Fortune Telling Collection - Fortune-telling birth date - This is what Skill Police 2 needs to solve the case.
This is what Skill Police 2 needs to solve the case.
Skill summary
1, don't worry about the money. It's not a problem after it came out of the last store. It seems that it came out in 65438+February, and it didn't use much money before. Usually spend more money to eliminate disasters. Try to buy all the police props.
The first gang caught the leader and ran away, which was equivalent to giving a 4w5 rescue. Before that, the first 2w started with what can be delivered, and the second one usually sold the most things. After the third 4w5 arrived, he opened an unlimited store. I don't know if it's fixed. I have a 1 1 snowstorm, and there was a power outage on the 23rd. Spend all your money on gold bars/shoes/chocolate/wine the day before reading documents in a snowstorm and sell them the next day. Buy a photo generator/diesel the day before the power failure.
2. There was no problem in the early stage of the green money delivery incident. It's not fair to change grenades to frame wives and other non-errands in the middle term (just the kind where only the sheriff can make small money) and only take errands in the later period. Because I run errands regularly, I will check my loyalty before queuing, and come back to see if I have dropped the line. If I have already dropped the line, I will not do this task. Psychic fortune telling is useless. 100 selling ointment to treat injuries, which is great. I will collect herbs in the forest on the penultimate day.
3. On the town activity page, click the red and green bars below the photo. The white bar in the middle is loyalty, and the police informant is infinitely loyal (so let him go if he loses loyalty).
4. There are limited ways to increase loyalty. The other two in the middle period have increased their loyalty a little, and some positive green events have also increased their loyalty. There are many incidents of losing loyalty. . The problem of not watching the video recorder is more serious. ) so you can't drop it. If you cook your own food in the future, you will give priority to disloyal and low-loyal policemen. Don't care about money. .
Basically, when a case is discovered on the first day, it is arrested on the second day, sometimes for three days, so that there is enough time to stay and not file a case. The first case can be loyal to all disloyal people, or it can take a little 3 or 4 days to complete, and high-star disloyal police can start and finish.
6. If the tab can't be used up after the patch is updated, it will be spent. Batons will be given priority to six, and consumables will also be needed. The police are mainly capable, followed by police stars.
7, the ability to see the early warning stars, the front 250 or more are hidden, 100-250 to talk, the intelligence below. Mid-term main force (above 400) is full. Look at the speed of 1. Speed 3 and speed 0 are preferred. Talk about 2250-400 minutes, the information is as follows. In the later period, the main force of more than 600 basically shot. In the later stage, at least 10 people are guaranteed to shoot 3, hide 3 and speed 3 (this requirement is low enough. . ) My last 13 ability is full. .
8, the assault is very difficult, and it is a big deal to come back. Various raiders have their own easy-to-use skills. In my opinion, the discovered assault chameleon ferret is universal in accuracy, and the last shooter can change it at will. Sneak on ninja athletes. By the way, no one said don't move, because it's annoying to distribute equipment every day. It's usually automatic. What if there is no stick in the main assault force? Don't move, remote control, 3 the extra success rate is more than half, even if you have a stick, you can bring an emergency, which is very easy to use. The other sentries take two, the chameleon takes the rest of the plaid belt, and the clip has a specific closed belt. It is rarely used to open doors and negotiate over walls. The first wise man brought one. The others have not been used yet.
9. In the medium term, the training courses will be started slowly, and the new police stars will be constantly lowered to practice their intelligence, and their own police officers will be given priority in 6 Weeraman to deal with various green incidents.
10, the rest area of the friend training class can be arranged at 7: 00 every morning, and then at night near 1, which invisibly increases a lot of working hours. This is equivalent to the energetic main force before the end of 2+3 nights, the energetic main force who skipped half a day's work in the morning, and then worked with 300-600 miscellaneous fish/disloyal policemen. 45 people a day, 15 the main worker goes to work every day, leaving 30 miscellaneous fish shifts. We are all loyal, and more than 40 people go to work every day.
1 1, false alarms are mainly recorded in the early stage, and it doesn't matter if you step on a few in the middle stage. More than 2,800 police stars can still be avoided in the later period. I was forced to solve the case by all the police on February 23, 65438. Sometimes I wait a few seconds before calling the police, and at other times I'm quite free.
Solve the puzzle:
Day 4-Murder-ronnie moore
Day 5-Robbery-Downtown
Day 9-Arson-Last Movie Theater
Day 13-Hit-and-Run-Downtown
Day 16-Theft-Emotion and Art Museum
Day 2 1 day-theft-St. John's hospital
Day 23-Murder-Fiona Kelly
Day 59-Drug Sales-King Lewis Nightclub
Day 62-Double Murder-Tiantian Shopping Center
Day 66-Arson-Fribourg Birth Control Alliance
Day 73-Murder-Edgar Sanchez
Day 84-Abduction-Desire Park
Day 90-attempted carjacking-Fur Shop
Day 94-Missing Persons-Suburb
Day 100-Child Sexual Harassment-St. John's Cathedral
Day 7-Red Mask-Receiving Stolen Goods
Day 7-9-Red Mask-Selling Stolen Goods
Day 60-62-Delivery-Drug Treatment
Day 62-67-attalla-Drug Trafficking
Day 24-Sand-Hit and Run
Day 59-62-stealing sand
Day 66 -7 1-Jinsha-extortion and attack
Day 73-75-Beach-Kidnapping
Day 75-78-Jinsha-Murder
Day 93-94-Keyless-Carjacking
Day 94-96-No Keys-Receiving Stolen Goods
Day 97-99-No Keys-Smuggling
Day 103- 105-church-possession of drugs
Day 156- 158-church-drug manufacturing
Day 16 1- 163-Snow Warrior-Killing
Day 164- 166-Snow Warrior-Action
Day 166- 168-Snow Warrior-Terrorism
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