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Blood-stained bell tower rule

Introduction to the rules of the number of players, game objectives, game flow and so on in Blood-stained Bell Tower.

First, the number of players.

1 storyteller (equivalent to host and referee) and 5~20 players, each player will be assigned a unique identity, and all identities can be divided into four types:

1. Ordinary townspeople: They belong to the good people camp, and their skills are generally helpful to good people.

2. Outsiders: They belong to a good camp, but their skills often have a negative impact.

3. Hey: It belongs to the bad guys' camp, and skills are generally beneficial to the bad guys.

4. Demon: It belongs to the camp of the bad guys and can kill people every night. It is the goal that good people collectively pursue.

Second, the game goal

When the demon dies and can't produce a new demon immediately, the game is over and the good guy wins. When only two players survive on the spot, if the devil is still alive, the bad guys win. When the storyteller concludes that the good guys can't win, he can judge the bad guys in advance to save time.

Third, the game process

1. The storyteller chats privately with each player, tells his identity, gives special information according to the rules, and then enters the first night.

2. In the evening, the storyteller chats privately with each surviving player in the prescribed order to decide the skill operation. It should be noted that some identities, including demons, cannot start skills at the first night. This will be detailed in the identity statement.

During the day, the storyteller tells who died, but does not tell the identity of the deceased.

The game features of bloody bell tower;

1, the dead can talk and vote.

I think all werewolf players have experienced the despair of being stabbed first and then silently taking out their mobile phones. In the bloody bell tower, the devil can't kill anyone on the first night. Even if he dies, he just loses his skills and still retains the right to vote and communicate. Although he only has one chance to vote, this is his winning chip as long as he uses it properly.

You can leave early or join the halfway mechanism.

A werewolf always plays for a long time, and the family will ask him to go downstairs for dinner at 5: 30, or you can play first and come back after dinner. The bloody bell tower perfectly solves this problem, which is the traveler mechanism. A traveler is an identity that can join the game in the middle of the game or leave the game early. The identity of the traveler is public, but the camp is secret-everyone knows who he is, but everyone doesn't know whether he is a good person or a bad person.

Travelers' skills are often quite strong, but their ability to obtain information is very limited, so make good use of it ... If you feel that the limelight is wrong, you can leave the game directly. Of course, when there are too few people at the scene, you will destroy the travelers first for safety reasons. After all, travelers are not included in the daily quota of 1. You can expel them from the village at will.