Fortune Telling Collection - Comprehensive fortune-telling - How to play Shaanxi Mahjong?
How to play Shaanxi Mahjong?
Let me explain the rules of Shaanxi Mahjong first:
Noun interpretation
Touch cards: When you have two identical cards in your hand. If others have Hu cards, Hu cards take precedence.
Bar card: hide bar, release bar and open bar.
Release Hu: Shaanxi mahjong can be released. If the last card you need is played by someone else, it becomes the release of Hu.
Bomb: commonly known as bomb, it combines all the cards in your hand into a winning card format and catches the last card you need.
Cut off Hu: when playing a card, many people want Hu, in counterclockwise order, only the nearest person is Hu, and the others are not Hu.
Leaking Hu: When player A calls Hu, the next player B plays a card that player A can Hu, but player A lets it go.
Discard the Hu card, and then when playing the same card against family C or family D, player A can't Hu that card. Unless player A plays cards, the meaning of playing cards is to touch cards, get cards, pry cards and shape cards. When there is a moving card, the rule that you cannot play that card is lifted. The leak is only for 1 card, not for all cards that have been listened to at one time.
Huang Zhuang: Nobody has a Hu card.
Grab the bar: if someone touches the same bar card after touching it, it's called grab the bar just when someone wants Hu cards.
Gun: Shaanxi term, before the dealer plays the card, each player can choose to shoot. After the end of this set, the winning and losing scores should be multiplied accordingly. The number of cannons can be four at most and zero at least. By default, the value order of the last shot is only the nearest person, and the others are not.
computation rule
Pinghu: 1/ self-touching 2
Go ahead:+1 (Hu players play)
Dark bar: +2 (Hu card hand play)
Cannon: 1-4 each set can be hit. After the Hu card is played, the guns of the Hu card player and the loser add up.
The specific algorithm is as follows:
1. Winner's score: (own gun number+loser's gun number) *X* bottom score.
2. Winner (self-touch) score: (own gun number *3+ loser's gun number) *X* bottom score.
3. Loser points: (own guns+winner's guns) *X* base points.
PS: where x is the coefficient value of different types of Hu cards, Hu Fang X= 1, and self-touching X=2.
The algorithm of bar:
Dark bar: The winner immediately charges other players twice the base points. The loser loses twice as much as the lowest score.
Release the shot: the winner immediately collects 2 times the bottom score of the lead shot.
Let's go: the winner immediately charges other players 1 double the bottom score.
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