle the cards (others prepare silver coins, hehe), then draw cards to play the second hand, and the second hand is responsible for lifting the cards and flipping the cards to decide who is the first hand in the next hand.

When five people play, the fifth person only draws three cards. He can't play cards, he can only touch, swallow and bar. When it's his turn to flop, that card belongs to him and can be played with another card.

In the case of six people playing, the fifth person only caught five and the sixth person caught three. The rules are the same as above.

The situation of seven people playing is the same as above, but the seventh person only grabbed one page. This man is in charge of shuffling cards. If the cards in his hand are played three times and turned out three times, he will get a "bonus".