Fortune Telling Collection - Fortune-telling birth date - Azan inverse fortune telling _ Azan inverse fortune telling accurate?
Azan inverse fortune telling _ Azan inverse fortune telling accurate?
There are at least two players in the game. Each participant has a dice cup with five dice. At the beginning of the game, participants need to shake the dice cup, and then look at the dice in the dice cup by themselves to avoid being seen by others. When a participant shouts "X Y", it is expected that all participants will have at least X dice with Y points facing the sky, and X is at least the number of participants. If there are five participants, when one of them shouts "five twos", it is expected that at least five dice among the five participants will show "two points" to the sky. When a player later decides that the player clockwise or counterclockwise will be the next player, the next player can shout out the new numbers and points of the dice, or distrust the cry of the previous player. At this time, each player can take a look at his dice again. If you shout out the new number and points of the dice, X must be greater than or equal to the last one, but if X is the same as the last one, Y must be greater than the last one; If x is greater than the previous one, the number of points of y need not be greater than the previous one. The "points" on the dice are universal and can represent any number of points, but if the Y shouted by a participant is 1, then the "points" on the dice are no longer universal. Each player shouts new dice numbers and points until one player doesn't believe the last player's cry. This player needs to open the dice cup immediately and put all the dice of the "Y point" shouted by the last player on the dice cup (including the omnipotent "Y point"), and other players do the same. If the number of dice placed in the dice cup is equal to or greater than X called by the last player, the player who opens the dice cup first needs to drink; if it is less than X, the player who calls last needs to drink. After the negative side finishes drinking, the game starts again. There is no such thing as a final winner in the whole game. The attraction of the game is that players can tell different dice numbers and points (meaning "big talk"), hoping to avoid drinking, but have the opportunity to make themselves worse. In 2006, Strange Voyage 2 also had a "big talk" bridge.
Satisfied, please adopt.
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