Fortune Telling Collection - Comprehensive fortune-telling - Why does an old game 16 years ago have 20 million players?
Why does an old game 16 years ago have 20 million players?
It was written by a college student with the most basic program. The whole game is only 700K in size, but it became an instant hit in the era of lack of Internet.
At that time, most of the games were born around fantasy, and the content was full of different dimensional worlds and confrontation.
And this little game describing the life of drifting in the north is dedicated to reality.
Beijing Youth Daily published an article entitled "Civilian Games Challenge Hero Games", praising it as representing the life of games and bringing gorgeous video games back to life.
To some extent, this game has made many people who have just learned to use computers really appreciate the charm of the game.
The previous indie games were often short-lived and short-lived, so it was difficult to have much influence on future generations.
Life in Beijing is different.
It has been 16 years since the release date, and the core gameplay of this game is still imitated by countless mobile games.
Take a casual look at Baidu, and you will see countless similar works called "The Life of XX". The structure may be different, but most of the contents are similar-fighting back and chasing dreams.
Different from the past, the story of floating life in Beijing is very simple.
The hero is a North drift who came to Beijing alone. In order to repay the 5400 usury owed to the village chief, he will go back and forth to the subway station within 40 days, resell all kinds of goods, make a lot of money and then go home to get married.
The way the game is played is simply to resell items.
② Each subway station has different items, such as domestic cigarettes, inferior liquor and pirated VCD. Different TV stations have different commodity prices.
What players have to do is to buy and sell, and use the only 2000 oceans in their hands to control their capital.
(4) the price of buying and selling goods is not random. Whenever a player chooses an option, a message will pop up: When will the price of any commodity increase? The market information is all here.
(5) Of course, occasionally there will be some random events that will bring health and money losses to players, such as:
Full of irony.
In addition to buying and selling goods, there are five major facilities such as banks, hospitals, post offices, housing agencies and fortune telling, each of which plays a vital role.
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