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Witch fortune-telling ending

What are the endings of The Witch of Blair?

In the game, players may only reach one ending of the week, but they don't want it, so what are the endings of Blair Witch? For those who don't know yet, let's take a look at the game ending analysis brought by deep space high play.

Game ending analysis

Blair witch project told the story of Ellis, a policeman with post-traumatic stress disorder, who made a terrible mistake at work. Ellis eventually exiled himself to the infamous forest in Montenegro to help find the missing children and try to forget his mistakes.

Besides bullets, he also has a reliable German shepherd, a camera and a mobile phone. He found unspeakable horror in the ghost town of Montenegro. As the protagonist Ellis walks through the forest, the Blair Witch will provide players with the opportunity to make difficult decisions, which will affect the experience of Ellis and Bill in the game. These choices lead to two possible outcomes. Here are two endings of Blair Witch.

Pat his face (pat his face, bad ending)

The ending of "take his face" requires the player to defeat the monster with the light of the camera. Most importantly, when Ellis meets a woman in Chapter 17, no matter how bad it looks, he should follow her instructions.

Break the cycle (break the cycle, happy ending)

For a happy ending, Ellis will need to save the monsters in the forest of Montenegro. This will require keeping the camera's light to a minimum and using night vision to ensure that they don't sneak in. If Ellis accidentally kills the monster, the player will need to start over to ensure that all the monsters are alive. Chapter 17, don't do what the lady asked Ellis to do. Players should complete each choice without interaction. Once she closes the door, open it again and move on.

Throughout the game, no matter how crazy Ellis is, no matter how strange the forest is, Ellis's dog will be by his side. In the endings of "Taking Face" and "Breaking the Cycle", players can see some changes in the dog's reaction.

For both possible endings, there are good dog plays and bad dog plays. In order for a good dog to end up facing or breaking the cycle, the player must be kind to the dog throughout the game, which means touching the dog, giving him snacks and keeping him away from anything that scares him. For the bad dog ending, players need to do the opposite, train the dog and don't care about its happiness.