Fortune Telling Collection - Comprehensive fortune-telling - Dnfnb version of Wu Shen's second perceptual skills
Dnfnb version of Wu Shen's second perceptual skills
Select skills to increase points and combine your three main viewing options:
1. Personal habits: for example, I am not used to flying dragons, I don't like eagle steps, I don't like whistling, and I broke a chain. If you are used to the drawing mode, even if the skill goes against the sky, it is rarely used with estimation.
2. Your own equipment level and technical level: If you don't reach the equipment and technical level of racing level, don't follow the example of various racing gods.
3. The map you usually brush: If you only use Wu Shen to move bricks, why do you need to learn skills such as breaking your neck and feeling twice? It's so pleasant to roll the keyboard all the way with diamond-encrusted whirlwind legs.
Add some controversial points:
1. Neck-broken squat, please don't hesitate+1. Later, the map will become more and more difficult, and you will gradually discover the power of two skills.
2. Muscle softening, at least+1, recommended +3. Wu Shen's magic power. After gradually using+1+2, there will even be underutilization. Softening muscles is not just a set of skills. A small skill can be softened before any big action. 20% damage is not included.
3. Be proficient in gloves, even the Armour Party, and fill them up. Maybe you will gradually become a glove party. Don't order the armor that has been loyal to you for thousands of years.
4. Physical crit, full qp physical crit. After the enchantment badge is determined, the difference less than 100 after adding other skills.
If you add some.
& gt& gt& gt& gt& gt general skills
Bouncing: Lv 1 crouching: Lv 1 basic proficiency: Lv 1 physical crit: Lv 10
& gt& gt& gt& gt& gt personality skills
Strength-strength: Lv33 strength-physical strength: Lv33 strength-moving speed: Lv8 strength-hit: Lv20 strength-avoidance: Lv 10 strength -HP recovery: Lv 12 strength-physical crit rate: Lv8 strength-attribute strength: Lv 13.
& gt& gt& gt& gt& gt general skills
Back throw: Lv 1 thought wave: Lv 1 crouching: Lv 1 uppercut: Lv 1 forward kick: Lv 1 down kick: Lv5 eagle step: Lv 1 whirlwind leg: LV/kloc. 3 1 inability to perceive: Lv 19 muscle softening: Lv5 inch fist: Lv26 liter dragon fist: Lv 16 lightning dance: Lv23 endless kick: Lv2 1 glove mastery: Lv 1 Wu Shen step: Lv/kloc-.
& gt& gt& gt& gt& gt characteristic skills
Strengthening-Tieshan Depend: Lv 1 Strengthening-Inch Boxing: Lv5 Strengthening-Dance of Lightning: Lv5 Strengthening-Dragon Head Raise Boxing: Lv 1 Strengthening-Fan Ying Serial Kicking: Lv5.
There should be no suspense about lightning, softening, inch fist, shadow, strong fist, weakness, Wu Shen step, broken fist and SHEN WOO's full efforts. Here are some controversial techniques. First of all, I added the idea that the skills are basically full, and the Dragon Boxing should be added to 10 first, and TP should learn more. Still want to break bones in the air. Most importantly, broken bones are a strong control field of Sanda.
Tieshan Lean is also one of the best tricks of Sanda. This version of the attack power is strengthened, and the closer to the monster, the more serious the damage.
Armor, this skill is extreme, either 1 point or full of armor, not to mention how valuable it is to Sanda!
Smooth muscle, you still have to learn enough. This version of the soft connection skill will increase the damage to 120%, and the racing skill will not be explained.
Second sense skills, passivity and initiative are not explained at all, are they? The reason why Hu Xiao Shenquan and Wu Sheng were broken is that Hanbok strengthened the damage of these skills. At present, these two skills are not very harmful, but they are still full for the future!
Promotion to dragon bully is perhaps the most controversial skill in Wu Shen. Maybe many people choose to give up playing Wu Shen. Everyone knows that the hit of dragon bully is really a headache, even if it hits, it depends on whether the monster is too small or too small. Even if the first punch hits the back 10, it is basically impossible to connect, but I personally think this skill is still necessary. First of all, the huge damage of dragon bully NB version has increased by nearly 100%, making it easier to fight monsters. Can't say that the skill is not good, it is difficult. Give it up. After all, the injury is objective. So sometimes, if you are in a hurry or don't grasp the rhythm, you may miss the air. Do you want to give up inch boxing? I suggest that the martial arts make up the dragon.
My advice is that skills are absolutely enough. After all, the 1 perfect dragon fist that saves 1600 points only needs to be added to 10, and the remaining 6 levels will be added when the level is almost full.
TP skills, lightning, inch boxing and full shadow should not be too controversial. It is still worth learning below 1 underground. The remaining three points can only be learned from Tieshan, and there is 1 point. I don't know how to allocate it first!
QP skills, strength, explosiveness, physical hit attributes, enhancement priority, full speed and avoidance rate, and HP recovery will do. What may be controversial is independence. ...
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