Fortune Telling Collection - Comprehensive fortune-telling - In the rules of the game, werewolves kill witches.
In the rules of the game, werewolves kill witches.
The witch is definitely a strong god in the werewolf killing. Antidotes and poisons are symbols of ability, but witches may also be tired cards in the audience! So how do witches play? Below I have compiled some valuable ways to play witches, hoping to help you!
Werewolves break the rules of the game. Witch 1 Introduction to Witch:
Witch (1 person): The witch has two bottles of magic potion. A bottle is a panacea, which can save a dead man who was killed by a werewolf that night; The other bottle is poison, which can poison anyone alive. In a game, witches can only use one bottle of medicine at a time and one bottle of medicine every night. Witches can save themselves in unguarded offices, but they can't save themselves in guarded offices. Witches no longer get information about killing werewolves after using the antidote. Witches can use poison if they can't save themselves. If the person saved by the witch is on guard, the player is still dead.
Witch self-help rule
Witches have three choices to save themselves:
1. Can't save yourself
2. Only in the first round can you save yourself.
3. Be able to save yourself
Although it seems to be just a rule, it is very different from the gameplay. For example, the standard bureau prophets, witches, hunters and guards killed by werewolves are all very powerful, so the witch can't save herself, which is equivalent to greatly weakening the witch's ability and compressing the living space of the witch, thus forcing the witch to sprinkle medicine or jump identity as soon as possible.
In the face-to-face killing game, we will configure ourselves according to the ability of good people, but usually the witch can only save herself in the first round, because the face-to-face killing game should consider everyone's game experience. If we accidentally cut off the witch and poison one, then the two of us will not participate in the game almost from the beginning. So the first round of self-help is a relatively balanced rule.
If the good man is weak, such as the chessboard is a prophet, a witch, a hunter, an idiot, and a werewolf has a white wolf king, then the witch had better save herself, otherwise the good man's ability is too weak and the werewolf's winning rate is too high and unbalanced.
To sum up, whether you can save yourself and how to save yourself are mainly defined according to the balance of the chessboard and the experience of the players.
A chance to save lives
Generally speaking, no matter how you choose whether to save people at your first night, there are advantages and disadvantages. If you don't save people, you can get a knife shape for two nights (or even more), and you can leave a bottle of antidote for the prophet; If you save people, you can grab a round as soon as possible and use the antidote in time to prevent a bottle of medicine from being suffocated by a knife.
I have to mention the concept of round here. In the case that the four gods don't chase the knife and the four wolves kill each other, the wolf is one round ahead of the good man. If the witch uses the antidote, then the good man is theoretically one round ahead. Remember, no matter whether you save a good man or a werewolf, even if the werewolf cuts himself, saving one round instead of two is beneficial to the good man, and the probability of the werewolf cutting himself is usually not high, so don't hold the antidote in your hand because you are worried that the werewolf will cut himself, especially for some players who won't hide their identity.
Werewolf Kill Witch 2 1, the winning conditions of each camp
The winning conditions of the good guys camp
Find all four werewolves and kill them.
Werewolf camp winning conditions
① Edge of graph
Four villagers are all dead, or four good priests are all dead.
② Tucheng
Eight good people are dead.
2, the game process
The whole werewolf killing game will cycle in the order of "night-day-night" until a certain camp wins the final victory. Night stage: the werewolf can choose a player to kill with his eyes open, and the werewolf will kill himself with a knife; Witches can open their eyes at night to get the werewolf knife position, and they can choose to use one of antidote and poison. During the day: all players on the field will get the information of last night's death. If there are dead people, the dead people on the first night will have last words. After the last word, each contestant will speak and vote in the specified order. Those who get more votes will be out and have a chance to make a final speech. After the last sentence, they will enter the next night.
3. 12 explanation of the role rules of "former female white hunter" on the common board of the People's Bureau.
Werewolf Kill is a game that can be modified in many versions. The most common game is the 12-player board, which is mainly composed of four villagers, four gods and four ordinary werewolves.
(1) The werewolf kills the villagers.
Fourth, without special skills, you can only listen to other players to find wolves during the day.
(2) werewolves kill werewolves.
Fourth, ordinary werewolves have no other special skills except the swordsmen at night, but because they know the identity of their companions, they can play in a variety of ways. The most common ones are fierce jumping wolves, spiny wolves, deep-water wolves and so on.
(3) The werewolf kills the prophet.
Prophets can check the identities of other players at night. He is the most informative person in the good guys' camp. The prophet's duty is to inform other excellent players on the field. Although the prophet is strong, he is also fragile. He needs words to convince other excellent players on the field to trust him and support him. At the same time, he has no ability to protect himself and prove his identity. Prophets often have a hard time getting through the second round, which requires a high ability to speak.
(4) The werewolf kills the witch.
Witches are powerful gods among good people. She has the antidote and poison. Antidotes can save lives at critical moments, while poisons can directly kill werewolves at critical moments. But for beginners, witches are often difficult to play. For example, the antidote was cheated by a self-harming wolf, and the poison was induced by a werewolf to poison a good person. A werewolf has a high level of killing players, which can often be seen from his level of medication when playing witches.
(5) The werewolf kills the hunter.
Hunters can be regarded as powerful gods to prove themselves. When he dies, he can shoot any player you want. Of course, you can't shoot if you are poisoned by voodoo. The hunter is also a difficult character to play, mainly because his shooting can easily lead to good people's manslaughter when the field form is unclear.
6 werewolves kill idiots
Idiot is the weakest of the four gods. We can basically play him as a senior villager. Idiots exiled by referendum during the day can prove themselves by flipping cards, but lose their voting rights forever. No matter in the werewolf knife bureau or the knife bureau, idiots should continue to play villagers, so that werewolves can't pick out your identity and add a key stroke to the victory of good people.
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