Fortune Telling Collection - Comprehensive fortune-telling - 2047 game pure white card threat matrix card set collocation

2047 game pure white card threat matrix card set collocation

2047 game pure white card threat matrix card package collocation, the cost of a card package in the game is different, so if you haven't chosen a suitable card package, then the best way is to find a cheap card package to play with first, and the following small series will share it with you ~

2047 game pure white card threat matrix card set collocation

Dangdang! 24 cards are all white!

(medium difficulty)

Deck introduction

In 2047, rarity was the probability that a card appeared in the card bag, and there was no rule between rarity and strength.

But the matrix has the top quality of white cards in the whole game since ancient times, from ancient white moments to white purple moments and white orange moments.

And this deck of cards is called "white threatening moment". Threat is a new keyword in the expansion package of the joint sports meeting. After the end of each other's turn, if your threatening creature occupies the stronghold of the other creature and your biological strength is greater than or equal to that of the other, the other creature will push out the stronghold.

Let's explain this deck here!

Basic game:

This deck is always divided into two steps: giving way and grabbing cards.

Giving up is to give your opponent a stronghold, and grabbing is to take back the stronghold occupied by your opponent.

Because some intimidating creatures will have supermodel benefits after triggering intimidation. This led to intimidation and defensive counterattack. Getting the points back has become the most important part of the whole set of cards.

Single card analysis:

Sharks and millipedes: two formidable creatures. According to the intimidation rules, they will get huge benefits after forcibly kicking the enemy out of the stronghold, which is the core of the whole set of cards.

Island Three-piece Set: Newcomers who have seen the island moments sold in the store must know these three cards: kayak, huge waves and hurricane. These three cards constitute an island system with first-class single card quality. I use these three cards as accessories to improve the stability of the deck.

Cloud synchronization, magnet, raft: the classic displacement mode of the matrix, mainly used to move black sharks and millipedes to the next stronghold occupied by opponents, triggering intimidation again.

Format, mechanical flying fist: a solid solution that can be used to deal with any situation. Among them, formatting is the most powerful solution of matrix.

Full-time hacker: Big Brother Matrix (though it will gradually get smaller) is used for attacks. Invasion can not only reduce the opponent's strength, find the target for intimidating creatures, but also be used to "break the shield" (use small spells to invalidate the shield, then use big spells).

Slow defense: the end of the deck, giving the opponent a final blow at the end of the game.

Advantages and disadvantages:

Dominant game: time deck, the most matrix civil war

Inferior game: a deck that can repair creatures such as spy status. The deck where lazy bees and other forces broke out.

Balance game: lighthouse equipment (but be calm and play slowly)