Fortune Telling Collection - Comprehensive fortune-telling - Is it possible for the release of Black Myth: Wukong to break the deadlock of domestic games?

Is it possible for the release of Black Myth: Wukong to break the deadlock of domestic games?

Probably, because the story setting, screen production and various technologies and engines used in the game are impeccable. In particular, the various elements contained in the game are not achieved in the game works listed in the domestic market at present.

Look at the plot first. Traditional domestic games mainly focus on martial arts, telling stories of rivers and lakes, and are deeply loved by martial arts, ancient customs and fantasy lovers. However, these topics are not as widely known as The Journey to the West. The Journey to the West, as the number one fairy tale in China, has long been deeply rooted in people's hearts, including the story of the Monkey King's disturbance in Heaven, exorcism and various images of ghosts and gods. "Black Myth: Wukong" tells a story with this IP as the core of the game, and it is more likely to tell a touching story.

Moreover, this game contains very China elements, and it is also made with a lot of Chinese background and mixed with China folk stories. Judging from the current propaganda film, the plot elements of Black Myth: Wukong really include not only the single character the Monkey King, but also China elements such as White Dragon, Monster, Mountain God, Buddha, etc. Among them, the lines of "Wong Tai Sin" are particularly interesting, which fully shows the unruly and self-centered nature of the demon. It can be seen that the world that Black Myth: Wukong wants to build is a three-dimensional world with distinctive characters. If the final product can arrange these characters with independent personalities and stories, then this game is indeed a breakthrough in the plot of domestic games.

Based on these mythical elements and elaborate scripts, it is rare to systematically create a westward journey world for players. This is actually one of the reasons for the high voice at present. Everyone is tired of foreign cowboys, cities and science fiction games. It should be said that the black myth: Wukong has the possibility of achieving a story breakthrough. But a game will be interesting in the end. Black Myth: Wukong, as the first top 3A work that may be listed in China, is superior in technical development at present.

First of all, black myth: Wukong adopts the latest UE5 engine of Epic and DLSS technology of NVIDIA respectively. Among them, Nanite technology of UE5 can ensure the image quality, which is also the same technical tool produced by 3A masterpieces abroad at present.

Secondly, UE5 engine itself adopts Nanite virtual micro polygon geometry technology. In games, game scenes are mostly composed of 3D models and maps, among which 3D models are composed of small polygon images. These small polygons are the smallest material units used by game modelers in modeling. Like some Hollywood special effects movies we have seen, the number of polygons in a picture can reach hundreds of millions, so that a realistic scene can be constructed.

I look forward to "Black Myth: Wukong" opening a new chapter in the domestic game market.