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Warcraft mage hit calculation

All legal systems are the same, talent+team buff+ equipment = 17% 3% talent is not displayed in the panel, so the panel display 14% is enough. 14% requires 177 hit level, 12.7 hit level = 1% hit. You can increase the hit level by 3% 12.7X3=38, and in the case of shadow, 177-38= 139. Therefore, if the team has dark grazing or balanced morality, the hit level of 139 is enough, while the German racial talent is 1%, and then the hit level of 12.7= 126.3 is deducted. Instead of 153.