Fortune Telling Collection - Comprehensive fortune-telling - Full identity introduction of blood-stained bell tower

Full identity introduction of blood-stained bell tower

The role and identity of the blood-stained bell tower are introduced as follows:

1 storyteller (equivalent to host and referee) and 5~20 players. Each player will be assigned a unique identity, and all identities are divided into four types:

1. Ordinary townspeople: They belong to the good people camp, and their skills are generally helpful to good people.

2. Outsiders: They belong to a good camp, but their skills often have a negative impact.

3. minions: they belong to the bad guys camp, and their skills are generally beneficial to the bad guys.

4. Demon: It belongs to the camp of the bad guys and can kill people every night. It is the goal that good people collectively pursue.

Ordinary citizens

1. Washerwoman: At the beginning of the game, the storyteller will mention a specific citizen identity to you and tell you two players, one of whom is this identity.

2. Librarian Librarian: At the beginning of the game, the storyteller will mention a specific outsider identity to you and inform you of two players, one of whom is this identity. If there are no outsiders in our game, the storyteller will tell you.

3. Investigator: At the beginning of the game, the storyteller will mention a specific chess identity to you and tell you two players, one of whom is this identity.

Chef: At the beginning of the game, the storyteller will tell you how many pairs of bad guys are adjacent.

Note: According to my personal understanding, the skills of the above four people are prior to the first night, and I won't get the wrong information because of poisoning, but I can't find the priority order online. Please point out if there are any mistakes.

5.Empath Empathy: Every night, the storyteller will tell you how many of the two surviving players next to you are bad guys.

6. Fortune teller Fortune teller: Every night you choose two players, and the storyteller will tell you whether there are demons among them. Special note: at the beginning of the game, a random player will be regarded as a demon by your skills until the end of the game, but you don't know who it is.

7. Organizer Organizer: Every night, the storyteller will tell you the specific identity of the player who was executed during the day.

8. Monk Monk: Every night except the first night, you choose another player who won't be killed by the devil tonight.

9. Crow Guardian: If you die at night, the storyteller will ask you to choose a character and then tell you the specific identity of the character.

10. Virgo: When you are nominated for the first time, if the nominee is an ordinary townsman, he will be executed immediately.

1 1. Black Slayer: Only once per game. At any time during the day, you can publicly designate a player: if he is a demon, he will die.

Note: Any player can call himself a killer or designate a killer, and the storyteller will also announce that the designated person has not been killed. Only the real killer can kill the devil.

12. Soldier: You won't be killed by the devil.

13. Mayor: If only three players survive one day and no player is executed, then your camp will win the game.

Alien species

1. butler: every night, you choose another player. If he doesn't vote the next day, neither can you.

2. Drunk drunkard: A player who is actually an alcoholic will be told by the storyteller that he is a specific ordinary townsman. The drunkard thinks he is, but he is not.

Note: I searched Wikipedia, and according to my understanding of the text on Wikipedia, alcoholics can launch the skill of false identity. When obtaining information through skills, it is random and chaotic (high probability of error and low probability of correctness). However, if an alcoholic thinks he is a killer, a monk or something, it just means that nothing happened after starting the skill (skill failure).

3. Hermit: You may be regarded by the player's skills as belonging to the specific identity of the bad guys, even if you are dead.

4. Saint: If you are executed, your camp will fail.

claw

1. Poisoner: Every night, choose a player. It will be poisoned tonight and tomorrow during the day.

Note: Poisoning is similar to drunkenness? Drunk? After poisoning, the player is equivalent to a temporary drunkard, getting information will be confused and the starting skills will be invalid.

Spy spy: You can watch it every night? Magic book? . You may be regarded by the player's skills as belonging to a specific identity of a good person, even if you are dead.

Attention:? Magic book? The website records the true identity and status of each player, including whether he is drunk, poisoned, killed tonight, protected tonight and so on.

3. Scarlet Female Open Female: When a demon dies, if there are no fewer than 5 players on the field, you become a new demon.

4. Baron Baron: If you want to issue this ID card before the game starts, the storyteller must replace two ordinary citizen cards with wild cards, and then issue ID cards to the players.

devil

1. Imp imp: You can appoint a player and kill him every night except the first night. If you commit suicide, a random minion will become a new demon. At the beginning of the game, you learn three nonexistent identities and who your minions are. Slaves will also know that you are a demon at the beginning of the game.