Fortune Telling Collection - Comprehensive fortune-telling - Poker game
Poker game
Three people: pull the box, that is, several people can deal cards to everyone equally first, but they can't watch their cards turn over. Starting with the dealer, one person plays a card, then the next person does the same, and so on; Until the two cards are the same, the player can take away two cards with the same number, and two cards with the same number can also be taken away. When only one person has one hand, it is the winner.
Fight the landlord, authentic three-person tour:
1 game flow:
trade
There are 54 cards in a deck, one person 17 cards, and the remaining 3 cards are used as cards. Players can't look at the cards until the landlord is determined. After determining the landlord, show the cards and distribute them to the landlord.
Three-person Landlord Game Scene (3 pieces)
The first player to bid
Turn over a landlord card, and whoever gets the landlord card is the landlord. The players who bid for the first round on the chess platform are selected by the system.
offer a price
Bidding takes turns in the order of playing cards, and each person can only bid once. You can dial "1", "2", "3" and "No Phone" when bidding. Post-bidders can only bid higher than or not higher than the previous player. After bidding, the player with the highest score is the landlord; If a player shouts "3 points", the bidding will end immediately, and the player is the landlord; If you don't bid, re-trade and re-bid.
double;twofold
After bidding, players can choose to "double" or "not double". After doubling, the player's winning or losing settlement score doubles, and there is no rate change without doubling.
play a card
Give the landlord three cards for everyone to see. The landlord plays cards first, and then plays cards counterclockwise. When it's the user's turn to call, the user can choose not to play or play a card bigger than the last player. When a player finishes playing cards, the game is over.
Comparison of card types
Rocket: Double King (King and Xiao Wang), the biggest brand.
Bomb: four cards of the same value (such as four sevens).
Single card: single card (such as five hearts).
Match: two cards of the same value (such as clubs 4+ diamonds 4).
Three cards: three cards of the same value (such as three jacks).
Three belts and one belt: three cards of the same value+single card or double card. For example: 333+6 or 444+99.
Single game: five or more cards in a row (such as 45678 or 789 10JQK). Not including 2 o'clock and double king.
Double Shun: Three or more pairs of cards in a row (such as 334455, 77 88 99 10 10 JJ). Not including 2 o'clock and double king.
Ss: Two or more consecutive three cards (such as 333444, 555 666 777 888). Not including 2 o'clock and double king.
Winged aircraft: Ss+ the same number of single cards (or the same number of cards).
Such as: 444555+79 or 333444555+7799JJ.
Four belts and two: four cards and two hands (note: four belts and two are not bombs).
Such as: 5555+3+8 or 4444+55+77.
Card size
Rockets are the biggest and can play any other cards.
Bombs are smaller than rockets and bigger than other cards. When it's all bombs, the score and the card ratio.
Except rockets and bombs, other cards must have the same card type and the same total number of cards in order to compare their sizes. The score ratio of the same card type according to the card.
The order is Wang > Xiao Wang >; 2>A>K>Q>J>10 > 9>8>7>6>5>4>3, regardless of color.
Straight cards are compared according to the score of the biggest card.
Aircraft with wings, four belts and two belts are compared according to three straight parts and four parts, and the card with them does not affect the size.
1. Minimum score: the lowest score of the bid.
2. Double every bomb or rocket.
3. The landlord wins: the landlord's score is 2× bottom score × multiple. The remaining users each get:-minimum score × multiple.
4. Landlord's defeat: Landlord's score -2× bottom score × multiple. The remaining users each get: basic score × multiple.
5. The landlord played all the cards, but failed to play the other two cards: score × 2.
6. The other two companies finished playing cards first, and the landlord only played one hand: the score was × 2.
7. Deduction for escape: basic score × multiple × number of bullets ×3.
8. Run away before anyone bids: 6 points will be deducted.
The winning users share the points deducted by all failed users equally. The number of teams in each game is subject to the final situation, and the subsystem deducted by users who escape halfway is recovered.
Win or lose judgment
Either of them ends the game after playing cards. If the landlord plays first, the landlord wins, otherwise the other two win.
The scoring method is not mentioned. I'm tired of playing so much. Please ask me again if you want to know. )
Finally, I would like to introduce some personal experiences to you:
1. Counting cards involves an intellectual problem and a habit problem. Some people cannot improve without the habit of counting cards. As long as they have this habit, they can improve in this respect, starting with breaking cards and extending them from big to small one by one.
2. Guess cards, that is, guess the cards in the opponent's hand from the cards that have already appeared. This depends on what cards the opponent has played, such as what cards the opponent has played and what these cards are, so as to guess what cards the opponent may have! What was published above 10 in the leaflet? Guess what the other side has. If the other party hesitates whether to give 2 and Xiao Wang, you can guess that the other party is a double 2 or doesn't want to be king.
3, block the card, first look at your position, if you are idle, first look at whether you play the main force or block, if you are the main force, you have to give the gun to your allies, if it is blocked, you have to give it as much as possible, let the allies save their strength and push out the possible big cards in the dealer's hands!
4, gambling cards, note that the above is banned, here is gambling, but also calculate the probability on the card, with the greatest possible probability to decide whether your card is blown up by the other party, and may be blown up.
5, anti-card, as far as possible to prevent the opponent's big card, but also pay attention to prevent the opponent's possible bomb.
6. Passing cards is very important for snipers who are idle. First, it is necessary to estimate the couplets, pairs and leaflets that allies and landlords may have, and pass the cards to allies in due course.
7. Play cards and use your own bombs reasonably. For multiple bombs, you should first be optimistic about which bombs are sacrificed as increments and which are for yourself or your allies. If you are fighting for opportunities for your allies, you must count cards to prevent being introduced to your opponents.
Others need netizens to talk about their experiences. A person's experience is inevitably limited, and most landlords rely on luck. Don't gamble too much if you are unlucky. Keep a low profile. Will you lose so badly? There is also a key thing to play cards with others, that is, to find out the habits at home and look at each other's ability, that is, to look at each other's title and winning or losing probability first. So as to guess whether the other party is a master or a rookie. Don't be impulsive and lucky when playing cards, it is easy to have illusions.
Fight landlords remember to form the habit of counting cards, think more and summarize more, I believe everyone will become a master.
I am a magician personally. You can ask me about poker magic. I won't introduce it too much here.
Professional quality, please understand, O(∩_∩)O Thank you.
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