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LOL, how to add some talent runes to the new captain?

The new captain rune recommends 9 points of red attack power, 9 points of yellow fixed armor, 3 points of blue magic power, 6 points of CD reduced fixed attack power and 3 points of purple fixed attack power. This set of runes can be said to be similar to the old version. Now the captain's e skill has become a damage skill, which makes the captain more powerful in the early stage.

In the new version, the captain's skills have increased the main Q and the assistant E, so that the captain's early burst will be higher. If you want to be stable, just take the E skill as a simple control skill, you can consider the main Q and the auxiliary W, and the early damage is also very OP.

The summoner skill of the new captain suggests to play directly online, and choose to flash and ignite. If you meet a hero with a high raven outbreak and can't walk, choose a weak flash, which is more stable.

The attack talent of the new captain is 2 1 point, and the reduction of witchcraft CDs and captain rune CDs can make the new captain stronger in the early stage. In addition, Rain is falling all suggests pointing out a double-edged sword. After all, the captain now has an injury skill, and it is easy to output kites with E skill, and the double-edged sword will have higher damage and stronger single killing ability.

The new captain has insufficient defensive talent. Specifically, he scored 9 points for general talent, because his W skill is out of control, and his E skill can improve the moving speed. The additional effect is that adding Scud to the general talent can make the captain more flexible, and those players with strong sense of mobility are very suitable for this.

In s5 season, a new captain attack talent, 2 1.9.0, was added, which is for novice reference only. This talent is suitable for players who can't walk well. If you can't walk well, it is recommended to add all the general talents to the defense talents.