Fortune Telling Collection - Fortune-telling birth date - Bridge owner enters ~ ~

Bridge owner enters ~ ~

1, 2C 16+ single-set structure, with 8 wins for high flowers and 9 wins for low flowers, forced bidding. next time

Order more than 5 sets.

2. 2C 2 1+ forced call. Next time, call 2NT, 3NT, flat call, long suit and jump call list as appropriate.

Lack of color.

3.1h1s12 ~ 205 sets, and 1 1 6 sets can be called.

4. When the cards are above1c1d12 ~ 203, they will be called 1NT and 19 ~ 20 next time.

2NT

5. 2D11~154-5 brand with high Hua Shuang sleeve structure.

6.1nt16 ~18 all-in-one card (there may be five low-flowered sleeves).

7.2NT 23~24 uniform cards (there may be 5 sets of low flowers)

8, 2H2S 6~ 10 Good 6 high-altitude sleeves, no other 4 high-altitude sleeves, one A at most.

9. 3C3D3H3S 6~ 10 7 sets, the point force is mainly concentrated in this set, and there are no other four high flowers.

Set, at most one a.

10, 3NT 10~ 12 strong 7 low-flowered sets, adventure 3NT.

1 1, 4c4d11~158 strong h or s set, or 7 strong h or s set, has a side flower.

A or k, transfer the call

12,4h4s8 ~1088 weak H or S sleeve, and the point force is mainly concentrated in this sleeve.

Second, the call to 1H 1S (the additional call should include the brand point).

1, 1NT 6~ 10 is any card that is not supported by the calling suit.

2, 2H2S 6~ 10, more than 3 stents.

3, 3H2S 1 1 ~ 12 jump and call, 4 or good 3 support (such as QXX)

4. 4H4S≤ 10 supports more than 4 cards, the card types are evenly distributed, and the number of large card points does not exceed 10.

Stop calling.

5. Double-jump new flowers (explosive bidding)115 show single-missing colors, and there are more than 4 pieces of good ones (such as QXXX), so the bidding is forced.

Entering the game, interested in slam.

6, 2NT 13~ 15, more than 3 cards support the caller's high spending.

7.3NT 16~ 18 unified cards, there may be five weak and low-flower suits, and more than three cards support incoming call suits.

8. 1S 6+ 4 or more, one cover and one forced call.

9, 2C2D2H 1 1+ 5 high flowers or 4 low flowers, two covers and one forced call.

10, Tiaohua 16+ is interested in slam, and if there are more than 6 sets of good ones, call forcibly.

3. Call 1C 1D (brand points cannot be added for the first call).

1, 1D 1H 1S 6+ more than 4 high flowers, more than 5 low flowers, one cover is mandatory.

2. 1NT 6~ 10 unified card does not have 4 high flowers and 5 low flowers, so it is not mandatory to bid.

3.2C2D 1 1+ 4 cards or more, denying that there are 4 high-flowered sets, and forcibly bidding.

4. More than 3c3d 6 ~ 10 5 blocks are supported, blocked and not forced.

5.2NT 13~ 15 is the same type, and there is no 4-height flower.

6.3NT 16~ 18 unified brand

7. Jumping in Xinhua 16+ is interested in slam, and there are 5 sets (generally longer).

Fourth, the 1NT call should be called.

1, 2C 8+ Stegman asked Gao Hua to ask someone to answer: 2D= no 4 Gao Hua, 2H= 4 H set may have 4 S set, 2S= only 4 S set without 4 H set.

2, 2D2H to call charges, spend more than 5 high.

3.2S The transfer of weak and low flowers is called, with more than 6 low flowers. Please call the caller 3C.

3C3D invitation telephone, low cost, 6 semi-rigid sets.

5, 4C Gaby begged for a cry, and later called 5C for k.

6.2NT 7~8 doesn't have a 4-high flower set, which is invited by 3NT.

7, 3NT 9~ 14, there is no 4-flower set, so it will close the office and stop talking.

8, 4NT 15~ 16 quantitative call, small slam exploration

9.6NT 17~ 18 small slam stop talking.

10, 5NT 19~20 quantitative extra call, grand slam exploration

1 1, 7NT 2 1+ make a grand slam contract.

Fifth, 2NT call should be called.

1, 3C 4+ Stegman asks Gao Hua

2, 3, 3 hours to call, 5 tall and many flowers.

3, 3S low-cost transfer, low-cost more than 6, please call the caller 4C.

4.4C Gaby begged to make a phone call. From now on, it will be called 5C to ask K.

5.3NT 3~8 doesn't have 4 # high-flowered sleeves.

6, 4NT 9 quantitative call, small slam test

7.6NT 10~ 12 small slam stop talking.

8, 5NT 13 quantitative markup, grand slam exploration

9.7NT 14+ make a grand slam contract

Six, 2D name should be called (Gao Hua should include brand points)

1, 2H2S 0~ 10 matches at least 7 cards.

2.3H2s11~12 match at least 8 cards and invite them to enter the game.

3.4H4S ≤ 12 with good cards. If the slam is hopeless, the game will be closed and the call will be stopped.

4. Pass 0 ~ 10 is greater than 6 d's, which is not supported by Gaohua.

5.3C 10~ 12 Gao Hua has no support, and there are more than 6 strong C sets. I hope D partner will stop stretching sometimes.

It's called 3NT

6.3D 10~ 12 Gao Hua has no support, and there are more than 6 strong D sets. I hope companion c will stop stretching sometimes.

It's called 3NT

7, 3NT 10+ high flower without support, low flower tension is good, stop calling.

8.2NT 13+ agrees to inquire about the card type. Answer: 3C=4-5- 1-3.

3D=4-5-3- 1 brand 3H=4-6-X-X brand, 3S=5-6-X-X brand.

Type, 3t = 4-5-2-2 Card Type

7. Respond strongly to 2C.

1 and 2D 0~7 show weakness, and bid as appropriate next time.

2, 2h2s 3d 8+ display strength, more than 5 sets.

3. 2NT 8~ 10 unified brand, without 5 sets.

4.3 H3 S4 d 1 1+ indicates strength, and more than 5 sets are better.

5.3NT 1 1+ unified brand, without 5 sets.

8.2C Call again after the call starts.

1, 2C starts the call, and partner 2D(0~7) should call, and then call the caller.

(1)2NT 2 1~22 unified cards, allowing 5 sets.

(2)3NT 25~27 unified card

(3) The bid suit is 2116+21point or16 point. 8.8.9. Win the dock or above. Non-unified card. More than five sets are good. Call.

(4) Jump to Xinhua21+4-4-1,which is called a single missing suit.

2.2C Make a phone call. If the partner shows strength (8~ 10), call the caller after suit.

(1) More than 5 sets or 8-9 strong winning cards are called suit 2116+21,which is mandatory.

(2) Plain clothes, 2NT/3NT 2 1~22 unified cards. There are more than 3 flat clothes to support the peer's high flowers, and more than 2 are called 2NT. Call somebody else low flower is called 3NT to show strength.

(3) The high flower jumps 3NT, the flat flower is low, and the 25~27 cards are evenly matched. There are more than three cards to support the partner's high jump, and two cards are called 3NT. There are more than 3 cards to show strength to the corresponding caller, which supports equal addition.

(4) Jump to Xinhua /3NT 25~27 4-4-4- 1 card type, which is called single vacancy or accompanying service.

Call at 3.2C, and call after 2NT when the partner shows strength (8~ 10).

(1) More than 5 sets or 8-9 strong winning cards are called suit 2116+21,which is mandatory.

(2) Jumping is called Xinhua21+4-4-1,and jumping is called single-missing suit.

(3)3NT 2 1 even card

(4)4NT 22 quantization call and small slam exploration.

(5)6NT 25~26 Small Slam Stop Calling

(6)5NT 27~28 quantitative extra call, grand slam exploration.

(7)7NT 29+ Make a Grand Slam Contract

Respondent: thoughtful-vice president level101-2210: 48.

Modern bridge is called contract bridge, which is developed from a card game called "Whister". Compared with other games, bridge has the following outstanding features:

1, the fun of playing bridge mainly lies in winning cards with less luck and more wisdom. A lot of knowledge of mathematics and logic is needed in the process of playing cards, and the ability of calculation and memory in bridge is very important.

2. Bridge is of great benefit to improving interpersonal relationship and ability of coordination and cooperation. It is not difficult for us to understand the importance of the word "bridge" in bridge. To play bridge well, we must work closely with our partners and Qixin to achieve our goals.

3. The basic process of bridge is similar to the whole process of signing a contract. The so-called contract means "contract" in English: two parties bid, bid and bargain, and the last party signs the contract, and then one party makes a plan to complete the contract task, and the other party sets obstacles to prevent it from completing the plan. The principle of more work and less pay has been fully reflected in bridge.

4. The fun of bridge is that luck is inevitable when playing bridge, and sometimes your opponent will also implement psychological tactics on you. If you only say a deck of cards, the master can't say that he will definitely win the beginner. In addition, after careful calculation and judgment, the player completed a difficult contract with some advanced gameplay (such as throwing in, squeezing cards, etc.). ), this is self-evident.

Bridge is still an elegant and civilized game. Some people also call bridge a "silent war".

Edit this paragraph to determine the winning or losing method.

The 52 playing cards used in bridge are divided into clubs, diamonds, hearts and spades. There are four different colors, arranged in alphabetical order, that is, plum blossom is C, diamond is D, heart is H, and spades are S, in which plum blossom and diamonds are low-grade colors, with 20 points for each pier; Hearts and spades are high-grade colors, with 30 points for each pier. There are thirteen cards in each suit, in the following order: A (maximum), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (minimum).

52 cards are evenly distributed, each person 13 cards; Among them, 6 piers are foundation piers, and more than 6 cards can be counted as winning piers. If the user enters into a 4-hour contract, it means that the red heart is the master card and gets a 10 dunka. According to the rules of bridge, the game is over when the contract basis score is above 100. 300 points for success and 500 points for failure. That is to say, in order to win a game, clubs and diamonds must be set above 5, that is,11; Hearts and spades only need to be booked to 4, that is, they can get 10 pier. In bridge, there is no trump card, which means you don't play the main card. This contract has 40 points for the first pier and 30 points for the second pier. In other words, when no contract reaches level 3, it is a game to get 9 dunpai.

offer a price

After dealing cards, bid before playing cards. Bidding shall be conducted with specific symbols and expressions. According to the regulations, the Zhuang family bids first (usually in the north, and then rotates). According to the level of the cards, the dealer can bid or not, and then his next (left) bid, taking turns clockwise. If the four families don't call, the deck will be declared invalid and the next family will deal again.

When a company bids, any company can compete at a higher level according to the order of suit category, as long as it bids for a higher number in the previous similar pier, or bids for the same pier in a higher category (suit or not universal). The categories are arranged as follows: no general (highest), spades, hearts, diamonds and clubs (lowest), so one spades is higher than one heart and two clubs are higher than one no general. Until the three families denied it. The highest suit is the suit of the card (or no general), and the number of this level is the level of the contract, both of which are collectively called the contract. The purpose of bidding is to let the partners exchange cards in order to find the best contract, or to interfere with the other party's choice of the most favorable contract, so as to achieve the goal of defeating the enemy.

In the bidding process, the content called by the latter bidder must exceed the content called by the previous bidder in color or quantity. For example, it is called 1NT in the north, 2H in the east and 3c in the south. Lucy supports her partner, just call for 3 hours. ? Situation: In order to create a more complicated situation for both sides of the game and let the players play their own level better, the bridge activities specially set "situation" as a key project. The party with games wins more points and loses more points, while the party without games can compete with the other party by using the condition of losing less points. Different bonus points and penalty points for players with and without players will be discussed below. The game of bridge is artificially defined and cannot be changed. Usually people use EW for east and west, NS for north and south, B for both sides and "-"for both sides. The so-called contract refers to a series of bidding agreements finalized by one party and agreed by the other party after bidding. The party that determines the contract is called the contracting party, and its purpose is to complete the contract; The one who agrees is called the defender, and his goal is to break the enemy's contract.

There are two kinds of contracts: will contract and no contract. The general contract is to determine a certain suit as the general card. In addition to winning this set, you can eat the other three sets (if you don't have this set).

Without a contract, you have no contract. Winning or losing depends only on the size of each card of the same suit. If users don't have this package, they have to play other packages. This is called mat card, no matter how big or small, you can't win.

Contracts are divided into local contracts and non-local contracts. If the contract score exceeds 100, it is called a local contract, and if the contract score is lower than 100, it is called a non-local contract. The reward points and punishment points are different.

double;twofold

Doubling is a term that often appears in the bidding process. Its original intention is that a defender thinks that the contractor's contract will be defeated by his own side, and he calls it "doubling" as a punishment.

Now the meaning of doubling has been extended to various meanings, and it is no longer a punishment alone. If the contractor disagrees with the defender's "doubling" and thinks that he is still sure to complete the contract, it can be called "doubling again" to punish the contractor. Double the contract again, and the contractor's gains and losses will be calculated by 4 times (basic points multiplied by 4). The double symbol is represented by "X" and the double symbol is represented by "xx".

To sum up, doubling is closely related to the contractor's gain and loss points, especially when the contract is not enough (the basic score is less than 100). When doubling or doubling, the score difference exceeds 500 points, and the loss score difference is doubled. So double and double should be used with special care.

Playing cards or mahjong?

After determining a contract (no generals or generals) when bidding, the one on the dealer's left hand is called the first attacker, that is, he plays the first card. After the first attack, the first attacker's family spread out all the cards and arranged them in four rows according to the same suit. This family is called kaishou. The opponent of the bright hand is the dealer (also known as the contractor and the dark hand), who is responsible for playing the cards of the bright hand and the dark hand. After the open hand plays the card, it is the partner of the first attacker's turn to play the card, and finally it is the contractor's turn to play the card. At this time, there are four cards on the table, one for each family, which is called a dunpai. Every family must play cards of the same suit with the dealer. If you don't have this color in your hand, you can use a card (any card larger than this color) to eat or pad a free card. In a pile of cards, if there is a trump card, the biggest trump card is to win. In the second round, the player who won the first pier plays cards first, and others still play cards clockwise until 13 cards are all played.

Start with a simple basic game.

In order to bid correctly, we must know the strength of the cards in the hands of users, which is easier said than done. The real strength of the cards in users' hands depends on the following conditions: the big card, the length of color, the good matching degree with the partner's card, the position where the enemy holds the big card, the level of playing cards with the partner and the level of playing cards by the enemy. This is just the beginning! Also pay attention to which players are full of emotions and which players are low in morale; The pair cooperate with each other; Or who drank too much; Which one teases others at the first opportunity, and so on. These may be the influencing factors. This agnosticism is one of the charms of bridge.

Edit the score and upgrade method of this peak game.

Brief introduction of related competition methods and scoring methods

1. Multiple scoring system

If a deck of cards is played by several different players, the server will calculate the average after removing several highest and lowest points. The score of each deck is compared with the average value in the form of team competition, and the difference is converted into IMP, which is the score of the deck player.

When a result is produced, if the total number of results is greater than or equal to 6, it will be scored by four players at that time; If there are less than 6 players, score 0 temporarily. When the number of results reaches 6, score 24 players at one time. When the total number of results of a deck is equal to 40, the deck is no longer used.

In fact, the binary system is a two-player double game, which is organized as a two-player game, but players are required to use team game strategy to deal with playing cards. It can also be described as a multi-table team competition in which a pair of players participate.

2. Full score system

Full-court scoring system no longer uses five parameters: points, loss, win, sum and winning percentage to score players, but uses five parameters: card skill index, this week's points, this week's deputy, general deputy and last week's average score. Among them, the card skill index is the core scoring method of this system, which is a percentage score obtained by balancing the opponent's score and the partner's score in the double score, which can more scientifically reflect the level of the players.

The integral of the double-entry scoring system is not dynamic, but actually only an approximate fair score. The weekly score of the whole scoring system is dynamic.

Add the concept of scoring cycle, the database is updated weekly, and the rate is re-evaluated once a week. This can better reflect the latest level of each player.

Full-court scoring system supports IMP and MP scoring methods. Now the XIMP system starts testing.

Calculation method of card skill index (hereinafter referred to as rate). Take the XIMP system as an example: First, calculate the comparative IMP score of all the results of each deck. The method is as follows: the score of a person on a deck is: according to the number of grades, remove several highest and lowest scores, and average all other basic scores to get an average score; A user's score on this deck is the difference between his basic score and the average score converted into IMP; Then, calculate the card skill index of each user once a week, as follows: For any user, his speed this week is the average of all the cards he played this week. The ratio of one user on a deck is calculated by weighting the ratio of four people on this table. Here, it will reflect the balance between the opponent's level and the peer level. Finally, the user's rate this week and the original rate are logarithmically weighted to calculate the final rate of this person. Players' past achievements will gradually decrease with the passage of time when scoring.

3.VP Team Tournament

The contestants are divided into two teams, and four people from each team compete with the other team. The game can be customized with 8 decks, 12 deck or 16 deck. After the game, compare the scores of the two teams, convert the differences into IMP, and finally convert the accumulated differences of IMP of each team into VP.

The VP team competition is the most antagonistic bridge competition, and requires players to have a strong spirit of cooperation and teamwork. Team competition especially emphasizes safety, and crossing the pier has little effect on the result of VP team competition.

After the game, players can view the game results from our home page. 4. Step Challenge Every freely combined team or gang can challenge anyone within the scope of the steps, and success in the challenge can take his place. Which team is the top super team and which gang is the top bridge gang? At present, the Peak Bridge Cascade Challenge has been held for nearly a year, and now it is the second phase, with a total of 160 bridge teams participating, making it the largest online bridge team competition system in the world.

5. Double competition system (supporting single champion and double champion competition mode)

Participants register in pairs on the registration page of Peak Bridge Competition, and sit in the seats arranged by the system on the designated dual servers during the competition. The competition is divided into several rounds, each round is a room, and the players should enter the competition room of each round in turn.

After the game, the system administrator will announce the results of the game. Generally, it will be posted on the bridge homepage or bridge forum.

6. Swiss automatic double shift system

Fengqiao Ruiyi automatic double competition system is an automatic online double competition system. Realize automatic registration, automatic grading, automatic seating arrangement in Switzerland, automatic ranking of competitions, and automatic setting of master points for winners. The purpose of this system is to realize the complete automation of online bridge duet, and strive to achieve no administrator participation.

Registration: Open the system server, and the first room is the registration room. A pair of players just need to sit opposite each other in the north and south seats in the registration room and raise their hands. After a few tens of seconds, the system will prompt that the registration is successful, and the registered pair cannot be registered again. Players should pay attention when signing up. If the party who sits down first finds that the other party is not the partner the user wants, he can ask him to leave (or drive away) without raising his hand first.

Swiss transfer: This is a way to arrange seats so that each round of meetings has similar points. The seats in the first round are arranged in the order of registration, and the seats in each round will be arranged according to the current points of each pair of players, with the highest points being preferred.

Scoring method: the system supports XIMP, total IMP and MP scoring methods.

Competition arrangement and time control: The system is started at some time before the first round, and there is only the registration room at this time. When the first round start time comes, the system will automatically create the first round room and arrange the seats. Players will sit in the seats designated by the system and start the competition. At the end of the first round, the system will automatically cut off the unfinished deck (you can't play any more), calculate the score of this round and add it to the total score of each pair of players, and arrange the seats for the second round according to the Swiss plan to create the second round room, which will be the same for each round in the future. The system has a detailed record of all completed decks, which can be viewed at any time after the game is completed.

Competition result: A certain proportion (generally 60% to 80%) of the total number of cards in the competition is completed. After all competitions, the system calculates the total points of all participating pairs (including those who abstained before the last round) and ranks all the pairs who have completed the competition. Those who are the same, those who complete multiple pairs are the first, and those who complete the same pair are the first.

Peak Master Award: 3 master points for the first place in each competition. When more than 20 pairs of players have completed the competition, 2, 3 and 4 players will be scored by 2 masters, and 5- 10 players will be scored by 1 master. If less than 20 pairs have completed the competition, the master will be awarded points in the first half, with 3 winners, followed by 1-32 points, and the remaining 1 points.

Results query: As soon as the final round of competition is over, the results will be automatically generated, and users can query the results at that time. The home page of the results query shows several recent games. Select the game that the user wants to query and enter the result page of the game. This page displays the ranking, total score, score of each deck of cards and other information of all pairs participating in the game (including those who have not completed the game). Click on the score of any deck to enter the comparison result page of that deck. This page gives detailed information about several results of this group. Select "Swiss Shift Automatic Double Match" on the bridge score query page to query the competition results.