Fortune Telling Collection - Comprehensive fortune-telling - Gala can tell a fortune _ Gala can tell a fortune.
Gala can tell a fortune _ Gala can tell a fortune.
Arora's honk-honk-honk is really a typical dirty routine, and lightning rods can really pit a bunch of electrical systems. Here, I will bring players the recommendation of arora quack quack skills and skill play in Pokemon's Exploration of the Sun and the Moon. Let's have a look.
Arora Gala Gala Competition and Skills Competition Recommendation
105 gala venue
Features: hard head/lightning rod/battle armor
Functions: strengthen, break shield, blank hitter, knock down, material shield, ground shield.
Evaluation: It used to be the highest physical attack, but it was surpassed by several successors of Hercules.
Gala's total race is not high, but its distribution is quite reasonable. The physical attack end brings its own props, thick bone sticks, which is equivalent to bringing a sword dance. After the extreme physical attack, the actual physical attack is equivalent to 2 10 racial extreme attack, which is quite scary. Because the speed is slow, and the special attack is not wasted too much, the durability of quack quack is not bad, which is also a very important reason why arora quack quack can stand it. The ordinary Gala is a pure ground system, and it is better to attack under the condition that the double defenses are not prominent. The ground system is also a fairly good attack attribute.
In terms of characteristics, the lightning rod of singles is meaningless, because the ordinary Gala itself is electro-immunity, so it is generally better to choose stone brain or battle armor that is better than nothing (stone brain is only effective for laying down one's life, otherwise it is basically a whiteboard feature). The prop clavicle stick is not as good as arora Gala, and there is basically only one choice for ordinary Gala.
The speed is not too low, so Gala Gala is a qualified space fighter. In addition to the earthquake/bone boomerang in our department (the actual power is the same as the earthquake, but it will not be weakened by the grass and can break the hard double), you can choose the high-energy collision of stone and brain, the fire fist grass system and the electric fist flying system (unfortunately, you can't ice fist, otherwise you can save some skills). In addition, skills such as the blade of falling rocks can also be considered, basically depending on the team. In space, the strength of sword dance has broken through the sky (it really broke through the upper limit in the second generation), and it can be used as a core member to let teammates cooperate, such as Huang Shenggu, a parting gift in the standard wall space Z. However, although Gala can't play the speed-up skill like ghost sword, its own lithograph can be used as a disguised speed-up skill, especially in the case that Gala Gala is very easy to seduce the flight system, lithograph can be used as a stable post-reading skill.
Because Wu Nai is not bad after being charged with HP, Gala Gala can also be a functional member like arora form, using its own high physical attack deterrence to pave nails. In addition, because Gaga's back pushing ability is good, she can also take a body doubles control field (the hitting surfaces of boxing matches are quite overlapping), although these usages are not more simple and rude than the sword dance chug. Ga ga ga will also fight back against these skills, but it is not very practical and may be targeted. Because the space in singles is not so strong, Gala Gala is buried in the low gear all the year round, but if the whole team can cooperate, Gala Gala's offensive destructive power is still quite strong.
In doubles, the space team is easier to survive, especially with Oranguru, who was born for doubles, the Spring Festival Evening can give full play to its greatest strength. Similar to Mudsdale, Gala Gala also has its own bone boomerang as a single land that will not be weakened by grassland, and this skill is more handy than100000 horsepower for non-contact attack.
Match:
Space output hand (heavy HP physical attack): sword dance/body double (with or without body double)+bone boomerang/earthquake+sacrificial collision (stone brain)/flame fist/knockout+stone blade/lightning fist.
Ground shield (heavy HP physical defense): hidden gravel+earthquake/bone boomerang+knockout+stone blade/poison.
Speed control (attack speed of heavy objects): Lithography+Earthquake/Bone boomerang+Flame Boxing+Sacrifice Collision/Strike/Body Double.
Body double's spatial output (HP physical attack is heavy): falling rock+earthquake+bone boomerang+protection/flame boxing (dry night Cleisthenes)
Anti:
The opened space also allows the Spring Festival Gala to be successfully and healthily played. It can only be said that the tactical level is not enough, because the singles space is actually not so easy to operate, especially when there are mainstream space players such as Uxie and Multilateral Beast 2, it is easy for opponents to attack various forms of provocateurs, either by borrowing double fuselage or by high-intensity output. If Gala Gala is really made into a high-speed ultra-high-altitude attacker standing on the field, there are still ways to deal with it, such as pulling Tyrannosaurus Rex, Flying Dragon, Blue Emperor, all kinds of threatening hands to scare the space wheel back and forth, and taking several regenerative forces of Tangrowth's shell-leaving beast back and forth, and so on. Of course, the other party brought a sword dance, basically announcing that you want to explain one. Of course, even if the space is released, it doesn't have to break the defense, because Uxie often exits with a parting gift, looking for opportunities to strengthen the defense. If Ben turns into a shield with jack-o'-lantern or boiling water, it will put more pressure on his opponent. Generally speaking, there are fewer hongke, and there are fewer hongke in the double, so hongke is still quite afraid of the state in the intensive round. Of course, it is much easier to stop the pace of the space team than to stop Gallas' attack. Once Gala loses the speed advantage given by space, its play will be quite stretched.
No. 105 Spring Festival Gala Fire/Ghost
Features: cursed body/lightning rod/hard head
Functions: strengthening, breaking shield, space beater, ghost shield, fire shield, nailing.
Evaluation: There was once an electric lizard with high-pitched electric reflex, and later it met its second lifelong enemy in arora.
Arora Gala Gala is an absolute clean stream under the crushing environment of OU racial values, holding 400 early games and doing 600 games. This is due to the change of its own attributes. Vulcan's properties match the original lightning rod characteristics, and it has excellent electrical resistance, but its durability is not too bad, so it can block a lot of PM, especially electric field force. Gala of lightning rod is ineffective in electricity for three times, and it has seven resistances (four resistances) to poisonous insects of grass, fire, ice and Xian Steel, almost catching up with the steel system, and most of the resistances are common blind filling skills in the electric system, such as energy ball feeling ice and gas bomb. Xian Kang makes Gala an excellent resistance to Karp, the flag bearer of the electric system, and is not afraid of the occasional brave bird attack. Except for no reply, arora Gala is an excellent attribute shield.
Of the three features, the cursed body comes out first, because the latter two features are so excellent. Needless to say, the lightning rod is used almost 100% in doubles, and it is also convenient for singles to participate in joint defense because of the electro-immune effect. Compared with the ordinary Gala, the stone brain has its own gain of fire push. If you are positioned as a space fighter, you generally choose to increase the output capacity of the space station.
At present, the mainstream usage of Gala Gala is actually pulling Tenesar's nails. Self-attack is equivalent to the level of 130 pole attack even if it doesn't pull at all after the bone stick is added, and a large number of Tylenol can make its resistance skills more stable when blocking the output of the electric system, especially against the conspiracy Thundurus. In order to gain the first-hand advantage when fighting with the same kind (the first-hand equals victory), a large number of bells began the vicious competition of pulling speed, from 4 to 32. In addition to nails, because it became a fire system, it got a jack-o'-lantern, which can well deal with all kinds of intimidators, such as Tyrannosaurus Rex, Native Cat, PM (Old Man, Dragon, Megalodon, etc. ) who can resist double copies? In fact, its own double-click surface is very good. If you need flint steel or a more stable hit system, you can bring an earthquake or a bone boomerang, because it overlaps with the ghost hit surface, so you don't often choose to hit it. However, although Gala Gala can block many violent things, it lacks reply and its nails are weak. In addition, fire is either a self-destructive fire push or a powerful fire fist, which is quite easy to die of overwork. Therefore, it is ok to give up the bone stick with leftovers, because its own basic physical attack is 80, just like the steel bird. Plus, there is a jack-o'-lantern as consumption, and the props don't have to be locked on the bone stick.
The other one is, of course, a ga ga, like a violent attacker. Compared with pure Gaga, arora Ga, which has excellent resistance, obviously has more opportunities to play and output, and the fire-ghost hitting surface is quite good. With the bone boomerang, an extra grid can be used to give a steady and restrained fire fist (which can also be filled with nitro, but this usage requires speed), or a nail or an electric fist stone blade. If you want to target some shark skin four times larger than the helmet, you can even bring an ice lamp (this skill will be a bit confusing), but you probably won't do much damage.
Finally, you can choose to be a space exporter. At this time, you can give up the lightning rod and use the combo of stone brain fire push. Sword dance, fire, shadow and bone shock are quite destructive, and basically no elves can defend from the back hand. Of course, the premise is that you can open the space to play (this condition is easier than ordinary rattles). This requires personal operation, so I won't go into details.
Arora Gala Gala in doubles is a blind spot of electric field force, and the combination with iron glow is even more outrageous. It can also be used as a space fighter and is very popular in doubles. Its functionality is so outstanding that the durability of Gala has become the benchmark of many attackers, and the attack has also become the benchmark of many PM durability distributions, which indirectly leads to the utilization rate of seven generations of fire owners.
Match:
Handyman (HP special defense): hidden gravel+flash charge/flame fist+shadow bone+jack-o'-lantern/bone boomerang/poison.
Occasional sudden appearance (HP physical attack is heavy): flash charge+shadow bone+bone boomerang+hidden gravel/flame fist/rock seal/nitro charge/stone blade/lightning fist.
Space thug (heavy HP physical attack, stone brain): sword dance+flash flame charge+shadow bone+bone boomerang/stone blade/lightning fist
Doubles (heavy HP, physical attack, durable): protection+flash charge+shadow bone+bone boomerang/falling rock/jack-o'-lantern.
Anti:
Just like ordinary gara gara, it's hard to block by force, but arora gara is more resistant and harder to kill, so it's stronger. However, arora Gallas is quite easy to die of karoshi. In other words, she has great resistance, but lacks reply, and is easily crushed by blood. So control your nails and try not to let Gala play with immune skills (quite a few songs are UT). In addition, the objects that can be blocked by honking can also be targeted appropriately (some songs bring a sense of singing: why is it always me? ), other PM can also be targeted by the way. For example, some people who are particularly resistant to honking will throw nails at Mambo, the nanny, and then a bone stick is 233. If you are unfortunate enough to put Gala's blocking skills on the opposite side, you can pull some PM that can block, such as three dragons (the configuration of three attacking birds and jade is recommended) and a tolerant local cat (this is not resistance). Because the basal speed of Gala is very low, once the blood volume of Gala is lower than the healthy line, it can basically play a smaller role (pay attention to the hope of cure later). In addition, Tyrannosaurus rex is also a PM that can transit, and it is an opportunity to strengthen both bodies. It is difficult to use Gala or Anti, and the key lies in the game of blood pressure and blood volume protection.
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