Fortune Telling Collection - Comprehensive fortune-telling - "Prince of Persia 2 Warrior's Heart" no nonsense introduction
"Prince of Persia 2 Warrior's Heart" no nonsense introduction
What's the difficulty in the route (this _MAP map can't be used yet) is to let everyone get used to the operation (it's easy to get used to it, which is basically the keys used in the attack: E, C, left and right keys, direction keys and space bar. Following the prompts at the bottom of the screen in turn will trigger the next animation scene: a sailor falls off the mast and hits a big hole on the deck, and the prince goes down into the hole). The prince fell into the cabin _ (note that when there is water here, just press the right mouse button where there is water to replenish your strength). Keep walking. _ There are too many obstacles. There was a collision. The prince returned to the deck and continued to abuse the miscellaneous soldiers. Against BOSS, after two battles, you are defeated, and this battle is doomed (no matter how hard you try). The skill of crossing the border is to pay attention to the strategy of preventing first and then attacking. If you don't know the timing of the counterattack, use circuitous tactics, hit _ _, jump and run in the opposite direction to prevent _ _ from getting too big. There is a fixed plot when she is bleeding fast. The prince was thrown into the sea. CG plot (the fortune teller in it is very much like the most _BOSS in a generation).
The second floor: the seaside
These maps are called "beach presentation" and "fortress entrance presentation". The prince was awakened by a crow on the shore. When he found that he had a weapon, he had to find a stick. This route is not a problem. The prince walked on, came to the left of the steps and found the first map. This _ still _ has the ability to go back (recall), so you have to go all the way to the storage point (portrait pool) at one time, press the Tab key after saving, the map is called Beach-Present, climb the wall from the storage point (pay attention to grabbing the wall to attack the birds that harass the prince) and then come to Sanzhu. Use columns to move up to the next level. Remember to save the file at the storage point you pass on the road in the future (I won't repeat it later). Before drilling into the "dog hole" at the gate, there is a treasure chest on the right. After entering the dog hole, you will meet the soldiers who meet _ (it is best to grab the weapon first, change the stick to get the two-handed weapon, and attack with rotation is faster than _). Go out at the iron gate _ map description Press TAB to see the map. At this time, the map is called: fortress entrance (press TAB later to view it). After climbing up from the platform on the left, you can climb over with the right mouse button. There has always been a story (after the story ended, I grabbed a new main battle weapon-Spider Sword from the enemy, and was besieged by small soldiers (this _ _ waiting for the rotation attack is very effective, and I can directly hit four small soldiers _). Go back after killing the soldiers, and there is _ on the left. You can go in, there is a storage point (it is best to store one _). Used to be the second boss crow man. Walking to the door, there was a weapon rack. I changed the "weapon" into an "axe" and went out to kill the boss. The move I use is turning over and chopping, similar to the first generation of jumping to kill sand. Knife is very effective (the most commonly used action in the first generation). After he is recruited, he will attack with rotation, and he will be defeated soon. A * * * called three times. 1 After the battle, you "z-jump" from the upper right wall to platform 1 to platform 2, then fly+jump to the post, then kill it at platform 3, then fly to platform 4, then fly from platform 4 to platform 5 above platform 4, then jump to the post behind you, then jump to platform 6, and finally hit him once. Then step on the wall to enter the door and pass the customs. The first time I saw the red cloth, I flew over and slid down from the red cloth to the next floor. I saw a wooden pillar in the center of the circular pattern, climbing from the stone to the next platform. After killing the soldier, I went to the edge of the platform and flew over to the wall of the opposite platform. Press the c key to climb over the wall and then go down to the ground. Going forward, I saw a chainsaw turning on the wall and flying from the right. Go to the water curtain and go inside. This is a time-space conversion station. When you enter the door, you will see four pillars. 1 There are organs on the pillars. In this strategy, the number on the right in the front row is 1, the number on the left is 2, the number on the right in the back row is 3 and the number on the left is 4. There is no need to step on the post at this level. In the future, the space-time conversion station should step on the organs on the pillars in a certain order. Watch "Big PP" fly into the sky and disappear, sneak up on you when it reappears, and give you one thing: memories. Go to the place where the big PP flies and change time and space to save.
The third floor: the entrance to the fortress
Map name: fortress entrance-it will be replaced by "F-E-Pa" in the past).
Mission: chasing the girl in black-past. From time and space to the past: (F-E-Pa diagram). Look back at the map and you will know that the past represents the past and the present represents the present. ) Starting from the savepoint, return to the original road (the map modeling here is one _ _, but the organization is different. It is worth noting that when the enemy _ has hair _ the prince attacks from behind, he can be killed with one blow) and go through the organs in turn and come to the door. I saw the little soldier kill him, so I got up from the left pillar and jumped back to the next floor to get the treasure chest. Fly to the wall, press the C key, and climb to the platform on the other side. Seeing a mechanism on the front wall, I flew over and stepped on the mechanism to slide down from the red cloth. Red cloth enters the door. I walked over and saw a column turning mechanism in front of me. Don't enter the office yet. I'll take you to 1 hide, that is, the dog _. Climb the wall from the right, then jump Z, fly over and kill two soldiers, and come to the left of the steps and find a ground organ (dog hole organ) surrounded by three barrels, because there is no "jaw-dropping" at this time. So move quickly. Step on the organ and climb the stairs immediately, roll all the way up the steps and quickly enter the dog hole to the blood adding point. The dog hole is at the lower right of the wall, surrounded by iron bars. After adding blood, come out and add the treasure chest of the cave. No blood and don't worry. It's not too late to come again when you have the eye of the wind. There are many opportunities to come back later to supplement. Return to the entrance of the rotating pricker mechanism. Through the mechanism in turn, kill Xiao Bing to a place with many steps: the castle gate, kill Xiao Bing, see the rotating knife mechanism, and turn over. Jump to the opposite wall until you can see 1 soldiers with broadswords, and then jump back to the soldiers. After turning the machete mechanism, I came to the central hall. At this time, the name of the map was changed to: Central Hall-in the past, changed to CHPa (this place must be remembered). Kill the soldiers, and then jump to the storage point for preservation. Found that the door in front of the storage point could not get in. Jump back to the central hall (there are four pillars from the stone on one side to the pillar), then jump from the pillar (not as high as the opposite side) to the 1 platform on the back, to the opposite platform 2, and then "fly+jump" from the platform 2 to the balcony on the second floor. If there is a red bar, enter the door. Jump over two big pits, go under the ladder, and then go under the second and third ladders. Then cross the ground (go straight) to the storage point. Passing through the office in turn, I saw Big PP sneaking into a door. You have to climb to the top floor layer by layer and pull down the lever mechanism to enter the gate of the big PPF. The current map name was changed to: Southern Passage-Past, and later changed to SPPa. Fly from the left side of the door, then press C to climb over and get a new treasure chest. Come back and find the lowest crossbar, jump from the crossbar to the second floor platform 1, kill the soldiers of 1, take the crossbar to the opposite platform 2, climb the crossbar to the upper platform 3, jump to the back crossbar, and then walk over the crossbar to the platform 4. Slide down from the red cloth strip and jump to the next platform No.5 on platform No.4, cross the wooden crossbar to platform No.6, get on the crossbar to platform No.7 (cut in from the place surrounded by the iron fence, pull the wooden box to the corner, and jump on Z is the location of the ninth blood adding point, but now you can't do it without the scorpion sword, you can only look at the ocean and sigh! ), came to the top lever mechanism that can already be seen. Jump from platform 7 to the crossbar behind you, meet the flying man with a wooden crossbar and kill it. Jump up, pull down the mechanism, then slide down from the red cloth and enter the door on the right.
Level 4: Altar
Map Name: Sacrificial Altar-Past (later replaced by Sapa).
The story happened when he entered the door: the prince saw the masked man pass by for the first time. The first time I saw red MM fighting with big PP. The prince helped fight big PP, so it's better to fight big PP first and then fight back. The plot happened after the prince killed the big PP and saved the red MM. Two big stones fell from the sky, and the prince pushed the red MM away. There is a treasure chest above the place where the female university PP was killed. When I came to the front of the stone tablet, a door opened at the back, which was the second hidden blood adding point. It came out after adding blood. Get up from the stone and jump to the opposite wall. After many twists and turns, you can swing the rope for the first time. Right click+space can swing past. Wait until you swing to the highest point, and then press the jump key. To save the point.
Next small task: reach the hourglass room-past.
From the storage point, jump back to the crossbar at the edge of the middle position of the platform, all the way to the rope, climb to the top of the rope, jump back to the platform, pull down the pull rod, then jump on the rope and slide down from it. Flying to the platform office to draw the enemy out and killing the dancers with machines is really a multiplier. Enter the door and go to the top floor. Go through the office and come to the time-space conversion station. The order of the office is 42 13. Transform time and space to save the eyes of the storm.
Next level: send it from the storage point to the ground office, step on the office and use the explosion eye (press R) to enter the front door. Walking to the place where he first saw the black cow, the prince hid behind the stone. Fly from the other side of the stone, grab the pole, then reach the rope, then reach the platform, crossbar, branch, jump forward, then slide down to the red cloth, then jump to the branch, reach the platform, jump up to the branch twice with Z and then reach the storage point.
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