Fortune Telling Collection - Comprehensive fortune-telling - In the glory of the king's S 16 season, Zhuge Liang returned to the assassin mage strongly and taught Zhuge Liang the wild raiders in great detail!
In the glory of the king's S 16 season, Zhuge Liang returned to the assassin mage strongly and taught Zhuge Liang the wild raiders in great detail!
In the past two seasons, the passers-by bureau can be said to be in power. The more fragile the hero, the more space there is for the assassin mage.
However, Shangguan Waner lived in the forbidden place all the year round, and the outbreak after Sima Yi's weakness was not as good as before, and there were obvious defects in Mai Shiranui's early line clearing.
Therefore, after several enhancements, Zhuge Liang has gradually become the backbone of the current version of the assassin mage, which can be said to shine in the middle and senior ranking and peak competition.
Today, I will tell you about Zhuge Liang's inscription, skills, skills and playing ideas in the S 16 season.
First, Zhuge Liang's skill analysis
(1) passive skills: the moment of planning
Zhuge Liang's first skill has a layer of mark every time he hits a ball, and his second skill has a layer of mark at the beginning and end of every hit, and he is passively brushed with five layers.
Detail ①: consumption before line
When the ball hits the same target continuously within 1 sec, it will only cause 20% damage to the second ball.
In the early stage, after passively playing the reverse line, move forward to let a passive ball hit the opponent, then pull back for one second and then press forward with two skills, so that playing two balls actually has 200% damage.
Detail 2: Pay more attention to the number of marks on your body.
There are three arrows around Zhuge Liang, indicating that there are three layers of marks.
Then the next skill hits two balls, or the second skill can be brushed passively directly by the opponent. Paying more attention to the number of marks on your body can make you more handy in actual combat.
(2) One skill: direct attack.
Zhuge Liang fired three balls in the specified direction, mainly because a skill track flew slowly, which was used to clear the line and unlock the passive.
A skill can be combined with flash. When the second and third skills are on the CD, you can try to use flash when you need to harvest residual blood.
(3) Two skills: time travel
Zhuge Liang's displacement skills can be stored up to three, and hitting the enemy continuously within five seconds will reduce the movement speed by 90% for three seconds.
(4) Three skills: gas bomb
In a version update of S 14 season, Zhuge Liang added a new trick: marking the target that was killed before the gas bomb exploded, and returning to the setting of 80% cooling time.
This adjustment greatly improved Zhuge Liang's fault tolerance rate. Even if the residual blood hero is killed by a teammate, he can use the big move again in a short time.
Many small partners are often banned after the big bid. Generally speaking, this problem is divided into two situations:
(1) The bloody hero in front of the enemy tank.
After the big move, use two skills or flash to move horizontally, and adjust the trajectory of the big move to the left or right.
(2) The enemy tanks are in front of Zhuge Liang.
In this case, you can directly use two skills+flash to move forward, cross the blocking hero and hit the residual blood hero in the rear.
Second, Zhuge Liang recommended the inscription.
(1) Shipping suggestion
Pre-assembly: resistance shoes
Little bloodsucking book
The staff of echo
Small mask, then upgrade the big bloodsucking book, and then make up the moon.
The subsequent loading capacity is adjusted according to the field situation. If there is a downwind or the opposing lineup is fragile, the small mask will be upgraded to a pain mask, otherwise it will be upgraded to a virtual staff.
(2) Inscription recommendation
Nightmare
10, mind's eye
10, hunting
10
First of all, there is no dispute about the inscription of nightmare and mind, and the blue inscription can be adjusted according to its own playing habits.
Zhuge Liang is a melee mage, and the speed of movement is very important, so personally, it is not recommended to take 10 directly.
Lan Ming 10 hunting, 10 harmony, 5 hunting +5 greed can be. Because the current version has a fast pace in the early stage, it is suggested that you take 10 directly to ensure the support speed of S 16 season.
Third, Zhuge Liang's practical skills.
(1) Zhao Lian Skills
Zhuge Liang's basic gameplay is to passively fight with the help of small soldiers, wild monsters or tyrants, reduce the blood line with the passive cooperation of one or two skills, and then harvest with big moves.
What we need to practice more is to flash the bright moon in the process of continuous recruitment, which is also the biggest gap between the master Zhuge Liang and the novice.
① Long-distance single kill and continuous attack: flash 2+
Operation sequence: flash one step and then two skills pass through the opponent, then one skill sticks to the face and just brushes out the passive hanging trick, and the second skill is used to adjust the trajectory to complete the harvest.
This is Zhuge Liang's most practical series of tricks. As long as you don't make mistakes, you can kill any blood crust. Suitable for single killing in the middle, and chasing the back in the later team battle.
②2 1 (blink) +3 bright moon
This set of continuous strokes is suitable for Zhuge Liang to use passively. After entering the arena, you don't have to force two skills to hit your opponent.
2 skill entry+1 skill to deal with damage, hanging big moves+golden body to avoid damage, and passive two goals+big moves in the later stage can steadily collect 70% of the crispy skin.
During the bright moon, it will not affect passive and generous injuries, and it can also deceive and avoid many enemy skills in team battles. It is a very suitable equipment for Zhuge Liang.
(2) Open game thinking
Enter the ranking loading interface, first look at the enemy's single+auxiliary first-level line grabbing ability.
If the enemy's first-class line grab is very strong, such as mage Miladi, Ying Zheng, Sean, Zhou Yu or assistant Guiguzi, order a skill when you go out.
In this case, you can't grab the first level line, and your blood volume is easily pressed very low. So, honestly brush off the passivity of two skills, and clear the line to help see your own magic bear.
If the enemy's ability to grab the line at the first level is not strong, such as Xiao Qiao, da ji, Mo Xie and Mozi, you can directly point out the second skill when going out at the first level.
There are just three skills at the intersection of lines of war, such as grass on the right. Try to walk on the line of male soldiers. Brush out passive, then you can only run around.
Clear the line first and then go directly to the magic bear across the street. As long as you get it, you can guarantee to reach level 4 faster than the opposite mage.
(3) Zhuge Liang's thought of mid-term support
Zhuge Liang's support is mainly divided into two parts:
(1) Ambush the enemy mage.
After the support of the enemy mage, he will definitely go back to the middle road to clear the line, so in actual combat, he must pay more attention to the position of the enemy mage through the small map.
For example, the enemy mage appears on the road, and then the middle soldiers gather immediately, so you can ambush him in the grass at the lower position.
(2) Give more support to superior feeder roads.
Zhuge Liang's position is to harvest heroes. After clearing the line in the early and middle period, he dragged the screen to check the blood volume of two roads, giving priority to the road with low enemy blood volume.
If there is a tyrant/mage on the way to support, you can stack several layers of marks with one skill. For example, you can stack three layers of marks with the tyrant skill first.
Then you can play two skills with one skill, or you can play two skills passively directly through your opponent.
In short, before the vagrant battle, we must stack as many layers of passive markers as possible, even if there is only 1 layer, Zhuge Liang's requirements in the battle can be relaxed.
(4) the idea of group warfare
(1) When there is a flash+golden body, try to kill the enemy brittle first.
Find a monster or a soldier to brush out the passivity and look for opportunities from the side. As long as it is found that there is no protection around the enemy's back row, it will flash 2+ 13 gold body into the back row directly.
(2) Give priority to the second teammate to set fire to the target without flashing or in a bad position.
If there is no flash, or the opponent's station is too dense, this situation suggests that teammates should turn to the target of fire.
Poke with a skill blade first, as long as you reach the cutting line, make a decisive move and brush it up to catch up with the opposite back row.
Conclusion:
Playing Zhuge Liang well requires a lot of actual combat accumulation, especially the flash of opportunity and the decisiveness of two skills.
Zhuge Liang's support speed is fast, and the downwind suppression is strong. It is very easy to give full play to the advantages in the middle and early stages. He is a mage who caters to the rhythm of S 16 season edition!
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