Fortune Telling Collection - Comprehensive fortune-telling - Brief introduction of all kinds of cards in Three Kingdoms Killing.
Brief introduction of all kinds of cards in Three Kingdoms Killing.
The ID card is used to confirm the identity played by the player in the game. * * * ID card type 12 (classified by mode): master, loyal minister, anti-thief, traitor (identity), careerist (national war), pioneer, backbone, general (Hulao Pass, etc. ), first hand and second hand (1V6544).
Physical strength card
The physical strength card represents the player's current physical strength with the number of Yin and Yang fish or Taiji Yin and Yang fish (national war). Physical strength cards are divided into 2-5 physical strength values (if there is a special physical strength value exceeding 5, the online version is represented by Yin and Yang fish ×n, and offline cards are generally superimposed). Players need to choose the corresponding physical strength card according to the current physical strength limit of the military commander.
Kit card
Kit cards represent various "tricks" that can be used, and each kit will be marked with the word kit. Tips are divided into two categories, and those marked with hourglass are called "delayed tips". To use the delayed trick card, you only need to put it in the judgment area of the target character, and it will not be settled immediately, but will be completed in the next round of judgment stage of the target character.
A character with a delayed stunt card in the judgment area cannot be selected as the target of a delayed stunt card with the same name again. Other tips are "non-delayed tips".
Equipment card
Equipment cards need to be placed in the equipment area, and they will always be placed in the area after use (instead of entering the discard pile after settlement like basic cards or trick cards). The effect of the equipment card is continuous, that is, once it is used, it will always be effective. If you want to change equipment, you must move the equipment in the same equipment column to the discard pile, and then put on new equipment.
Basic card
1, kill
Killing is divided into ordinary killing and attribute killing. Fire killing and thunder killing are attribute killing. The names of these three cards are kill.
Step 2 flash
Flash is generally only used or played outside the turn. Flash can be used to deal with killing; When the response packet is sent out uniformly, you can flash. Skills for military commanders, such as Cao Cao's "escort", can be used or flashed.
3. Peaches
If a character's remaining physical strength is 2 points, it will be damaged by 3 points of lightning at this time. At this time, the character is in a state of dying, and the character or anyone else needs to use a total of two peaches to save it (2-3+2= 1).
In the stage of playing cards, if the player does not lose physical strength, he can not use peaches.
4. wine
Characters who are not in a near-death state use alcohol by default, and increase the damage value by using alcohol;
By default, a dying character uses alcohol to recover his strength.
Extended data
As an original desktop game, Three Kingdoms Kill is different from other desktop games in that its main feature is the identity (power and camp) system.
There are four identities in the field of identity: master, anti-thief, loyal minister and traitor. The task of the master and loyal subjects is to destroy anti-thieves and spies; The thief's task is to overthrow his master.
Moles must first get rid of other roles (including other spies) except the master, and finally single out the master. At the beginning of the game, each player randomly draws an ID card, and the player who draws the master must show his ID card. Other people's ID cards can't be seen by other players.
There are four major forces on the battlefield in China: Wei, Shu, Wu, Qun and a special identity: careerist. The task of the four major forces is to eliminate all the roles and careerists of other forces; Careerists are similar to traitors in the identity field, that is, others (including other careerists) must be eliminated, but there is no order requirement.
1V 1, the commander-in-chief and the three armies are fighting each other, while Happy Pair and V4V4 divide the players into two groups (two camps).
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