Fortune Telling Collection - Fortune-telling birth date - Basketball rules should be detailed.
Basketball rules should be detailed.
1, when throwing basketball; or
2. When a violation, ball game or foul occurs.
2. If further consultation is needed, the referee should seek the opinions of the technical representatives of the venue and listen to the statements of the staff at the recording desk. The referee will make the final decision.
3. If a foul occurs in the second half, or at the same time or before the end of the deciding game, a deciding game is needed after the penalty kick is completed, then all fouls that occur before the penalty kick is completed after the signal of the end of the game time are regarded as fouls during the break of the game and punished according to the corresponding provisions.
4. If one of the teams protests, the referee shall immediately report the incident to the competent department.
Article 8 The responsibilities of referees in violation of rules
Foul: Any foul or illegal act committed by an athlete or coach.
I. In case of violation:
1, the referee should blow the whistle and make appropriate gestures to stop the game clock and turn the ball into a dead ball;
2. Then complete the gestures in turn according to the gesture requirements determined in the referee's manual;
3. Then according to rule 3 1, the opponent is awarded a foul ball.
Second, when an intrusion foul occurs:
1, the referee should blow the whistle and make appropriate gestures to stop the game clock and turn the ball into a dead ball;
2. Then he will point out the player who constitutes a foul; If required by the referee, the fouler needs to raise his hand as required to show the team's approval;
3. Then, the referee should report to the record desk according to the foul reporting procedure determined in the referee's manual;
4. When the recorder gets the report and registers the foul on the record table, and raises the symbol of the number of fouls, the referee shall restart the game according to the corresponding terms.
Three, for violations of sports ethics, disqualification foul, technical foul or both sides foul, the referee shall immediately make the appropriate gesture of the type of foul.
To annotate ...
First, after a free throw or a successful shot, the referee should not whistle.
Second, every time a foul or jump ball is pronounced, the referee will always change positions on the court.
3. In all international competitions, if you need to make sentences clear in spoken English, you must deal with them in English.
Article 9 Responsibilities of the Recorder and Assistant Recorder
One,
1, the recorder should register the names and numbers of the players who played at the beginning of the game and all the substitutes. When it is found that the submitted player list, substitute player list or player number violates the provisions of these rules, it is necessary to notify the nearest referee as soon as possible;
2. He wants to record the cumulative scores of the two teams; Record shooting and free throw scores;
3. He should record the number of trespass fouls and technical fouls of each player. When any player is convicted of a fifth foul (2 X 20 minutes) or a sixth foul (4 X 12 minutes), he shall immediately notify the referee. Similarly, he should record the technical fouls of each coach, and when the coach has to leave according to Article 53, paragraph 2, he should immediately notify the referee;
He should record the timeout required by each team. When a team registers a second timeout (for a 2 X 20-minute game) or a third timeout (for a 4 X 12-minute game) at half-time, he shall notify the coach of the team through the referee.
5. When the timekeeper indicates that the pause time reaches 50 seconds, the recorder will signal the referee;
6. He wants to show the number of fouls of each player. Whenever a player commits a foul, he should raise a sign consistent with the number of fouls of the player and make it visible to both coaches;
7. He will use the team foul sign as follows:
(1) For a 2 X 20-minute game: After the 7th player of a team fouls, when the ball enters the game state, put a red team commitment sign at the end of the scoreboard near the team seat;
(2) Duration of 4 X 12 minutes: After the fourth foul of a team in a quarter, when the ball enters the game state, stick a red team foul sign on the end of the record table near the team seat;
8. He will implement the replacement according to Article 32;
9. The recorder's signal can neither stop the game clock or the game, nor make the ball a dead ball. What he should pay attention to is that the signal can only be sent out when the ball is dead, the game stops and the ball enters the game state again.
Second, the assistant recorder should manipulate the recording board. His duties shall not interfere with or conflict with the duties of other recording desk personnel.
Article 10 Duty of Timekeeper
First, the timekeeper should master the running and stopping time of the competition time according to the provisions of these rules;
Second, the timekeeper should pay attention to the start time of every half hour and notify the referee more than 3 minutes before the start of the game, so that the referee can inform the team or notify it by other means;
Three, each pause, the timekeeper should start the stopwatch, and notify the recorder to signal when the pause time reaches 50 seconds;
Fourth, the timekeeper should use a very loud signal to indicate the end of every half hour or decisive period;
5. If the timekeeper's signal fails or can't be heard, the timekeeper shall immediately notify the referee by all means he can;
Six, the timekeeper signal makes the ball a dead ball and stops the game timing.
Article 1 1 Duties of 30-second timekeeper
The 30-second timekeeper shall operate the 30-second device (clock) according to Article 18 of these Rules.
About players and coaches
Chapter 12 Team
Each group shall be composed according to the following requirements:
1.2 X 20 minutes, no more than 65,438+00 qualified players;
2. For a game of 4 X 12 minutes, or when a team has more than three games, the number of qualified players shall not exceed 12;
Third, a coach, if the team needs it, can be equipped with an assistant coach;
Four, one of the qualified team members is the captain.
Article 13 Players and substitutes
A, during the game, each team should have five players on the field, and can be replaced according to the rules.
2. A team player is a player on the field, and he has the right to participate in the competition. Off the field is a substitute.
Third, the referee calls the substitute player in and he becomes a player; When the referee calls a substitute, the player becomes a substitute.
Four, the player's clothing should be equipped according to the following requirements:
1. Monochrome vests on the front and back (striped vests are not allowed).
(1) Edge sealing is allowed on both sides;
(2) The hemming should be vertically concentrated under the armpit, with the widest hemming of 0.03m (3cm) on each side and the width of the general contractor edge of 0.06 m (6 cm) on both sides;
(3) The width of the decorative edge at the neckline or sleeve opening of the vest shall not exceed 0.03m (3cm). In the competition, male players must put their vests into their shorts.
T-shirts can be worn under the vest, but they should be the same color as the vest.
3, the front and back are the same monochrome shorts, but not necessarily the same color as the vest.
(1) Accessories are allowed to be added;
(2) The maximum width of vertical decorative edges on each side is 0.03m (3cm), and the total width of decorative edges on both sides is 0.06 m (6 cm);
(3) The width of the decorative edge of the trouser leg opening shall not exceed 0.03m (3cm).
It is allowed to wear tight underwear longer than shorts, but the color should be as single as shorts.
Five, the number before and after each player's vest must be clear, monochrome, and there is a clear difference with the color of the vest. The code should be eye-catching and:
1, and the number on the back is at least 0.20m (20cm) high;
2. The bust size should be at least 0 0. 10/0m (10cm) high;
3. The width of the number shall not be less than 0.02m (2cm);
4. Teams should use numbers between 4 and 15;
5. Team members are not allowed to use duplicate numbers.
Note: If a player changes his number during the game, he should report to the recorder and the referee.
6. The referee shall not allow any player to wear equipment that is dangerous to other players.
1, the following devices are not allowed:
(1) Protective equipment for fingers, hands, wrists, elbows or forearms: They or their brackets are all made of leather, plastic, soft plastic, metal or any hard substance, even if the surface is covered with soft.
(2) Equipment that may cut or cause scratches.
(3) headdress and jewelry.
2, the following equipment license:
(1) Protective equipment for shoulders, upper arms, thighs or calves: If the material is wrapped, it will not cause danger to other players.
(2) Properly bandaged knee pads.
(3) The nose protector can be made of hard materials.
(4) Glasses that will not cause danger to other players.
(5) A headband made of monochromatic cotton wool, soft plastic or rubber with a maximum width of 0.05m (5cm) and no scratches.
Seven, all the equipment used by athletes must meet the requirements of the basketball game. It is not allowed to use any equipment used to increase the height or ability of players, or to obtain illegitimate interests in any other way.
Any other equipment not explicitly mentioned in these rules must first be approved by the FIBA World Technical Committee.
To annotate ...
1. The provisions of this article on the size, color and location of the clothing numbers of qualified athletes must be strictly observed. The number must be clearly visible and easily recognized by the referee and recorder.
Two, the advertisements allowed on the vest shall not interfere with the visibility of the front and rear numbers. The number on the vest must not be reduced under any circumstances.
Three, players must have at least two sets of clothing, a light color (preferably white), a dark color.
Fourth, for all competitions:
1, the top team (home team) of the order book squadron should wear light-colored clothes (preferably white);
2. Teams (visiting teams) named after the squadron of the order book should wear dark clothes;
But if the two teams agree, they can exchange clothes colors.
5. For major FIBA competitions, players should:
1, wear consistent monochrome or multicolor shoes;
2. Wear consistent monochrome or multicolor socks.
Article 14 Duties and Powers of the Master
When necessary, the captain is the representative of his team on the field. He can ask the referee for the necessary information. It should be polite to do so, and only when the ball dies and the game stops timing.
Two, the captain left the stadium for any legitimate reason, notify the referee to act as captain in his absence.
Article 15 Responsibilities and Powers of Coaches
First, at least 20 minutes before the scheduled start of the game, the coaches of both sides should send a written list including the names and numbers of participating players, as well as the captain, coach and assistant coach to the recorder.
Two, at least before the start of the game 10 minutes, the coach should confirm the name of the registered team members, the number and the name of the coach, and sign the record. Also indicate the five players who started playing. The coach of Team A should deal with this first.
3. Only the coach or assistant coach can ask for suspension.
4. When the coach or assistant coach wants to change a player, the substitute player must report to the recorder and request to change, and must prepare for the game immediately.
Five, such as assistant coach, his name must be filled in the record before the start of the game (he doesn't need to sign). When a coach cannot continue to perform his duties for some reason, he shall be represented by an assistant coach.
Six, if the coach can't continue to work, and there is no assistant coach registered on the record form (or assistant coach can't continue to work), the captain can be a coach. If the captain has a good reason to leave, he can continue to be a coach. However, if you have to leave because you are disqualified from the competition, or you can't be a coach because of injury, the team member who replaces him as the captain will replace him as a coach.
Seven, in the competition, only the coach whose name is registered on the record table is allowed to stand.
To annotate ...
1. The coach has appointed a player to play at the beginning of the game. If a player is injured, he can be replaced as long as the referee confirms that the injury is real.
Second, late substitutes can participate in the competition, as long as they are in the list of players submitted by the coach to the recorder before the game.
3. The coach (or assistant coach) is the only representative in the team who can contact the recorder. He can contact when the game clock stops and the ball becomes a dead ball. If necessary, he can ask about the score, time, record board or the number of fouls. He must always be friendly and polite when he comes into contact with the staff of the recording station. He must not interfere with the normal course of the game.
About game time
Article 16 Competition Time
Competition can be divided into:
One, two and a half hours, 20 minutes every half hour;
The second and fourth quarters are 12 minutes each (according to NBA practice, the FIBA stipulates that the time is 10 minutes each). The rest time between the first and second sections, the third and fourth sections is 2 minutes respectively;
3. Half-time break 10 minute or 15 minute:
1 is decided by the local organizer, but the decision must be notified to all relevant personnel at the latest one day before the scheduled competition (tournament).
2. If there is only one game, you must inform the decision before the game starts.
Four, the appropriate department of FIBA should decide the time of the game:
1, the world champion is decided by the FIBA Central Committee;
2. The regional or continental competition is decided by the highest institution of the region or continent;
3. National or local competitions are decided by national or local associations.
Chapter 17 Manipulating the game clock
First, start the game timing under the following circumstances:
1. In the jump ball, when the ball is thrown to the highest point, it is legally slapped by the jumper;
2. The penalty kick fails to continue the game, when the ball touches the player on the field;
3. After throwing the foul ball, when the ball touches the player on the field.
Second, stop the timing of the game in the following circumstances:
1, end of half-court or end of first quarter;
2. When the referee blows the whistle;
When the signal is sent for 3.30 seconds;
4. When the goal is scored, the opposing team requests a time-out according to Rule 19, Paragraph 2, Item 3.
Rule 18 24 seconds
When a player controls the live ball on the court, the team must finish shooting within 24 seconds.
Second, the prosecution team did not shoot within 24 seconds, and it was illegal to send out a 24-second signal tone.
Third, operate the equipment for 30 seconds according to the following regulations:
1. Once the player gets the control ball on the court, he will start the equipment for 24 seconds.
2. Once the team controls the ball, the device will stop (see Article 28).
3. Only when the player regains control of the ball on the court and starts a new 24-second cycle will the 24-second device be reset and restarted.
(1) If the game stops due to the behavior of the players who are not in control of the team, the control team will get a new 24 seconds;
(2) If the ball is only touched by the opposing team, the ball is still controlled by the original team and a new 24-second cycle is not started.
4. Stop the 24-second device under the following circumstances, but do not reset the 24-second period:
(1) When the ball is out of bounds, the player who originally controlled the team throws the ball out of bounds;
(2) When the referee stops the game to protect the injured members of the prosecution;
(3) When the game is stopped due to controlling the team's behavior. Once the player gets control of the ball after throwing an out-of-bounds ball, the 24-second timekeeper will continue counting from the time interruption.
For any other reason, the controlling party should get a new 24 seconds, unless the referee decides that a team is at a disadvantage. In this case, the referee should not give the control team a new 24 seconds.
Note that when the shot ball is in the air, if it makes a sound when the device is wrong for 24 seconds:
1. If neither player touches the ball and the ball goes into the basket, it will be scored;
Second, if the ball is legally touched by any player or the shooting is obviously unsuccessful, the ball will become a dead ball and will be judged as a jump ball;
3. If the ball has a chance to enter the basket and is touched before hitting the basket, then all relevant restrictions in Rule 44 apply.
About basketball game
Article 19 suspension of registration
First, according to the following regulations, the team will be registered for 1 minute.
1. For a 2 X 20-minute match, each team can request to suspend registration twice in each half-hour match, and each tiebreaker is allowed 1 time.
2. For a 4 X 12-minute match, each team may request to suspend its registration for three times every half hour (two sessions) of the match, and may request to suspend its registration for 1 time in each deciding game.
3. If the registration time is not up, and the team that requires the time limit is ready for the game, the referee should restart the game as soon as possible.
4. During the time-out, players are allowed to leave the playing field and sit on the team table.
Second, the procedure.
1. The coach or assistant coach has the right to request suspension of registration. He will personally go to the recorder and make a prescribed gesture with both hands, clearly asking for a "pause".
2. Once the ball becomes a dead ball and the game stops, the recorder will inform the referee of a team's timeout request through his signal:
(1) The recorder informs the referee that the signal for time-out must be sent before the earth re-enters the competition state;
(2) If the referee is reporting a foul to the record desk, signal after he reports it.
Referee gesture
3. A coach or assistant coach may also be suspended from registration under the following circumstances:
(1) If the opponent scores after he requests a timeout;
(2) Just ask for a "timeout" before the shooter throws the basketball. At this time, the timekeeper should immediately stop the timing of the game. Then the recorder signaled to the referee that a team asked for a timeout.
Third, restrictions.
1, from the first or only one free throw, the ball enters the game state, and no pause is allowed; It is only allowed when the ball turns into a dead ball after a game of clock. Exceptions:
(1) foul on free throw. At this time, all the free throws should be completed and the ball should be suspended before the new penalty is implemented.
(2) After the last free throw, the ball was fouled before entering the game. At this point, the ball should be suspended before the new penalty enters the game.
(3) After the last free throw, before the ball enters the game, it is declared a foul, a penalty jump or a foul ball.
2. "Pause" will not be registered if:
(1) The injured players immediately prepare for the game (about 15 seconds) without receiving treatment;
Schematic diagram of stadium
(2) The injured players should be replaced as soon as possible;
(3) The player who fouled 5 times (4 X 12 minutes 6 times) or was disqualified from the competition was replaced within 30 seconds;
(4) The extension allowed by the referee.
3. Unused pauses cannot be moved to the second half or decisive stage.
Regarding how to deal with the suspension to be registered, coaches and recorders should pay attention to the following points:
A, except that the opposing team scored a goal and then made no foul, put forward the first request for suspension of registration to the coach.
Second, a team's request for suspension of registration can be revoked, but only before the recorder sends a suspension signal to the referee.
Article 20 Injuries of athletes or referees
First, the players are injured.
1. If a player is injured, the referee can stop the game.
2. If there is an injury accident in the live broadcast, the referee will whistle at the end of the game; The so-called end, that is, the side that controls the ball has made a move, lost control of the ball, stopped attacking with the ball or the ball has become a dead ball. But in order to protect the injured players, the referee can interrupt the game immediately if necessary.
3、
(1) If the injured player cannot participate in the competition immediately (about 15 seconds) or receive treatment, he must be replaced within 1 minute. If the injury prevents him from being replaced within 1 minute, he must also be replaced as soon as possible.
(2) However, the injured player can continue to participate in the competition after receiving treatment or rehabilitation within 1 minute, provided that:
(1) Registered teams are suspended unless the number of teams is less than 5;
(2) The team should not get a "complete" 60 seconds like a "normal" pause, and the game should be restarted as soon as possible.
4. If the following situations occur, the injured player cannot stay on the field to continue the game and must be replaced:
(1) His injury prevented him from playing 1 min;
(2) The team has no remaining suspension; Unless there are less than five people in the team.
If the injured player is awarded a penalty, it will be executed by the player who replaces him. Substitutes cannot be replaced, only when the team has the next replacement opportunity.
During the game, the referee should order every player who is bleeding or has a wound to leave the playing field and let him replace him. Players can only return to the court after the bleeding stops and the injured part or wound is completely safely bandaged.
Second, the referee was injured. If the referee is injured or for any other reason, he can't continue to perform the task within 10 minutes after the accident, the game will continue. In addition to the possibility of replacing the injured referee with a qualified substitute referee, another referee has to work alone until the end of the game.
Article 265438 +0 tie and tie breaker
1. If the score is equal at the end of the second half (2 X 20 minutes) or the fourth quarter (4 X 12 minutes), it is necessary to extend the game for 5 minutes as the deciding game, and if necessary, it is necessary to extend it several times until the winner is decided.
Before the first tiebreaker, the two teams will toss a coin to decide the basket they want to attack.
Third, at the beginning of each tie-breaker, they will exchange baskets.
4. Before each decisive stage, a 2-minute rest period is allowed.
Five, every decisive period should start from the middle jump ball.
Article 22 the results of the competition
The team that scores more points in the competition time is the winning team.
Article 23 the beginning of the game
1. If a team has less than five players preparing for the game on the field, the game cannot start.
Second, the game should start with a jump ball in the circle.
3. When the referee takes the ball into the middle circle and performs the jump ball, the game officially begins.
Four, the start of each game should be carried out according to the procedures in the second and third paragraphs above.
Five, all the games in the second half, the two teams exchanged baskets.
Article 24 the state of the ball
1. The following conditions indicate that the ball enters the game state;
1, when the referee takes the ball into the circle and executes the jump ball;
2. When the referee enters the penalty area with or without the ball to execute the penalty;
3. When the ball is thrown out of bounds, the player can handle the ball.
Second, the following conditions show that the ball is alive:
1. In jump ball, when the ball reaches the highest point and is legally slapped by one or two jump ball players;
2. The referee releases the ball when the penalty taker can handle it;
3. After throwing the foul ball, when the ball touches the player on the field.
Three, the following situation shows that the ball has become a dead ball:
1, any legal basket time;
2. When the ball survives or enters the game state, the referee blows the whistle;
3. The next free throw, the ball obviously won't hit the basket:
(1) There is a penalty after this penalty;
(2) There is a penalty after the penalty.
4.30 seconds when the timekeeper sends the live ball signal (exception: see note18);
5. Every half hour or at the end of each class;
6. It is legal for any player to touch the ball in flight after halftime or after each quarter or after a foul is declared. The provisions of Articles 33 and 44 are still valid. Exception: The ball is not a dead ball and the hit score is valid if:
1. Free throw or shooting, when the ball is in the air, the above items 2, 4 or 5 occur.
Second, when a player is shooting and still holds the ball, the opposing player fouls him and he continues to complete the shooting sequence before the foul (see Article 29). The second paragraph above does not apply to every half hour or at the end of each game, or after the 30-second signal is given.
Article 25 Status of Athletes and Referees
1. The position of a player depends on the ground he touches. When an athlete jumps in the air, his position is still the ground he touches when he takes off. This includes the boundary line, the middle line, the three-point line, the penalty line and the line marking the restricted area (exception: see Article 3 1 Paragraph 4).
Second, the referee's position is the same as that of the player. The ball hits the referee as if it hit the ground where the referee is.
Article 26 Jump ball
1. The referee throws the ball between one player on both sides and the jump ball begins.
2. The ball is legal only if it is slapped by one or both players.
Three, jump ball should be executed in the nearest circle under the following circumstances:
1, pronounced as the ball, means that one or more players from both teams hold the ball tightly with one hand or both hands, so that no player can get the ball without rough action. If there are more than two players holding the ball tightly, the jump ball should be played between two players of roughly the same height designated by the referee.
2. If the ball is out of bounds, the following will happen:
(1) Both players touch the ball last at the same time;
(2) The referee can't judge who touched the ball last;
(3) If the two referees disagree. Jump ball should be played between two related athletes.
At any time, the live ball stays on the neck of the hoop: the jump ball should be played between any player on both sides.
4. At any time, according to Article 59, the penalties of the same weight cancel each other out and lead to jump ball: the jump ball shall be played between any player of both sides.
Whenever the ball accidentally enters the basket from below, the jump ball should be played between any player on both sides.
Four, jump ball for the following provisions:
1. When jumping the ball, two jumpers should stand in a semicircle near one side of their own basket, and one foot should be close to the center of the line between them.
2. Then the referee throws the ball vertically up between the two jumpers; The ball is thrown higher than the jumper can reach when he takes off, and the ball falls in between.
3. After the ball reaches the highest point, it must be legally slapped by one or two jumpers.
Anyone who jumps the ball is not allowed to leave his position before the ball is legally slapped.
5. No jumper can catch or touch the ball more than twice before the ball touches the non-jumper, the ground, the basket or the backboard. According to this rule, the ball may be hit four times, that is, each jumper will hit the ball twice.
6. Before the racket, other players should stand outside the circle.
7. If the ball is not hit by one or two jumpers, or the ball is not hit by any jumper and touches the ground, it needs to be re-executed.
8. If the opposing team member asks to stand outside the circle, his team member shall not stand near the circle. Violation of 1, 3, 4, 5 and 6 is illegal.
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