Fortune Telling Collection - Fortune-telling birth date - Let us know the rules of shaking cheeks in ktv, relatives and friends. Thank you. Not really.

Let us know the rules of shaking cheeks in ktv, relatives and friends. Thank you. Not really.

Now I'll turn around, too. It's usually the first style of play.

What are the popular dice games in pubs?

(1) Bragging: Bragging is probably the most popular bar dice game in China today, and almost everyone who goes to a bar knows it. Bragging is also called liar dice, big talk dice, and ancient puzzle dice. There are two or more participants, and each person usually has five dice in a dice cup. The basic game is as follows: each person shakes it once, looks at the points in his cup, guesses the points of the other party, and then starts with the dealer to call out how many dice with a certain number are in the dice cup, which is called M N (such as 2 3 points, 2 6 points, 3 4 points, etc.). ); The other party analyzes and judges whether this title is true or not. If the title is true, the next family will continue to call, and the title is also M N, but at least one number of M and N is greater than that of the last family (for example, it is legal for the last family to call it 2 5s, the next family to call it 2 6s, 3 4s and 4 5s). If you don't believe me, open the cup and verify it. Add up the dice with this number in everyone's dice cup. If there are at least m n points, the next one wins, otherwise the next one wins (for example, the last one is called five sixes, if there are only four sixes when opening a cup, the last one loses, and if there are five or more sixes, the next one loses). Generally speaking, there are some subsidiary rules for bragging: for example, 1 point can be used as any point, but once called, it can only be yourself; A single dice (that is, there are no duplicate points in its five dice) can be shaken again, and so on.

In the dice game, bragging is a game with more skills than luck, which requires the comprehensive qualities of participants such as observation, calculation, analysis, judgment, reaction, tolerance and disguise. There are also many kinds of bragging games, such as multiplayer games, low dice games (each person has only one or two dice) and so on. It is necessary to be a pervert in a bar and brag.

⑵ Size: The game of size mainly comes from playing cards, and there are many varieties. Common ones are size ratio, bet size and guess size. The size ratio is simple. There are two or three dice in a dice cup. Everyone rolls the dice, opens the cup and compares the sum of each person's dice points. The size of the bet is more than half of the maximum sum of the dealer's dice and dice points, and vice versa. If you bet big or small on the family, if you bet immediately after the cup is opened, you will win. Guess the size is more suitable for many people. It is best for five or more people to participate, each with two dice. After shaking it out, recite their main points and don't let others see them. Then the dealer said some rules, such as the one with the most points, the one with the least points, the one with the second most points and so on. If the next family thinks that their points do not belong to what the dealer said (maximum, minimum, x minimum ...), they can jump to the next family. If they think they are what the dealer said, they can punish them for drinking half a glass of wine and modify the rules, such as changing from the one with the most points to the one with the least points, and then it's their turn to go home. And so on, until a certain rule circulates once, no one changes it, everyone will win, and one or more people who meet the rules at that time will lose. Guess the size is also quite tactical. Experienced people deliberately drink half a cup to lure people into thinking that they belong to a certain type and modify the rules.

(3) Stud: Stud (from English showhands) is also borrowed from playing cards. After each person shakes out five dice, according to the number of cards, they are divided into three types: loose cards (five dice have different points), one pair (only two of the five dice have the same points, and the rest have different points), two pairs (two pairs plus one other number, such as one pair two plus one pair four plus one three), and three cards (three dice have the same points, and the other two dice have different points). Such as three fours plus one two and one six), gourd (that is, a pair of three belts in playing cards: three dice have the same number, and the other two dice have the same number, such as three threes plus one pair two), bomb (in which four dice have the same number, such as four plus one five), and straight (five dice have continuous distribution, such as 12345 and).

The winning or losing rules are leopard > straight > bomb > gourd > three pieces > two pairs > pairs > scattered cards. If they belong to the same type, compare the dice points whose types constitute the primary and secondary components in turn. For example, a bomb, first compare the points of four identical dice, and then compare the scattered cards; Gourd first compares three identical dice, and then compares cards; Two pairs are first big, then small, and finally scattered; And so on. 1 > 6 > 5 > 4 > 3 > 2 when comparing points. For example, both sides are gourds, one is three to five belts against two, the other is three to four belts against six, and the former wins; And if there are two pairs on both sides, there are two and six pairs, but there are five pairs on one side and one pair on the other, the latter wins.

Some Stud rules allow the player with the smallest card shape to choose some dice and shake them again after all players open the cards for the first time. If the card shape is still the smallest, you lose. If it is bigger than the second smallest one, the second smallest one can also choose some dice and roll them again until both sides win one-on-one.

(4) plucking: there are also many variants of plucking, which are more suitable for people. The common gameplay is as follows: 1 Everyone has five dice. After shaking, the dealer calls for any two points. Then, everyone opens the cup, takes out the two dice called Dian, and shakes all the dice again in the second round. The next person is the banker, then call, and so on. The person whose dice are hollowed out first loses. Game 2: Players hold dice above 10, first call one or two numbers, then throw all the dice into a big basin, then remove the dice that have been called before, and then the next family will continue. When there are only a few dice left, if the number of rolled dice doesn't match the number called, you lose and drink until you match.

5100: similar to plucking, multiplayer game, six, eight and ten dice. Throw it in the basin, take out the dice at 1: 5, divide it into one hundred and five into five. The sum of the dice taken out must be greater than 200 (six dice) or 300 (eight dice) and 350 (ten dice); You can shake the remaining dice repeatedly until the sum is large enough (the shaker judges for himself, because if the dice are thrown without one or five points, it will be judged as negative). Everyone takes turns to roll these ten dice and remember their total number. After all the people roll the dice, compared with each other, the person with the least total number loses.

[6] Dice: This is a fast-drinking game, which is suitable for many people to play. Two dice are common. Before shaking, the Zhuang family set some rules, such as the sum of points is nine, the sum is the maximum/minimum, the two points are the same, and the dice are red. Then everyone takes turns to roll the dice. After everyone has finished rolling, those who just meet the banker's rules (including the banker) lose and drink. If no one meets the banker's rules, the banker loses.

(7) Three Fairs: Each person has three dice, and each person rolls the dice together. The one with the largest mantissa wins, and all three dice are three.

Niu Niu: Everyone has five dice. After shaking the dice and opening the cup, the three add up to 10, which is a cow. The one with the largest sum of the remaining two dice points wins, and 20 points is two cows, which is the largest in Niu Niu.

⑼ 789: This is a simple and quick game without skill: two dice, one dice cup, two or more people can play, roll the dice in turn, and each person will open the dice after throwing the dice. If the sum of two dice points is 7, add wine to the cup (how much is left for the drinker), if you get 8, drink half a cup, if you get 9, drink the whole cup.

789 is also a popular game, depending on luck and alcohol consumption.

⑽ Blackjack: Another extension of poker. Let's take a dice and a dice cup first, and then roll the dice to see how many points the bottom dice are. Then the dealer rolls the dice to score, winning 2 1 point or closer to 2 1 point, and losing 2 1 point or more.

⑾ (shǔ) (ǖ):No.) This is also a psychological warfare game. Three dice when three people play, and four dice when four or five people play. The Zhuang family shakes first and secretly records the total number of dice they roll out, and then reads 1 to three consecutive numbers from three (when three dice are thrown) or four (when four dice are thrown) (for example, you can read 4, 45, 456 from four), and the next family also reads 1 to three consecutive numbers immediately after the last one (for example, All non-gaming companies have the opportunity to skip reading once. For example, some people suspect that the dealer's lottery number is 12, and the last one has read 1 1, so you can skip it once (but this is the only time, and the dealer has no right to watch it next time).

This kind of game demands a lot from the dealer.

357: This is Abdullah Tarmugl's unique skill, which he learned from an XJ after drinking more than ten glasses of wine in an entertainment place in Beijing in winter of 2003. The rules are as follows: Divide 15 dice into three piles, the numbers are 3, 5 and 7 respectively. Two people take several dice from one pile in turn (you can take only one or the whole pile, but you can only take it from one pile, but you can't take it from other piles), and the one who takes the last dice loses. The more complicated change is ***4 dice piles, each pile is 1, 3, 5, 7 or 3, 5, 7, 9 dice, and the rules are the same as before.

In fact, this game has nothing to do with dice. You can also play with stones, but dice are more suitable for playing in bars. A game that takes a lot of brains.