Fortune Telling Collection - Fortune-telling birth date - Mozi's fortune-telling practice

Mozi's fortune-telling practice

Mozi, a powerful mage in the glory of the king, scored easily in the late raiders and had high fighting ability.

Mozi, a powerful mage in the glory of the king, also has a strong strategy in the later stage. His high fighting ability makes it easy for players to score points, so there is no need to choose heroes with high fighting ability in the early stage, and some heroes are also very strong in the later stage. Let's have a look!

Late introduction of Mozi, a powerful mage in the glory of the king

Occupation: mage/warrior

Major: Group Control/Dashboard

Inscription recommendation:

Red nightmare (spell attack +42, spell penetration +24)

Blue reincarnation (spell attack +24, spell bloodsucking+10%)

Green Mind (attack speed +6%, spell penetration +64)

Glyph total attribute bonus: spell attack +66, spell penetration +88, spell bloodsucking+10%, attack speed +6%.

Summoner skill recommendation: flash

& gt& gt How do the glory of the king Mozi inscriptions match the strongest Mozi inscriptions?

Skills introduction

Passive love attack: Mozi's fourth consecutive ordinary attack will turn into powerful shelling, causing spell damage to the target and repelling the target in a short time. Every time Mozi releases a skill, he gets a shield that counts the damage.

One skill-peaceful walk: Mozi rushes in the specified direction, causing spell damage to passing enemies and strengthening the next general attack into shelling.

Two skills-heavy artillery: Mozi fires a shell in the opposite direction, which will explode when it hits the enemy, making the enemies in the range temporarily dizzy.

Big move-stick to the rules: Mozi opens the enchantment, which will cause multiple spell damage to the enemy who touches the enchantment and stun the target in situ.

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Six gods costume: cool boots, echo staff, anger of scholars, mask of pain, empty staff, sage book.

Analysis: Cool boots improve the upper limit of moving speed and cooling reduction attribute, and provide a high cooling reduction bonus, which is of great significance to Mozi who relies on releasing skills as the main output mode. Reverberation Staff increases spell attack and movement speed. When Mozi skill hits the target, it will cause a small explosion, causing additional spell damage (CD). The wrath of the scholar provides a high spell attack bonus, which greatly improves Mozi's output ability. The mask of pain increases spell attack, reduces cooldown, spell penetration and maximum health, and passive effect-torture. Mozi's skill will add extra spell damage when it causes damage (there is a short CD, which does limited damage to wild monsters). Although the virtual staff provides spell attack and maximum health bonus, the passive effect also provides terrible spell penetration bonus. Even if the enemy bought corresponding defensive equipment to deal with Mozi later, Mozi could do considerable damage to him. The book of sages enhanced the spell attack and high health, which not only improved the output ability, but also improved Mozi's survival ability.

Practical skills

In the early stage, Mozi suggested going to the middle road alone for development. Because of the weak output in the early stage, only two skills can effectively consume opponents, so when aligning, you should go under the tower, clear the line in time to contain the opponents in the middle, and always pay attention to the surrounding dynamics when aligning to prevent being hit by the enemy.

Because of Mozi's skill characteristics, he is not particularly advantageous in supporting his teammates, and his second skill takes a long time to start and is easy to be evaded by the enemy when walking. Therefore, at the same time, we should try to contain the opponent, so that he has no spare capacity to seek support on other lines and relieve some online pressure for his teammates.

In the medium term, Mozi's output ability will be improved to some extent. At this time, he can signal his teammates to launch a team battle in the middle. After clearing the enemy's defense line with your teammates, you can try to feint the enemy's defense tower and force the enemy to assemble and open a group. At this time, Mozi can use his two skills in the back row to constantly consume opponents. If he gains a certain advantage, he can directly win the first tower in the middle. Otherwise, he should signal his teammates to retreat.

Mozi, equipped in the later period, has terrible poking ability. While consuming the enemy, he can seize the opportunity to make big moves to control his opponent according to the situation of the war. If necessary, he can cooperate with the flash to change his position without interrupting the big move, so as to play a better control effect. In addition, when Mozi releases the big move, if he does other operations during the period, he will directly interrupt the release of the big move (except for flashing), so when releasing the big move,

& gt& gt the glory of the king Mozi's actual combat strategy How to play the glory of the king Mozi's actual combat?

abstract

The consumption ability of Mozi II skill is first-class, and the cooling time of this skill is greatly shortened due to the molding of equipment and the improvement of skill level in the later period, so Mozi can consume the enemy with high strength and high frequency, which will play a decisive role in the battle.

Well, this is the introduction of the late strategy of Mozi, a powerful mage in the glory of the king. I hope I can help you. Please pay attention to more exciting related introductions.

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