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Three Kingdoms Ghost Killing Mode

The ghost-catching mode of Three Kingdoms Kill is one of the game modes launched by the card game Three Kingdoms Kill. Up to now, it has been changed several times, until 20 18 65438+ 10/,and only the online ghost-catching mode and the mobile phone ghost-catching mode of the three countries are retained.

Ghost-catching mode, also known as exorcism mode, is generally a restricted mode, which is only open during specific festivals or activities. As of 2065438+0865438+1 October1,the common ghost-catching modes mainly include the Three Kingdoms Kill Online and the Mobile Phone Three Kingdoms Kill version, and there are still many differences between the two versions.

On the whole, the ghost-catching mode is similar to the Hulao Pass mode and the Three Kingdoms Killing Year Beast Online. The difference is that God Lyu3 bu4 becomes a computer program, and there are 3 or 4 levels on the computer (depending on the game mode), and the Boss with the same difficulty randomly appears at the same level. Ghost (BOSS) card operation is not as intelligent as Nian beast. Ghosts try to avoid card stacking by default. Even if you use Fire Attack, you won't be hurt by card stacking.

Game features of Three Kingdoms Killing;

As an original board game, The Three Kingdoms Kill is different from other board games in its identity (power and camp) system.

There are four identities in the field of identity: master, anti-thief, loyal minister and spy. The task of the master and loyal subjects is to destroy anti-thieves and spies; The thief's task is to overthrow his master. Moles must first get rid of other roles (including other spies) except the master, and finally single out the master. At the beginning of the game, each player randomly draws an ID card, and the player who draws the master must show his ID card. Other people's ID cards can't be seen by other players.

There are four major forces on the battlefield in China: Wei, Shu, Wu, Qun and a special identity: careerist. The task of the four major forces is to eliminate all the roles and careerists of other forces; Careerists are similar to traitors in the identity field, that is, others (including other careerists) must be eliminated, but there is no order requirement.