Fortune Telling Collection - Fortune-telling birth date - Detailed explanation of advanced gameplay of Ghost Valley Eight Wastes NPC
Detailed explanation of advanced gameplay of Ghost Valley Eight Wastes NPC
Detailed explanation of advanced gameplay of NPC in Ghost Valley Eight Wastes
Personality and NPC
There is no detailed statistical data in this paper, only for the collection of internet information and personal understanding, and everything is subject to the game.
trend
Internal basic character: divided by the golden mean, the same faction is more likely to like each other, and different factions hate each other. Evil factions are more easily hated. If there are two evil factions, although they are both evil factions, they will dislike each other less; If one is right and the other is evil, it must be mutual hatred.
External personality: there are conflicts, but not necessarily a one-to-one relationship. Some external personalities are more easily hated by most people, while others are more easily liked by most people. For example, if NPC thinks you are easy virtue, the opposite sex will hate you more easily.
If you are chatting, you should choose a better personality or a personality that you don't like easily to avoid a bad personality. For example: moderation and kindness; Loyalty, love for home, loyalty and family.
Just as a player looks at an NPC looking at a panel, an NPC also looks at the player. As long as the player is loyal on the panel, NPC thinks that the player is loyal and a good character, whether your behavior is really consistent or not.
NPC will adjust its behavior logic according to its own personality. The most typical loyalty, once married, will reject any double cultivation and Taoist couple.
Behavior logic of NPC
NPC will take the initiative to chat, and the result is the same as that of the player. Players have higher charm, better personality and more charm.
NPC will defend its position, just like a player, and vilify people who are related to that person and have different positions from NPC in front of someone. In other words, a decent NPC will not vilify a strange and evil faction that the player does not know in front of the player, but will only vilify the evil faction related to the player. If NPC denigrates in front of players, if players agree, they will lose the goodwill of ldquo players towards the defamed target.
NPC will settle this feud and talk to friends about the enemies of NPC friends. In other words, if two friends of NPC become enemies, it will talk with one of them about the other and try to settle the old feud. Then most of them failed. I also lost the dual feelings of NPC and the person I was talking about. It is speculated that once this behavior continues, NPC will definitely break with one of them.
If there is no Taoist partner, NPC will find someone and take the initiative to double-study with friends. In other words, if players want to wait for NPC delivery, they must make friends.
If NPC already has a Taoist couple, it will find a Taoist couple to practice. If the player wants to wait for the NPC to come to the door, he must find someone who has no object, or make himself the only object.
If NPC gets married, it won't take the initiative to find Taoist couples. If NPC is loyal, it will reject any other double cultivation and Taoist couple. If a player wants to double major with a married and loyal NPC, he must divorce the NPC.
NPC doesn't talk to players.
NPC will give gifts to people who are related.
NPC will write letters to players. Players can't.
NPC will release the task. Players can't.
NPC will accept clan tasks, but often the task of collecting materials can't be completed, so they can only be beaten. Damn it, you've taken over the task, and you can't finish it yet.
NPC will give friends Amway Sect if they like their Sect very much. If NPC gives Amway to the player, say yes.
NPC will participate in the auction. After the auction, everything belongs to you. Because this game doesn't move, but NPC doesn't move, so helliphellip
NPC wants to improve itself if its achievement level is lower than its own. Probably can't find it, it's the player's turn to send it.
NPC wants to improve himself, and then look for the elixir. Then I went to the store and bought the worst six-needle Dan.
NPC will save lives and then find life-saving drugs. It's hard for you to find it. If you send a helliphellip at this time,
NPC will improve the qualifications of its sects, and will also prefer its own martial arts with high qualifications. Therefore, generally speaking, for NPC with patriarchal clan system, it is necessary to have corresponding skills.
Heart of the King 2 Click on the demo.
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