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How can we improve the 3-point hit rate of street basketball guards?

1. Shooting value hit in the graph:

All kinds of shooting figures in the game, including near-shot, mid-shot and 3 points, are just parameters, not shooting percentage.

For example, a defender's 3-point value is 60, and many people often think that the 3-point shooting percentage is 60%, which is actually wrong. First of all, no one said that the highest value of three-pointers was 100. How can it be said that it was 60%?

But the computer will calculate according to this parameter, and the higher the value, the higher the relative hit.

Based on SG, PG, C, SF and PF of 18, the number of hits is as follows:

3 points for recent investment

SG 60% 65% 70%

PG 65% 70% 60%

Swiss franc 75% 90% 60%

PF 85% 65% 20%

C 90% 55% 15%

The above values are rough values and should be calculated together with the following contents, not separately.

Some people may not understand, will C hit 90% near shots? I see that most centers only hit 60%

Because the hit is counted from the ball thrown, it will cover 20% of the center of the ball, and it will become so few because of the influence of the latter conditions.

2. Active shooting posture:

It is the shooting posture that you can control, including fixed-point shooting, leapfrog shooting, twist shooting and hook shooting. ...

Here are the click-through rates of these four postures:

Frog jump shooting: 40%

Twist shot: 50%

Hook shot: 60%

Fixed shooting: 70%

3. Dribble steps:

The longer the dribbling steps, the lower the hit rate, and the average hit rate per step is reduced by 2%, and the upper limit is 10%.

4. The interference degree of the other party:

To be clear, this degree of interference refers to the moment when the basketball is thrown and people are separated. When the ball is not thrown, it will not affect the hitting in any way.

There are three kinds of interference:

I step in front of nothingness-reduce the hit rate 10%.

Two. Interference A in front of the station is in place in one step-reducing the hit rate by 20%-30%.

Three. Jump ahead of you in one step-reduce hits by 20%-50%.

Description:

1. Even if the defender does nothing, as long as the shooter stands near the front, the hit rate can be reduced by 10%.

Two: according to the different shooting distance, the first interference can range from 20% to 30%, and the miss is also different. The closer the shot is, the less it decreases, so 3 points with one interference is the biggest interference.

Three: same as above. When throwing a 3-pointer, someone takes off in the previous step to reduce the hit by 50% (but the take-off after throwing the ball is invalid).

5. Shooting distance:

The same CIC, there is a difference between close-up and long-term. For a three-pointer, there is of course a difference between the latest shot on the line and the farthest shot in the midfield. But if the distance is not too big,

The hit rate will not drop too much. For example, the gap between the latest shot and the farthest shot is 10%, and the gap between 3 points on the line and 2 steps behind the line is 5%- 10%.

Shooting probability of irrelevant items:

1. Passive shooting positions

2. according to the length of d time

Aim at a specific point

1. Passive shooting positions:

It refers to freestyle, including Miller moment, turning 3 points, one hand 3 points, jumping. .....

2. Hold down D for a long time:

Some people's so-called feeling ... press and release quickly, and the feeling is coming-_-!

3. Shoot at a specific point:

Some people like to go to some specific places and think that it is more accurate-_-! The actual computer is divided by region, and the computer will calculate the position of the role station.

The distance from the basket is equal, and the effect is equal.

Driving range mode: because FS considers that everyone is practicing all kinds of things, which may be 3 points, rebounding, saving the ball ... so the official is deliberately in the driving range.

Reduce the shooting percentage by about 15%. Therefore, it is recommended that those who want to practice 3-point hits do not go to the driving range to practice.

If the official doesn't hit a drop, the center can't practice rebounding, because the center's close shot is quite high.

∴ hit formula = (figure shooting numerical hit+active shooting posture) /2- dribbling steps-opponent interference degree-shooting distance

Example 1:

In the novice area, a 3-level novice guard took the ball from the backcourt to the frontcourt and suddenly made a leapfrog shot.

Analysis of hits: Three-level guards' shooting percentage is 60%, leapfrog shooting percentage is 40%, five steps with the ball reduce the hit 10%, and someone standing in front reduces the hit 10%.

Shooting percentage = (60%+40%)/2-10%-10% = 30%

PS: So it is understandable that beginners play poorly. They always shoot with the lowest hit rate-_-!

Example 2:

An SG faked to hold the ball after touching it. After passing a defender, the striker behind approached to cover it, but threw it without covering it.

Analysis hit: SG three-pointer hit rate is 70%, 3-step recovery hit rate is 6%, and jumper interference hit rate is 50%.

Calculation hit rate =70%-6%-50%= 14%

Example 3:

There was a scuffle at the basket. After receiving the ball, a C shook it twice by pressing A, and hit a twist ball because of the wrong position.

Hit rate analysis: C's close-range hit rate is 90%, the twist hit rate is 50%, the walking hit rate is 65,438+00%, and the melee mid-jump hit rate is 65,438+00%.

Calculation hit rate = (90%+50%)/2-10%-10% = 50%.

Example 4:

The kick-off SG directly copied the opponent's ball and quickly passed it to teammate C who had already run to the basket. The opponent C had not had time to run to the position (the kick-off C was far from the basket)

Analysis hit: C hit 90% from the near shot, standing still, no one in front, nothing to reduce the hit!

Calculated hit rate =90%

Example 5:

A SG kicks off against C, C returns to the basket, and SG directly throws three points.

Hit rate analysis: SG hit 70% on three-pointers, and the hit rate will not decrease before kick-off. The defenders of both sides didn't run to the front to defend in time, but from the kick-off point, the hit rate decreased by 5% from the three-point line.

Calculation hit rate =70%-5%=65%