Fortune Telling Collection - Comprehensive fortune-telling - How to play the 7K7K mini-game Prince of Persia? Urgent, high score reward!
How to play the 7K7K mini-game Prince of Persia? Urgent, high score reward!
Pass 1: upper deck of the ship
The route is not difficult (you can't use the map map at this time), just let everyone get used to the operation (it's easy to get used to it, basically it's the key combination used in the attack: E, C, left and right keys, direction keys and space bar, and following the prompts at the bottom of the screen in turn will trigger the next animation scene: a sailor falls off the mast, hits a big hole on the deck, and the prince goes down into the hole). The prince fell into the cabin (note that when there is water here, press the right mouse button where there is water to replenish your strength). Just go straight ahead, there are not many obstacles. There was a collision. The prince returned to the deck and continued to abuse the miscellaneous soldiers. Against BOSS, after two battles, you are defeated, and this battle is doomed (no matter how hard you try). The skill of crossing the border is to pay attention to the strategy of preventing first and then attacking. If you don't know the timing of the counterattack, use circuitous tactics, hit twice and jump in the opposite direction. More defense is not a big problem. A fixed plot happened when her blood was about to run out. The prince was thrown into the sea. CG plot (the fortune teller looks like the last BOSS of a generation).
The second floor: the seaside
These maps are called "beach presentation" and "fortress entrance presentation". The prince was awakened by the crow on the shore and found that there was no weapon, so he had to find a wooden stick to act as it. This route is not a problem. The prince walked on, came to the left of the steps and found the first map. At this time, time to go back's ability (memory) is gone, so we have to go all the way to the storage point (portrait pool) and press the Tab key after saving. The map is called Beach-Present. Climb the wall from the storage point (pay attention to attack the birds that disturb the prince when grabbing the wall) and then come to three pillars. Use columns to move up to the next level. Remember to save the file at the storage point you pass on the road in the future (I won't repeat it later). Go right before you enter the "dog hole" of that door. There is a treasure chest. After entering the dog hole, you will fight with the continuous small soldiers (it is best to grab the weapon first, change the stick to get the two-handed weapon, and the rotating attack is faster). When you reach the iron gate, a map will appear. Press the TAB key to view the map. At this point, the map name is: fortress entrance (press TAB later to view it). After climbing up from the platform on the left, you can climb over with the right mouse button. Carry out the plot (after the plot is over, grab the new main weapon-Spider Sword from the enemy, and then be besieged by small soldiers (at this time, it is very effective to use rotating attack, which can directly kill four small soldiers). Go back after killing the soldiers. There is a door on the left. You can go in, there is a storage point (it is best to store one). Used to be the second boss crow man. Walking to the door, a weapon rack changed "weapon" into "axe" and went out to kill BOSS. The move used is turning over and chopping, similar to the first generation of sand jump killing. Jumping behind him and giving him two knives (the most common action of the first generation) is very effective. He will faint after being hit, and will be defeated by a rotating attack immediately. A * * * called three times. 1 After the battle, you "z-jump" from the upper right wall to platform 1 to platform 2, then fly+jump to the post, then kill it at platform 3, then fly to platform 4, then fly from platform 4 to platform 5 above platform 4, then jump to the post behind you, then jump to platform 6, and finally hit him once. Then step on the wall to enter the door and pass the customs. The first time I saw the red cloth, I flew over and slid down from the red cloth to the next floor. I saw a wooden pillar in the center of the circular pattern, climbing from the stone to the next platform. After killing the soldier, I went to the edge of the platform and flew over to the wall of the opposite platform. Press the c key to climb over the wall and then go down to the ground. Going forward, I saw a chainsaw turning on the wall and flying from the right. Go to the water curtain and go inside. This is a time-space conversion station. When you enter the door, you will see four pillars. 1 There are organs on the pillars. In this strategy, the number on the right in the front row is 1, the number on the left is 2, the number on the right in the back row is 3 and the number on the left is 4. There is no need to step on the post at this level. In the future, the space-time conversion station should step on the organs on the pillars in a certain order. Watch "Big PP" fly into the sky and disappear, sneak up on you when it reappears, and give you one thing: memories. Go to the place where the big PP flies and change time and space to save.
The third floor: the entrance to the fortress
Map name: fortress entrance-it will be replaced by "F-E-Pa" in the past).
Mission: chasing the girl in black-past. From time and space to the past: (F-E-Pa diagram). Look back at the map and you will know that the past represents the past and the present represents the present. Starting from the save point, return to the original road (the map modeling here is the same, but the organs are different. It is worth noting that when the enemy does not find the prince, he can attack from behind and kill him. Go through the organs in turn and come to the door. I saw the little soldier kill him, so I got up from the left pillar and jumped back to the next floor to get the treasure chest. Fly to the wall, press the C key, and climb to the platform on the other side. Seeing a mechanism on the front wall, I flew over and stepped on the mechanism to slide down from the red cloth. Red cloth enters the door. I walked over and saw a column turning mechanism in front of me. Don't enter the office yet. I'll take you to 1 the hiding place, which is the dog pit. Climb the wall from the right, then jump Z, fly over and kill two soldiers, and come to the left of the steps and find a ground organ (dog hole organ) surrounded by three barrels, because there is no "jaw-dropping" at this time. So move quickly. Step on the organ and climb the stairs immediately, roll all the way up the steps and quickly enter the dog hole to the blood adding point. The dog hole is at the lower right of the wall, surrounded by iron bars. After adding blood, come out and add the treasure chest of the cave. No blood and don't worry. It's not too late to come again when you have the eye of the wind. There are many opportunities to come back later to supplement. Return to the entrance of the rotary column mechanism. Through the mechanism in turn, kill Xiao Bing to a place with many steps: the castle gate, kill Xiao Bing, see the rotating knife mechanism, and turn over. Jump to the opposite wall until you can see 1 soldiers with broadswords, and then jump back to the soldiers. After turning the machete mechanism, I came to the central hall. At this time, the name of the map was changed to: Central Hall-in the past, changed to CHPa (this place must be remembered). Kill the soldiers, and then jump to the storage point for preservation. Found that the door in front of the storage point could not get in. Jump back to the central hall (next level: from the storage point to the ground office, step on the office and use the explosion eye (press R) to enter the front door. Walking to the place where he first saw the black cow, the prince hid behind the stone. Fly from the other side of the stone, grab the pole, then reach the rope, then reach the platform, crossbar, branch, jump forward, then slide down to the red cloth, then jump to the branch, reach the platform, jump up to the branch twice with Z and then reach the storage point.
Next level: The first time he was chased by a black cow from the storage point, running all the way finally entered a hole. Here comes a new map, named: fortress entrance-gift. Come to the door and slide down from the red cloth. I don't need to say this road. Just passing by. Unfortunately, it was caught by the black cow and chased into the water curtain, which was very safe. Enter the time-space transformation and come out to save. Starting from the preservation point: now the map is called fortress entrance-past. Along the way, when I entered the door, I saw the masked man save the prince's life (an axe flew over). This road goes without saying. Go upstairs and step on the door. If you didn't add the first drop of blood to the princes, you can add it now. After adding blood, step on the wall and get out of the dog hole. All the way back to the central hall.-past. It is best to save it at a storage point on the way. Arrive at the central hall, jump to the storage point and enter through the storage point door (previously inaccessible door). When you pass by the office and finally climb the ladder, the door opens and you enter the hourglass room. Mission accomplished! When I saw MM in red again, (the first three were eagle swords used on the ship, wooden sticks picked up by the sea and spider swords robbed by the enemy) I got the fourth main battle weapon: snake sword. Pay attention to the animation tips. Find the treasure chest and get a new task. Get the snake sword and return to nave Sizhu. Insert the sword as the key of the organ. Open the turntable mechanism, first go down to the lower right of the sword under the storage point in the central hall, and there is a very low door which is the third hidden blood adding point. You have to jump with Z and then fly to get to the door. There is a wall on the right side of the blood adding point door. You can get one of five auxiliary weapons by cutting it: ice hockey stick! But you have to have a scorpion sword. Return to the central hall after adding blood. Turn the turntable mechanism to the entrance of the garden. Decryption of the turntable mechanism in the central hall: The following refers to the position where the mechanism descends from the original state.
1. Push 90 degrees clockwise is the way to the bell tower.
2. Push clockwise 180 degrees to hide the position of the blood adding point.
3. Push 270 degrees clockwise is the entrance of the garden and waterwheel.
4. Push 90 clockwise again to change to the original state.
The fifth level: the task of going to the garden
Map Name: Gordon Hall-Past
Enter the garden entrance, come to the ground office, step on "R" and run quickly to another platform 1. Then step on the organ on the wall and run quickly to the storage point. Starting from the storage point, I came to the map named: GRADEN HALL -PAST. Find the ladder opposite the Statue of Liberty, step on the wall and go up to the second floor. When you walk, you will see the crow kill it. Then go all the way to a bar above the male idol A, jump from the bar to a door and come to the storage point. Enter a new map named: GRADEN H -PAST. This is the second garden. Pushing the turntable mechanism into the door, I saw an axe soldier kill him and went up the steps to the left to continue. There is a gap on the left to go down to the fourth blood adding point, and then return to it after adding blood. Climb up the wall, pull down the mechanism above, and come to the stone tablet in the garden. At this time, a wooden box rose from the ground on the left. Climb up the wall with a wooden box, go upstairs, then to the branches, then to the rope, go up to the platform to see the crow man, pull down the lever mechanism of the crow man for the second time, jump to another platform to pull the wooden box to press the ground mechanism, and then push the turntable mechanism to connect with the water source of the garden goddess. Standing on a wooden crossbar and seeing cracks in the opposite wall, you can cut it, but you need a scorpion sword, remember this place. Go down to the next floor with a rope, push the turntable mechanism, and then save the disk. Back at the door, on the head of Lai's male idol, he slipped down from the red cloth strip beside him. By mobilizing four turntables to connect the water source from male idol A to another male idol B, the platform in the mouth of male idol B will descend twice, open a door, open the door behind the statue, and go in to the time-space conversion station. Organ sequence: 32 14. After the conversion, you get: the breath of fate! Save.
From the storage point: you can go to the third garden. The map is called GRADEN HALL PRESENT. Jump from the stone not far from the entrance to the crossbar and come to the storage point of Gladden gift map. Let's start from the save: the ball is delivered, the ball is dropped, and all the way to the save point (including "fly+jump"). Climb the wall and then climb the tree to the entrance of the animation prompt. Through a mechanical device to another storage point. Pass through two stone bars with R, then jump from the rope to the post, come to the post and jump back to the place where there is a treasure chest and take it out. When I came to a place, I was chased by a black cow and chased into a time-space conversion station. Organ sequence: 1324. After the conversion, what you get is: a grain of sand of time. Starting from the savepoint: the new map is called GRADEN HALL-PAST. Go up the stairs and see the crow man, then go right (pay attention to the animation prompt). Climb the ladder and go through a door to the storage point. Starting from the storage point: the new map name "Geden Waterworks-Past Map", that is, the garden waterwheel map, came to the central turntable 1, pushed the turntable mechanism 180 degrees, went from the left stone to the upper floor, came to the turntable mechanism 2, pushed the turntable 90 degrees clockwise, came to the T-shaped platform, jumped over the other side of the platform, and reached the turntable mechanism 3. Get into the iron gate and come to the top floor turntable 4, push the turntable 4 180 degrees counterclockwise, turn on the water source, and the water will flow out. Climb to the upper platform from the running water port (No.4 mechanism of rotary table) and add the fifth blood adding point. After adding, go back to the third turntable mechanism, push 180 degrees counterclockwise, then go to turntable mechanism 2, don't move, go down to the ground central turntable 1 mechanism, push 180 degrees counterclockwise, and watch the animation. After entering the door and returning to the original storage point, the organ of the garden has been opened. Press the TAB key to see that a red cross is missing from the map. Then you must go back to the central hall, turn to the "bell tower" and open another organ in the palace hall before you can enter the hall. Go back to the map of "Gordon Hall-Past". Kill when you see two little soldiers, then jump on the crossbar, and then start from the storage point: (new map: mechanical pit-past) When you see three little soldiers, go out and step on the wall mechanism, then grab the rope and swing to the second floor, cross the bridge, first get the treasure chest on the left, come out from the left, then return to the right, (see the masked man for the second time), come to the turntable mechanism, push the mechanism, and there will be a lifting platform. (When the platform rises to the highest place) "fly+jump" to the next floor, enter the door on the right, shoot the gorilla, and then go to another door. When you see a exploding dog on the wall, you can kill it by flying directly. When you come to a place with water, (turn over to avoid the block of the waterwheel), you see a pull rod mechanism pulled down and a door opened. Enter that door and come to the time-space conversion station. Organ sequence: 4 132. After the conversion, you get: the ravages of time. Save. Starting from the savepoint: new map: mechanical pit-now. From the right side of the door, through the first organ, through the second organ, through the stone pillar. Cross the third lane, find the rope first, and then jump on the bar. Pay attention to animation when you go out and enter that door. Sliding down from the red cloth, the prince happened to pass by and went to the next floor where the prince hit the second gorilla last time. When he saw the animation prompt, a door was sealed, and he wanted to blow it open with a dog. There is a place to add blood at another entrance here. When I went down to the place where the blood was added, I saw a crack in the wall, which I could cut into with a scorpion sword. You can get: Teddy bear-one of the secondary weapons. Remember this place, there is a scorpion sword, come and get it before you change. Enter the gate according to the prompt, step on the ground mechanical device to enter the gate, climb layer by layer, and finally jump out of the skylight to enter the storage point. Starting from the savepoint: a new map activation room-existence. Blast the stone door with a blasting dog to escape, then jump to the platform with Z, and jump to the central platform to the wall. I climbed the ladder to the next platform, got off the platform railing and came to the entrance of the prompt. I was chased into the water curtain by the black cow, jumped on the platform with Z, and was chased into the time-space conversion station by the black cow. Organ sequence: 42 13, one sand at the time of collection. Time-space transformation: activation room-past map. Starting from the storage point, I came to the water curtain, passed by the organ, and saw a gorilla who could throw bombs opposite. Forget it, go upstairs and get the treasure chest. There is a stone gate on the right side of the exit, which requires a bomb explosion to enter. It's a blood adding point. On the left side of the door, there is also a stone door that will be blasted. Go to the blood adding point on the right and stand by the stone gate. The bomb that lured the gorilla to explode was just right. Enter the stone gate on the right and add blood. Then enter the left door and pull down the mechanism. Run quickly to the second floor platform, climb the ladder and jump back to the central stone. The gorilla threw a bomb and blew up the bottom. The stone rose just enough to jump onto another platform. Climb the ladder and push the mechanism turntable at 1 to the same two layers of stones. The method is the same as the first time. Go up the ladder to the next floor, push the turntable 2, then go to the turntable 3, and come to the initial entrance to duel with the gorilla. Kill the gorilla. On the wall with gears, go up to the next floor, pull down the lever mechanism, the platform extends out, and then push the turntable mechanism. At this point, the animation prompts that the door of the palace hall has been opened. Enter the door, pass five red strips, go out and see the pull rod, jump to the opposite platform, go down to a hole and jump to the opposite storage point. The map name of this save point: Mechanical Tower Past. Jump down from the storage point and go out to see gorillas. Ignore it. Go ahead, climb the wall and go straight back to nave Road. Back in the central hall, I met a black cow and masked men came to the rescue. The masked man was killed. The black cow has escaped. Go to the storage point, then to the sand leakage room, see MM in red, and enter the palace hall. The prince finally understands that MM in red is the Queen of Time (karina). The queen was killed and the castle was destroyed at the same time. At this point, the first map mission was completed and the prince left the time island.
Introduction in the second half: (the second picture)
Floor 7: catacombs-coffins.
Map name: catacombs-now.
It takes three times for the central coffin to rise to the top floor before the coffin mechanism opens. The prince climbed from the bottom of the coffin to the top floor of the institution, jumped into the water curtain and came to the storage point. It should be noted that on the way before the coffin entered the water curtain for the third time, there was a cartoon glove on the left of the last corner, which was also the first auxiliary weapon that the prince got. Don't underestimate gloves. With gloves, there are two barriers behind: prison and library will save a lot of things with half the effort. The route is too simple to say. The first time I entered the water curtain, I jumped over to pull the tombstone and carry the coffin, and the last two times were so on. Friendly reminder: If you accidentally press the C key and lose the glove, use the R key to get it back.
The eighth floor: prison.
Map name: prisonpaste.
Starting from the storage point: go through the mechanism until you get the scorpion sword, and after killing a group of small soldiers, a door will open and enter. Come to the door with the wooden seal, cut it in with the sword of the scorpion, and enter the door. Push the turntable mechanism, two doors will open and a group of ninja soldiers will come out and kill them. Among them, 1 door has a wooden box. Go in, pull out and hold down the organ on the ground, then enter the open door (that is, there is a ladder inside), kill the little soldier from under the ladder, go through the organ, come to another door with a wooden seal, cut it open and you can go in. Push the turntable mechanism in, kill the soldier, enter the side door of three parallel doors, there is a mechanism on the wall, enter the other door, and see a group of ninja soldiers kill them. Push the turntable and close the door. To the storage point. Starting from the storage point: fly there, then jump up with Z to play BOSS- gorilla. Five or six rounds will do. Kill the BOSS and a door will open. Go up the ladder to the next level and step on the door. Kill ninja soldiers when you see them. I saw that the wall of the wooden seal was broken, and there was an organ in it, which was the seventh organ for adding blood. Then turn right and go to the corner. Go straight ahead and see a crack in the wall. Cut it open and find a door inside. Add blood points from this place. Go back to the office, step on the office, and then enter that door to add blood. After adding blood, come out and enter the only door that can enter. Push the wall and jump to the pole above and come to the storage point. The ninth floor: the library.
Map Name: Library-Past.
Starting from the save point: jump on the wall to the next floor and pay attention to the animation tips. Kill the soldiers and go to the first turntable (90 degrees counterclockwise). 10 level: sacred cave. Benguan's task: go to the mountain to find a mask.
Map Name: Sacred Cave.
Starting from the storage point: On the way up the mountain, I saw the German shepherd and came to a super platform (where the last World War began). Skip the platform and go to the save point. Enter the door from the right, step on the ground, stretch out from the mechanism and platform, fly over, and then fly to the post. Jump on the post, jump on the wall, follow Z, then look at the second, third and fourth organs, then jump on the wall, then jump back to the red cloth and slide off the platform. Cut down the wall and go in. Slide down from the red cloth to deform the mask. Get: the transformation of time and space in Ghost of the Sand. Organ: 423 1. Gain: a whirlwind of fate. To be replaced by: a map of the past of the sacred cave. It is difficult to go through three institutions when going out! Go through the office and come to the storage point. Start from the rescue point: jump on a super platform and bump into a flying monster with wings and tail-just call it the lion eagle. After being killed, the lion eagle will smash the opposite platform to pieces. Jump to platform A, climb to the wall, and then jump to the next platform with Z, from the exit to the garden waterwheel map: GRADEN WATERWORKS-PAST. Then go to the storage point. The way back to the central hall from the storage point of the garden waterwheel: the original road back to the map of Gordon hall-past. I saw two small soldiers, K., then jumped on the beam, and then entered the other side of the crow shooter platform (the side with the mechanism on the wall) to step on the mechanism on the wall. A platform extends, using the extended platform to climb the crossbar, go down to the ground floor, enter the prompt door, that is, enter the road facing the Statue of Liberty and return to the central hall. After returning to the entrance of the central hall, I saw the dialogue between big PP and red MM, but there was no way down! I had to go back and walk to the statue of liberty in the garden. Go up to the next platform through three ladders. Fly over, grab the crossbar, and then enter the place where there are crows. (That's the scene where the prince is chased by a black cow. ) go to the time-space conversion station. To be replaced by: gradenhall-present. Save. Starting from the storage point, it was thrown into a place with water by Black Niu Ge soon after it came out. There is an office as soon as you go out, and you walk all the way through the office: the map of the southern passage now. This road must be familiar to everyone. But the road will be different. Go straight to the stone in Black Niu Ge for the first time, jump up from the stone with Z, and come to the time-space transformation station. To be replaced by: Altar-a map of the past. Jump down layer by layer, (the original mechanism will go backwards now), find that the road is different and come to the storage point. After stepping on the ground, I saw red MM and big PP fighting on the altar. Enter the gate, fly over the mechanism, and come to the storage point.
Pass 1 1: cliffs. Starting from the savepoint:
New map: CLIFF-PAST (the most difficult organ in this game).
Starting from the storage point: use the blasting dog to blast the stone gate, slide down from the red cloth strip, reach the end of the red cloth strip, then jump on the crossbar, then jump on the post, jump on a platform 1 (which can be described as an urgent task), kill a group of ninja warriors and dancers, step on the branches on the wall, then fly down from the red cloth strip, then jump on the branches, and then jump up with Z to get the treasure chest. Then jump on the crossbar (with R), then jump on the wall, then jump back on another wooden post, then jump over the wooden bridge, jump on a branch in turn, rest here, then jump on the wooden bridge, and then fly from here (there is a flying dancer blocking the way, the prince's knife is faster than her, where you can breathe a sigh of relief through the wall immediately after reaching the platform! After the last pass, I came to a place and saw a prince without a mask, so I went to the storage point. Victory belongs to the prince after all! ! !
Pass 12: casting.
Fortress entrance-past map.
Starting from the point of preservation: coming to a new map foundry-the past.
This puzzle: When you get the treasure chest, there are four turntables from the ladder to the upper floor. The solution is as follows: Turn the turntables 1 and 2 in the same direction: both of them face the wooden ladder, and the turntables 3 and 4 also turn in the same direction, that is, both of them face the wooden post. To put it simply: the direction line of 12 is exactly parallel to the direction line of 34. Save at the savepoint.
Pass 13: prison.
Map Name: Prison-Past.
Start from the storage point, pass through the mechanism, then step on the post of the second mechanism and jump over it, climb the ladder to a turntable mechanism and push it. Open an organ, step on the fence, skip the organ that moves up and down, go to another fence, and climb down along the organ. See also two rows of machete mechanisms, avoiding the mechanism on the wall, grasping the crossbar, entering through the gap and sliding down from the red cloth strip. Enter the only door that can be entered. Grab the pole on the wall, jump up and walk to the storage point as if you were coming for the first time.
Pass 14: library
Map Name: Library
Continue to jump up from the storage point, climb the wall, come to the library door, kill two flying girls, find that the original door is sealed, cut the door. The rest of the way, look at the library guide in front of you until you come, go through two gossip-shaped places, go down to the lowest place, and then move to the right. The appearance of the black cow will help the prince to open the way. Get up and walk from the head of the black cow, jump to the platform and land. The black cow found it, chased it and was chased into an exit. As a result, the black cow fell into the abyss! Come to the preservation point.
Pass 15: Mysterious Cave
Map Name: Mysterious Cave Past
Starting from the storage point: first meet many wolves and dogs, come to a place and see a treasure chest. Climb down, fly with the German shepherd, then jump, come to the platform and Z jump twice to the top floor. When I came to the front of the office, I saw many dogs besieging and killing them. Come to a place and use "fly+jump" to the stone pillar. When you see the mechanism on the ground, you must move forward to open it. Get up, come to the office, jump all the way back to the office door from the stone pillar (R key twice), and enter the door. Go down to the ground mechanism, enter the left side of the mechanism, cut through the wall and get the laser knife. Step on the organ and go out. I saw many dogs kill them. Come to the preservation point.
Pass 16: back to the bell tower
Map Name: Mechanical Pit-Past
Starting from the storage point: I walked through the office and saw the treasure chest. When I went out, I found that the door on the left was locked at 19 level: Grand finale:
A common ending: don't take the blade of water first, go directly to the queen, and fight with the queen, and the queen will die! .
B happy ending: take the blade of water first, and then find the queen. The queen fought side by side with the prince and killed the dahaka black minotaur! Finally, I won, beautiful woman! Come on! !
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