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How to calculate the damage and hit of robot war?

Alpha 3 is basically the same as other works in this series.

1, calculated hit = (basic hit-basic avoidance) * shape correction+distance correction+command correction.

Basic hit = [(attacker hit /2)+ 140]* attacker's comprehensive terrain correction+attacker's weapon name correction+attacker's special skills correction.

Basic avoidance = [(defensive avoidance /2)+ defensive body mobility] * defensive comprehensive terrain correction+defensive special skills correction.

Distance correction =(5- distance between offensive and defensive sides) *3

Command correction = command special skill correction

2. Final hit = calculated hit+absolute correction (skill and spirit correction)

3. When the hit is less than 0%, it shows 0%, when it is greater than 100%, it shows 100%, and the defense side's evasion shows that 50% finally hits.

1, basic attack = weapon attack * (pilot attack+strength) /200* weapon terrain adaptation correction

2. Song Attack = Song Attack * (Song Soul Master+Physical Strength /200)* Song Terrain Adaptation Correction

3. Basic defense = defensive armor * (pilot defense+strength) /200

4. Body shape correction (%)= 100+ body shape difference *10 (SS = 0/s =1/m = 2/L = 3/2L = 4/3L = 5).

5. Final damage = (basic attack or Song attack-basic defense) * defensive terrain effect * body shape correction * special ability and spirit (here defensive terrain effect = terrain effect defense %+ 100%)

A free one,

Self-awareness (ct)= measurement of attacking pilots-measurement of defending pilots+correction of weapon ct+correction of special skills+correction of squad leader skills.

Enemy ct=ct (ipsilateral) /4