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Why are there so few players playing the SS of Warcraft nostalgic clothes?

Since Blizzard announced at the carnival that the 70-level replica version of World of Warcraft nostalgic costume burning expedition (TBC) was launched on 202 1, the whole version quickly came to an end in the 1960s. Moreover, the focus of players' discussion has quickly shifted from NAXX at level 60 to TBC at level 70.

Recently, players have been discussing the story of TBC, from changing clothes and copies, professional employment, hoarding materials, and then to the channels for studios to earn gold coins in TBC. However, in our discussion, the embarrassed king found a very interesting situation, that is, when we were discussing the profession, the warlock profession was probably a forgotten profession, and few players discussed it. Is the warlock really a tool man, and no player can play any version?

Today, let's talk about warlocks!

Warlock has become a small career with tools and humanity. Frankly speaking, the king thought it was more than ten years ago, and he still wore nostalgic clothes. Whether it's the version in the 1960s or the upcoming TBC of Grade 70, warlocks are destined to be a minority, tool-man profession. No matter which version and how the warlock changes, the number of players is at the bottom. Why are there fewer players playing warlocks? I personally summed it up, probably due to the following reasons:

First, playing warlock, it takes too much time to suck the film, occupying the grid. Playing warlocks is too much trouble and a waste of time. Take Berserker as an example. As long as the equipment is available, get some mixing and Buff, and then you can start playing online. What about warlock players? Before entering the book, if you don't do anything, you have to "waste" ten or twenty minutes to suck a pack of pills. All kinds of pain are beyond words! Second, the skill design is cumbersome and the game experience is extremely poor. The embarrassed king plays the warlock trumpet, and personally feels that the game experience is really poor. Compared with the soldiers' close hand-to-hand combat and the feeling of punching to the flesh, remote output is inherently boring. Compared with the mage's output, the warlock has neither a flash nor a refrigerator, which can dispel drowsiness, and both single skill and AOE skill are prone to sudden death, so you can't let go of your hands and feet when playing. Compared with hunters, warlocks are too tired to make tools. He handed out candy, tied people to stones, and cast spells, but he couldn't hit a few times all the time. Third, warlock players are often harassed and scolded for doing good deeds. Because of the professional relationship, warlocks not only have to shoulder the task of opening doors and pulling people, but also some disabled people and seriously delayed patients have been begging for help. Please, my film sucks. Secondly, we should distribute sugar frequently. People always ask for sugar when they beat it. Should they give it or not? Are you bored? Fourth, the stream of pain and the stream of destruction are two extremes. Pain plays like a pianist, hurting like sugar, pulling people, reducing hatred and increasing injury skills. Designs like Sabi are too TM troublesome, constantly sucking and sucking, and considering the output, it is slow and there is no big number of pleasure; The destruction process is 1 1 1. In that case, wouldn't it smell good if I played with fire? In order to highlight the different occupations, Blizzard designed the skills of warlocks and served his son like a concubine. Therefore, to sum up, the king thinks that the warlock is very annoying to suck films, pull people and give sugar. The novice warlock was scolded by the sparerib party; Ordinary warlocks are bored to death by a lot of skills and curses, fragments and pulling people; Great warlocks can't meet a good T, and they are humbled to death. So, do you understand why no one plays warlocks?