Fortune Telling Collection - Comprehensive fortune-telling - Reflection 10 problem

Reflection 10 problem

The wandering of the monarch means giving up the existing city and becoming a wandering army.

Because the monarch can't enter the wild, he can only become a rogue army and then dissolve the rogue army and become a wild military commander.

If you don't become a monarch from the beginning, but build your own power, then you need to organize a wandering army to rise up in any city, or persuade local dignitaries to build new power. )

Rogue troops have no territory, only troops, food and funds. You can wander to various cities, but if the local area has been occupied and the other party does not allow you to stay in his territory, you can't enter the city.

After the thief army enters the city, the blank city can be occupied by persuasion (provided that you or one of your subordinates must have the title of celebrity) or captured by force.

If it is an already powerful city, it can only be taken by force through uprising.

As for what you said, the wild military commander.

That's exile.

This means firing your general and kicking him out of your power. In this way, he will become a military commander of the opposition, and his relationship with the monarch will be greatly reduced. In half a year, he can no longer be used by you, but only by other forces. (If you don't like a general and can't kill him, reflection 10 has no prison, so you have to go into exile. )