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The hit problem of various occupations in World of Warcraft

There are only two hit rules, physical attack and spell attack. The conversion and rules of similar attacks are the same. The only difference is how much talent is increased, and some talents are decreased, such as the warrior's Titan's grip (two-handed weapon).

One is physical attack.

Level 70 15.77 hit level = 1% hit.

80-level 32.79 hit level = 1% hit.

With talent and equipment, the converted skills of physics department need 9% to hit the team boss and overflow value. Dual-professional boss requires higher hit penalty because of 28% of the deputy hits, with an average online attack of 28%.

One is the profession that attacks the legal system.

Level 70 12.66 hit level = 1% hit.

80-level 26.26 hit level = 1% hit.

Plus talent and equipment, after conversion, the legal system needs 17% to fully hit the team boss.

Hit should be flexibly adjusted according to the team and their own talents. Saying which profession needs a lot of hits will greatly affect the quality of dps. Playing too much will not improve you, but playing too little will make your dps decline, which is the most useful according to the team and talent.