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How to play Qiu Yiji (rectangular card)?

Each card of "Shang Daren" is about10cm long and1.8cm wide. This kind of card used to be pasted with Qingming paper, then coated with varnish and grown into a note. This kind of playing card is elastic, wear-resistant, easy to fade and easy to carry. On the front of each card, a character is written on both ends of each card, and the characters are red and black. Among them, "Shang, Qian, Er and Ren" in four rooms are red, and "Qiu Yiji, seventy people, eighty-nine children and Zhi Li" in four rooms are black. Later, with the development of plastic industry, plastic replaced paper.

Playing "Shang Daren" card is more flexible than other chess and cards. According to the specific number of people, two, three or four people can play, and the required conditions are simple. It can be played on a small table or sitting on the floor. You can play at home or in the mountains; There are simple and complicated ways of playing.

When typing "Shang Daren", first look at the number of "and (pronounce hú)" and "fu". Therefore, it is very important to clear the symbols. The number of symbols required by various styles of play is slightly different, which is less than the required number, that is, "cheat and (read hú)". There are also certain rules for clearing symbols, which are generally distinguished according to their respective combinations of "Jiang" and "Idle". "Jiangpai" is a red "Shang Da Ren", a red "Hua San Qian" and a black "Qiu Yiji". The rest are "idle cards". Clear the operator's method is:

According to "Jiangpai", each "Jiangpai" itself is a symbol, eating into a mouth (that is, two adjacent cards are connected) is the second symbol, chasing a card into a whole room (that is, "three thousand" sentences) is the third symbol, and the person who catches three identical words is a hurdle and the sixth symbol; On this basis, the four characters are the same, called "Zhao Kai", which is a cross; After "Shao", I grabbed the "dragon" from the store and didn't hang it into twelve symbols; Manlong (such as four "Shang" and one "Da" and one "Man" constitute Manlong) is fourteen symbols; After "Shao", some people called it "Long Man Twelve Characters"; After the card is caught, the "wagtail dragon" is twelve symbols; Thirteen symbols are put in a dragon; Hanging up with dragons are fourteen symbols; There are 25 symbols for the "Double Dragon Embracing Column" (such as four "Shang" and four "People", and one "Big" is the "Double Dragon Embracing Column"); Others play a "double dragon pole" for 23 symbols; Both of them were played by others as "Shuanglong Baozhu" with 21 characters.

According to the "leisure card", the "leisure card" itself has no symbol, and there is no symbol when eating or chasing the whole house. When you get three identical words, it has only one symbol, among which you catch "an obstacle", four symbols, and when you touch the right one, there are two symbols; Grasp that "less" is four symbols; If you get four identical words on the basis of "one column", it is called "opening a pen". If you grasp eight characters, you call others four words; Those who grasp themselves as "double dragons holding pillars" are ten elephants; Both of them were played by others, and the "opening move" became a "double dragon holding column" with twelve symbols.

There are three ways to play the "Shangdaren" card: matching, chasing and flying with four families (also known as "ten symbols"):

(1) Duijie: It is an enlightening play. Two people fight, three people fight and four people fight. Everyone draws 12 cards and matches them with their own hands, which is not a "symbol". Whoever pairs all the cards in his hand first wins.

(2) Pursuit symbols: When playing pursuit symbols, according to the notation of "ordinary cards" and "idle cards", "and (read) cards" need more than twelve symbols. When playing this mouth-chasing symbol, one player needs to put twelve cards at the bottom of the card and three players will play against each other. Each player will draw 21 cards first. After the dealer catches 22 cards, he will put the one he doesn't want in front of him and forbid him to ask for it. Then everyone draws cards according to their own cards. Don't put the cards you have caught on the right front. If the cards in your hand can be combined with the cards in your hand to form a whole room or a mouth, you can take this card and then play the cards you don't want. If you don't play cards first, grab cards in the store. Repeat this until there are three mouths left in your hand. If a card you grab from the store or a card you play with your hand can match the whole room or touch any of the three mouths in your hand, you can "draw" and win.

(3) Four Flying Styles: Four Flying Styles, also known as Ten Elephants, are varied and complicated. The basic characteristics of this style of play are: four people play against each other; There should be more than ten basic symbols; At the beginning of the draw, except for the dealer who drew 19 cards, all other families drew 18 cards; When using "He", there are Ming symbols (no touch), white symbols (no cards), sub-symbols (rooms with symbols) and big symbols (the total number of symbols is greater than 24). Restrain each other, use hand cards to start, chase hands, rush hands, reach hands, one for three, three for one and other tactics to defeat the enemy. When playing this kind of card, the requirements are strict, you can't catch more and less, and you can't call the wrong name when you look at the (hú) card, or you will be punished.

Its basic procedure is:

First, locate the village. After washing the cards, put them on the table, each person grabs a card, and the positions of the four players are determined according to the size of the cards. The player who catches the biggest card is the dealer.

Second, punch. According to the number of punches agreed by four people, it is generally 20 punches or 15 punches. As long as you lose a punch, you will be punished according to the agreed punishment method, or "drilling the table", "poking your face" or "sticking a note from the master on your face". In the negotiation, the number of dealers and idlers can also be determined.

Third, touch the card to stop the village. After the dealer puts the washed cards in the center of the table, the dealer's hand plays the cards. After the dealer touches the cards, he touches them counterclockwise. Bankers draw 19 cards from the manor, and leisure draws 18 cards. When the dealer closes the manor, he should stop the manor, or shout "stop", "19" or "close the manor" when stopping the manor. If the dealer doesn't stop in the village and continues to draw cards, he will be sentenced to "cheat cards." If you draw more cards, draw less cards, play tricks, etc. It is also "derailed" as agreed.

Fourth, the plural pendulum dragon. After the four families have mastered the number of cards they need to master, if there is a "dragon" in their hands, they need to "wave the dragon". After the dealer finishes playing, he can play a card first, and then he can play at home. The way to "swing the dragon" is: if you have four cards with the same word in your hand, put them in front of your desk, show one or two cards, and put the rest on the displayed cards. If there are only four, it is called "tail wagging dragon"; If there are any cards you can bring, bring a new card called "Dragon Swing Entrance", for example, catch four "Shang" and one "Big" or one "Person" together. A room full of two dragons is called "Man Long". If there is a "double dragon holding column", it needs to be released. The so-called "double dragons holding pillars" means that there are two dragons in the same room card, and even a pair of them have to be opened. For example, catch four "Shang" and four "Da" and put them together with the word "Ren" you caught. Whether it is a banker or an idle family, holding a dragon in hand will be regarded as "burning a dragon".

Fifth, play cards. When playing cards, you can play a single card, a right card, a split mouth, a round sentence or a single card on the bar, but you are not allowed to play the whole room. When playing cards or drawing cards from the store, you must touch the pair in your hand and chase your mouth from the beginning. If you type the word "Hua" or touch it yourself, others can't touch it correctly, and you start with "3,000", then you will catch up with a room full of "Hua 3,000". You can't insert the cards you have drawn from the shop, but let everyone see them. If the card you touch is the same as a pair of words in your hand, it is called "Shao", so you can throw a pair of cards in your hand on the card you touch, even if someone else has called for a draw (reading the card), because Shao is the most important card to play "up". After that, if someone else plays or takes this plate out of the shop, it should be put together with the original three. This is called "opening the trick". There are "touching", "salt", "swinging the dragon", "opening the move", "chasing the mouth" and "eating cards" in the process of playing cards.

When eating cards, there are generally two situations. One is a single card; Second, four heads become five. If you have a single word "autumn" in your hand and a word "B" comes, you can form a mouth of "autumn B", then the word "autumn" is placed on the word "B" and in front of your desktop. If you have four plates of "two" in your hand, and a word "small" comes in, you can turn it into a whole room and put it in front of the desk with a mouth full of "Xiao Sheng" in your hand. There are three purposes to eat cards: one is to collect symbols, the other is to play cards, and the third is to "stop" as soon as possible. You can only eat two mouths when eating cards. If there are five cards, such as two "Shang", two "Big" and one "Ren", if you play a "Ren" in your hand or catch a "Ren" yourself, you can only chase six cards, which can't be counted as eating cards.

Sixth, it is called "and card". There are two conditions for playing the greeting card of Sifeijia: one is to have the symbol of 10 (except the prime symbol), and the other is to make two holes in the greeting card. In the process of playing cards, it is called "losing cards" when you reach four rooms and three mouths, and at this time you have the conditions for "drawing cards". "Draw cards" can only be the cards you need to grab from the store (see cards), and you can't "draw cards" from the cards played by others. Win after a draw. The types of "and cards" are:

① General meeting: that is, when the 18 cards in hand are combined for a period of time to form a "bidding" state with four rooms and two cards. If someone shows the same words as the plate in his hand from the shop, he can "touch and (read)", and if he catches it, he can "touch and (read)".

② Three mouths. That is, the 18 cards in hand are combined into four rooms and three mouths. After that, you can "draw" a card from any of the three outlets in the store.

3 single fishing. That is, the 18 cards in hand are combined into five rooms, leaving one mouth and one single card. As long as the card that can form a mouth with this single card is uncovered from the store, you can "draw cards".

Four doors are called. That is, the 18 cards in hand are combined into a mouth and a four-headed state, which is also the state of "bidding". You can "draw cards" as long as you uncover the missing card or any card characters in the four headers from the store.

⑤ The mouth is not right. That is to say, the 18 cards in hand are combined into five rooms, and three tips are in the other room (such as the combination of two "s" and one "small" or the combination of two "s" and one "sheng"). When the missing or single plate in the "three tips" is uncovered from the store, the cards can be marked.

6. Roll around in the garden. That is, when the 18 cards in hand are combined into six whole rooms, the state of "unpacking" is reached. Any card that is uncovered from the shop and chased to the whole room can be tied. This kind of card has the most chances of "drawing cards". How many cards can you draw (read) after chasing into the whole room? If all six rooms are touched, it is impossible to "draw cards".

When playing "Shangdaren" cards, in addition to "self-touching double" and "drawing cards", you should also double or quadruple the following big symbols, such as meat symbols, clear symbols, white symbols, meat symbols, big symbols, astronomical symbols and earth symbols. Among these symbols, "Tianfu", "Defoe" and "Hunfu" are the most difficult to play unless they are very lucky.

Tujia's "Shang Daren" card is complex, unpredictable and interesting, so there are many people playing in Longshan Tujia area in western Hunan, especially middle-aged and elderly people. This kind of card can temper people's intelligence, enhance people's thinking ability and cultivate people's wit and resourcefulness. Therefore, it has prospered for a long time in Tujia inhabited areas and has become a unique and fascinating entertainment project. Because of its charming characteristics, it has also become a tool for some people to gamble. Before liberation, there was another story in Longshan county that used it as a gambling tool: at that time, there was a rich boy named Guo in Longshan county who regarded gambling as his life. After a few years, his family business was destroyed by him, and his wife had to let go after repeated persuasion. One day, Guo stole the last jade bracelet accompanied by his wife, pawned it in a pawnshop, and then got into the casino to play "Four Flying Families". In the afternoon, the neighbor came to tell Guo that his wife hanged herself and told him to go back quickly. Guo began to cry after hearing this. At this time, I began to show the word "big" from the shop, and Guo said loudly, "Congress, and (pronounce hú)!" He laughed through tears and forgot that his wife hanged herself.