Fortune Telling Collection - Comprehensive fortune-telling - What's the use of weapon proficiency?
What's the use of weapon proficiency?
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First, the basic knowledge, each weapon skill
A) The miss probability is reduced by 0.04%;
B) The crit probability increases by 0.04%;
C) Target blocking probability is reduced by 0.04%;
D) The target parry probability is reduced by 0.04%;
E) The target evasion probability is reduced by 0.04%.
2. Deflection a) Deflection attack can neither crit nor occupy crit, but it can "crowd out" crit in some cases.
B) Deflection probability = (target defense skill-your weapon skill -5)x 3%+ 10%.
C) Damage reduction of oblique attack = (target defense skill-your weapon skill -5)x 3%
In Formula B, the upper limit of weapon skill is 300, that is to say, when a player at level 60 faces the default boss of 63, the deflection probability is always 40%, and the deflection damage reduction is 30% (causing 70% damage to an ordinary attack). Increasing weapon skills can only reduce deflection and reduce damage.
It was also pointed out that the defense skill of boss was rated as 63 by cap when calculating the deflection probability, but the actual skill may be greater than 3 15. I think this can be judged by whether there is damage reduction after weapon skill 3 10. If there is no injury reduction, it proves that the boss's defense skill is really 3 15.
According to Formula C, each weapon skill increases oblique strike damage by 3%. When the weapon skill reaches 3 10, there will be no skew damage reduction. That is to say, there is no difference between oblique cut characters and ordinary flat cut characters, but they still can't crit. Before the appearance of boss above level 63, it is meaningless to have more than 3 10 weapon skills.
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The above excerpt is from an elite post in the Warrior Area of nga Forum.
The first part, you can directly convert the influence of weapon skills on yourself.
The second part, in short, the current version of boss is a 63-level elite. In the process of pve, your attack on boss will always have a deflection rate of 40%. Weapon skills can not reduce the deflection rate, but can reduce the dps loss caused by deflection. Of course, more than 365,438+00 weapon skills are unnecessary for this.
In fact, the sword and hammer specialization in human race talent is born with five more sword and hammer weapon skills, while the orcs have five more axe weapon skills.
For high-end dps fighters (high-end is due to more critical strikes, AP and weapon dps bottlenecks in the early and middle period), under the same equipment and operation level, human sword hammers (especially swords, because the attack of hammer weapons is more biased towards the lower limit of weapons, which has not been confirmed) and orc axe hammers will have amazing performances due to their natural specialization in weapon skills.
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