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Why is werewolf killing so hot? Why is it so hot?

There are several reasons why werewolf killing is so popular today. With the accelerated pace of people's life, people's patience with games is gradually decreasing. For example, from the first ten minutes of card games to the five-minute "clash royale", the fast pace represents the needs of new students. How does the slow-paced game of board games survive in this era and have a large number of supporters?

Again, "there is no game that never fades", and even the best game should adapt to the times. Now, because of a webcast variety show called "The Lying Man", the board game killed by the werewolf is gradually exposed on the public platform, attracting more and more people's attention, naturally attracting more players' participation, and finally becoming ubiquitous. As a result, the main theme of many board games clubs has also become a werewolf killing, and the momentum is not lost to the Three Kingdoms killing of that year.

Werewolf killing, also known as werewolf killing, originated abroad. It is a strategy-based desktop game with many participants, language description, eloquence and analysis and judgment. Usually the version needs 8- 18 people to participate. The mechanism of werewolf killing game is similar to that of killing game. Killing games are more competitive, while werewolf killing is more joyful, richer in characters and more interactive and contrasting.

Games like werewolf killing and Three Kingdoms killing can be played as long as they know the rules, and they are equally friendly to women. It seems that the popularity of board games, which are deeply loved by female players, will not be too bad. The popularity of the "Lying Man" program has also made more players know about board games. It's interesting to watch the guests play on the show. Many players also organize offline games. With more and more players' comments rising, this game with good experience has also ushered in more player groups, which is the status quo of werewolf killing.

First of all, as a speech game, it should not only include certain logical reasoning, but also keep calm when getting various identity cards and adjust the expression and speech state reasonably, which is challenging in itself, which is also the charm of this board game. The key to the game is for players to use their own logic reasonably to make others believe you. For players, more is that with the continuous progress of the game, they can gradually get familiar with a group of strangers, so as to make the atmosphere of the party reach the best. Everyone is sitting face to face, so it's hard to distinguish between friends and enemies. Everyone's speech is not true or false. As the situation progresses, the "battlefield" slowly clears the fog, and at the same time, you should know the truth when you win the game. The challenge brought by this game is as important as the fun.

On the other hand, the werewolf killer also made his own page tour. Although I don't want to go to the web games like the Three Kingdoms Kill mentioned above, I'm gradually dying. For this communication-oriented game, it is obviously not the best way to communicate through the screen. Because you can't know the other person's expression, every word of the speech seems lifeless. The taste of this game is also slowly changing: it was originally a game that needed to be careful, but people gradually found some fixed routines in the page tour. The emergence of more and more fixed routines has led to the situation that a novice can easily win a game by looking for online raiders on the webpage. After all, you don't need much rigorous thinking logic. The rules for winning have been worked out for you, and you only need to operate step by step to win.

None of this is good for this board game. With the increase of the number of players in the web version, there may be a character who is enough to make the game out of balance, and the game will go into decline.

Compared with the web version mentioned above, there are some improvement measures for mobile phone werewolf killing. Compared with the web version, which breaks the real fun of this game by typing and a bunch of people's routines, the voice chat on the mobile side is obviously more convenient, and at the same time, it has more voice emotions than the cold text, making it easier for players to judge. The voice referee in the game can also be regarded as saving a player and ensuring fairness.

More often, the mobile version of "Wolf Man Killing" just plays the role of a judge. Because most players who love this game come from offline activities, they prefer to play this board game in a free way, and at the same time, they will bring in many offline rules. However, there are many limitations in the mobile version. For example, "Wolf" is difficult to communicate, and it is easy to be vague, so that players will unconsciously regard this game as an electronic judge, rather than a pure game. From this point of view, the current web version and the mobile version of the werewolf killing can not be compared with the Three Kingdoms killing at that time. On the one hand, the system is immature, on the other hand, the essence of this board game leads to face-to-face communication among players. Better experience the fun of the game. After all, you can't play on the same table, and you can't see the expressions of your friends' joys and sorrows, which will still make the board game lose its real meaning. Playing face to face is obviously more fun than online.