Fortune Telling Collection - Comprehensive fortune-telling - The high score should be Prince of Persia 2! ! ! !
The high score should be Prince of Persia 2! ! ! !
3. Very useful view keys: q, f.
First, the prince's chess table (full version)
(1), right hand:
Left click: click normally.
Double-click left key: double-click normally.
Three-hit left key: ordinary three-hit combo
Four strikes left key: crazy combo
Left key when the enemy falls to the ground: stab the enemy.
Press and hold the left key: current weapon energy storage.
② Left hand:
Catch the enemy
Hold down the E key: Catch the enemy and be a human shield.
E+ space bar: capture the enemy and jump into the air with the enemy's strength.
E+ Left: Catch the enemy and cut horizontally.
stifle
E+C (when the enemy is weak): grab the knife and kill.
(3), complex skills:
Facing the enemy space ×2: Jump behind the enemy.
Space bar+left key: swing in the air.
Space +E: Kicking in the air
(4), one-handed weapons:
1, complex skills:
Face the enemy space +C key: swing in the air.
Space +C×2: Seize weapons in the air.
2. Other technologies:
Hold down the right button: defense
Hold down the right button+left button: defensive counterattack
Hold down the right key +E key: defensive kick.
C key: take up arms.
(5), two-handed weapons:
(1) right hand: (1) left hand +E, (2) left hand +E×2, (3) left hand × 2+e (4) left hand × 2+e× 2.
(5) Left× 2+E× 3 (6) Left× 2+E× 2+Left (7) Left× 3+E (8) Left× 3+E× 2
Left key when the enemy falls to the ground: stab.
(2) Left hand (* *15):
(1)E (2)E×2 (3)E×3 (4)E+ left (5)E+ left× 2 (6) e+left× 3 (7) e+left× 2+e (8) e+left× 2+e×.
(1 1)E×2+ left× 2 (12) e× 2+left× 3 (13) e× 2+left× 3+e.
(14) e× 2+left× 2+e× 2 (15) press and hold the e key.
(3)
1, hold down the e key (when using an axe)
2. Press and hold the E key (when using crutches)
3. Hold down the E key (when using a dagger)
Facing the enemy: space ×2
Space+Left: Swing in the air.
Space+Left× 2
Space +E: Kicking in the air
Space +C: Throw weapons into the air.
6. Double weapon attack:
Hold down the right button: defense
Hold down the right button+left button: defensive counterattack
Press and hold the right key +E: counterattack and double-click.
C key: throwing weapons
Hold down the c key
All landowners, mobile technology:
Empty: jump
Empty+Left: Jump and Slash
Empty +E: jump and kick
Arrow key+empty: roll.
Arrow key+empty+left: rolling thorn.
Facing the wall+left: dive attack from the wall
Facing the wall+empty:
Facing the wall +E:
Time ability
R key: eye of the storm. (Hold) Right+Left Defensive Counterattack
(Hold down) Right key +E key to counter double chop.
C-key throwing weapon
(Hold down) C-key charge weapon throwing.
Click the R key and stop the ravages of time.
Second, the description:
(1), people:
1. Big ass MM (the first female boss) is the queen's hand. This strategy is replaced by "big PP";
2. MM in red: that is, Queen Karina is the queen of the times, and the raiders use "MM in red" instead;
3. crow man: it's the second boss. To die three times, there are often many crows around;
4. Gorilla: More than 2 meters tall, looks like a gorilla, and some will throw explosive bombs;
5. Masked Man: The prince finds the mask and puts it on, which is the masked man;
6. Black Bull Monster: Every time I see it, I have to work hard. Finally, BOSS has a perfect ending;
7. Dancer: The only unit that can fly is not very defensive, so it is difficult to see her. It is best to avoid it;
There are also axe soldiers, hammer soldiers, kendo masters (hitting three swords in a row can kill you), ninja soldiers and niggers-their defense is very low (they will move quickly and change positions).
(2), the prince action instructions:
1. Climbing the wall: use right key+direction key (use the word "fly" in the Raiders instead of description);
2. Climb the cornice and jump again: change to "fly+jump";
3.z jump: jump back and forth or left and right on the wall where you can jump. Replace it with "Z jump"
It;
4. Swing the rope: Swing the rope on the wall with the right key and the space bar. Replace it with the word "swing";
5. Jump: The one who jumps farthest standing is farther than grabbing the wall and jumping backwards, direction+space.
6. Climbing the wall: press the right key +W key against the wall;
7. When crossing the wooden crossbar, you often meet a "flying dancer" and kill her with time stagnation (press R lightly).
8. Time Stagnation, Bullet Time and Eye of the Storm all talk about the same specialty.
9. memory: long press the r key. I didn't get it until the first time-space conversion station.
10. Time-space conversion station: past (past) and present (present) can be freely converted.
1 1. Experience: Rolling walking is faster than normal, especially on uphill sections. When there is a wall on the side, it is faster to use the right mouse button and the forward button.
(3), important position:
Such as castle gate, central hall (with organs), sand leakage room, palace hall, garden garden, bell tower, fortress entrance, fortress entrance prison, library, foundry and so on.
Third, the main weapon (7)+ hidden weapon (5):
Main weapons (7 kinds)
1. eagle blade): I started to take it. I used this on the boat and I can call it three times in a row.
2. Wooden stick: I picked it up on the beach. It's weak and I can only hit it twice.
3. Spider Blade Spider Sword plot is snatched from the enemy and can be hit three times.
4. Snake Sword, a red dress of MM (karina), can be used as the key to open the center.
An organ in the hall, four combo. Opening this mechanism allows the prince to reach the "garden" and "bell tower"
5. The Lion Sword is also the second sword given by the red skirt MM (karina), which can accumulate strength but cannot break the wall. Then it broke down (coffin level) and its power was reduced. I couldn't kill one for a long time, so I had to run.
The scorpion sword was taken in the library, which can break the wall.
7. Blade of Water-The last weapon (Sword of Water) was obtained in the hourglass room after going to nine blood adding points. This must be a happy ending.
Hidden sub-weapons (5 kinds):
1. Teddy bear, if the bell tower is "the present time and space", the second orangutan will come out and knock at the door, but only when he returns to the present time and space can he go down to a place where he can drink water and go through the wall to get it.
(2) Cartoon gloves were chased by a black cow to a room with a coffin. If the circumstances require the coffin to be carried, it shall be carried to the last intersection for the third time.
(3) The room of the flamingo statue must be presented in time and space, and the goddess faces the highest platform on that side.
4. The central hall of the ice hockey stick is the stone gate on the right side of the blood adding point pushed by the turntable.
⑤ Laser knife: Go to a place where the game is very late. This map is named: Mysterious Cave-Paste. The English translation is Misty Cave. This process requires jumping out of a pit, stepping on the mechanical device and crossing the wall from the left side of the mechanical device. Except for cartoon gloves, you can't get them until you break the wall, so you get them after you get the scorpion blade.
Fourth, a complete process strategy.
Introduction of the first half:
Pass 1: upper deck of the ship
The route is not difficult (you can't use the map map at this time), just let everyone get used to the operation (it's easy to get used to it, basically it's the key combination used in the attack: E, C, left and right keys, direction keys and space bar, and following the prompts at the bottom of the screen in turn will trigger the next animation scene: a sailor falls off the mast, hits a big hole on the deck, and the prince goes down into the hole). The prince fell into the cabin (note that when there is water here, press the right mouse button where there is water to replenish your strength). Just go straight ahead, there are not many obstacles. There was a collision. The prince returned to the deck and continued to abuse the miscellaneous soldiers. Against BOSS, after two battles, you are defeated, and this battle is doomed (no matter how hard you try). The skill of crossing the border is to pay attention to the strategy of preventing first and then attacking. If you don't know the timing of the counterattack, use circuitous tactics, hit twice and jump in the opposite direction. More defense is not a big problem. A fixed plot happened when her blood was about to run out. The prince was thrown into the sea. CG plot (the fortune teller looks like the last BOSS of a generation).
The second floor: the seaside
These maps are called "beach presentation" and "fortress entrance presentation". The prince was awakened by the crow on the shore and found that there was no weapon, so he had to find a wooden stick to act as it. This route is not a problem. The prince walked on, came to the left of the steps and found the first map. At this time, time to go back's ability (memory) is not available. Go straight to the storage point (portrait pool) and press the Tab key after saving. The map is called Beach-Present. Climb the wall from the storage point (pay attention to attack the birds that harass the prince when grabbing the wall), and then come to the three pillars as shown in the figure. Use columns to move up to the next level. Remember to save the file at the storage point you pass on the road in the future (I won't repeat it later). Go right before you enter the "dog hole" of that door. There is a treasure chest. After entering the dog hole, you will fight with the continuous small soldiers (it is best to grab the weapon first, change the stick to get the two-handed weapon, and the rotating attack is faster). When you reach the iron gate, a map will appear. Press the TAB key to view the map. At this point, the map name is: fortress entrance (press TAB later to view it). After climbing up from the platform on the left, you can climb over with the right mouse button. Carry out the plot (after the plot is over, grab the new main weapon-Spider Sword from the enemy, and then be besieged by small soldiers (at this time, it is very effective to use rotating attack, which can directly kill four small soldiers). Go back after killing the soldiers. There is a door on the left. You can go in, there is a storage point (it is best to store one). Used to be the second boss crow man. Walking to the door, a weapon rack changed "weapon" into "axe" and went out to kill BOSS. The move used is turning over and chopping, similar to the first generation of sand jump killing. Jumping behind him and giving him two knives (the most common action of the first generation) is very effective. He will faint after being hit, and will be defeated by a rotating attack immediately. A * * * called three times. 1 After the battle, you "z-jump" from the upper right wall to platform 1 to platform 2, then fly+jump to the post, then kill it at platform 3, then fly to platform 4, then fly from platform 4 to platform 5 above platform 4, then jump to the post behind you, then jump to platform 6, and finally hit him once. Then step on the wall to enter the door and pass the customs. The first time I saw the red cloth, I flew over and slid down from the red cloth to the next floor. I saw a wooden pillar in the center of the circular pattern, climbing from the stone to the next platform. After killing the soldier, I went to the edge of the platform and flew over to the wall of the opposite platform. Press the c key to climb over the wall and then go down to the ground. Going forward, I saw a chainsaw turning on the wall and flying from the right. Go to the water curtain and go inside. This is a time-space conversion station. When you enter the door, you will see four pillars. 1 There are organs on the pillars. In this strategy, the number on the right in the front row is 1, the number on the left is 2, the number on the right in the back row is 3 and the number on the left is 4. There is no need to step on the post at this level. In the future, the space-time conversion station should step on the organs on the pillars in a certain order. Watch "Big PP" fly into the sky and disappear, sneak up on you when it reappears, and give you one thing: memories. Go to the place where the big PP flies and change time and space to save.
The third floor: the entrance to the fortress
Map name: fortress entrance-it will be replaced by "F-E-Pa" in the past).
Mission: chasing the girl in black-past. From time and space to the past: (F-E-Pa diagram). Look back at the map and you will know that the past represents the past and the present represents the present. Starting from the save point, return to the original road (the map modeling here is the same, but the organs are different. It is worth noting that when the enemy does not find the prince, he can attack from behind and kill him. Go through the organs in turn and come to the door. I saw the little soldier kill him, so I got up from the left pillar and jumped back to the next floor to get the treasure chest. Fly to the wall as shown, press the C key and climb to the platform on the other side. Seeing a mechanism on the front wall, I flew over and stepped on the mechanism to slide down from the red cloth. Red cloth enters the door. I walked over and saw a column turning mechanism in front of me. Don't enter the office yet. I'll take you to 1 the hiding place, which is the dog pit. Climb the wall from the right, then jump Z, fly over and kill two soldiers, and come to the left of the steps and find a ground organ (dog hole organ) surrounded by three barrels, because there is no "jaw-dropping" at this time. So move quickly. Step on the organ and climb the stairs immediately, roll all the way up the steps and quickly enter the dog hole to the blood adding point. The dog hole is at the lower right of the wall, surrounded by iron bars. After adding blood, come out and add the treasure chest of the cave. No blood and don't worry. It's not too late to come again when you have the eye of the wind. There are many opportunities to come back later to supplement. Return to the entrance of the rotating pricker mechanism. Through the mechanism in turn, kill Xiao Bing to a place with many steps: the castle gate, kill Xiao Bing, see the rotating knife mechanism, and turn over. Jump to the opposite wall, as shown in the figure. 1 Soldiers with broadswords, jump back to the soldiers. After turning the machete mechanism, I came to the central hall. At this time, the name of the map was changed to: Central Hall-in the past, changed to CHPa (this place must be remembered). Kill the soldiers, and then jump to the storage point for preservation. Found that the door in front of the storage point could not get in. Jump back to the central hall (there are four pillars from the stone on one side to the pillar), then jump from the pillar (not as high as the opposite side) to the 1 platform on the back, to the opposite platform 2, and then "fly+jump" from the platform 2 to the balcony on the second floor. If there is a red bar, enter the door. Jump over two big pits, go under the ladder, and then go under the second and third ladders. Then cross the ground (go straight) to the storage point. Passing through the office in turn, I saw Big PP sneaking into a door. You have to climb to the top floor layer by layer and pull down the lever mechanism to enter the gate of the big PPF. The current map name was changed to: Southern Passage-Past, and later changed to SPPa. Fly from the left side of the door, then press C to climb over and get a new treasure chest. Come back and find the lowest crossbar, jump from the crossbar to the second floor platform 1, kill 1 soldier, take the crossbar to the opposite platform 2, climb the crossbar to the upper platform 3, jump to the back crossbar as shown in the figure, and then walk over the crossbar to the platform 4. Slide down from the red cloth strip and jump to the next platform No.5 on platform No.4, cross the wooden crossbar to platform No.6, and go up the crossbar to platform No.7 (cut in from the place surrounded by the iron fence, pull the wooden box to the corner, and jump on Z is the location of the ninth blood adding point, but now you can't do it without the scorpion sword, you can only look at the ocean and sigh! ), came to the top lever mechanism that can already be seen. Jump from platform 7 to the crossbar behind you, meet the flying man with a wooden crossbar and kill it. Jump up, pull down the mechanism, then slide down from the red cloth and enter the door on the right.
Level 4: Altar
Map Name: Sacrificial Altar-Past (later replaced by Sapa).
The story happened when he entered the door: the prince saw the masked man pass by for the first time. The first time I saw red MM fighting with big PP. It is better for the prince to help fight big PP, and it is better to plan ahead before fighting back. The plot happened after the prince killed the big PP and saved the red MM. Two big stones fell from the sky, and the prince pushed the red MM away. There is a treasure chest above the place where the female university PP was killed. When I came to the front of the stone tablet, a door opened at the back, which was the second hidden blood adding point. It came out after adding blood. Get up from the stone and jump to the opposite wall. After many twists and turns, you can swing the rope for the first time. Right click+space can swing past. Wait until you swing to the highest point, and then press the jump key. To save the point.
Next small task: reach the hourglass room-past.
Starting from the storage point, jump back to the crossbar at the edge of the middle position of the platform, follow the figure all the way to the rope, climb to the top of the rope, jump back to the platform, pull down the pull rod, then jump on the rope and slide down from it. Flying to the platform office to draw the enemy out and killing the dancers with machines is really a multiplier. Enter the door and go to the top floor. Go through the office and come to the time-space conversion station. The order of the office is 42 13. Transform time and space to save the eyes of the storm.
Next level: send it from the storage point to the ground office, step on the office and use the blaster (press R) to enter the front door. Go to the place where you first saw the black cow. The prince hid behind the stone. Fly from the other side of the stone, grab the pole, then reach the rope, then reach the platform, crossbar, branch, jump forward, then slide down to the red cloth, then jump to the branch, reach the platform, jump up to the branch twice with Z and then reach the storage point.
Next level: The first time he was chased by a black cow from the storage point, running all the way finally entered a hole. Here comes a new map, named: fortress entrance-gift. Come to the door and slide down from the red cloth. I don't need to say this road. Just passing by. Unfortunately, it was caught by the black cow and chased into the water curtain, which was very safe. Enter the time-space transformation and come out to save. Starting from the preservation point: now the map is called fortress entrance-past. Along the way, when I entered the door, I saw the masked man save the prince's life (an axe flew over). This road goes without saying. Go upstairs and step on the door. If you didn't add the first drop of blood to the princes, you can add it now. After adding blood, step on the wall and get out of the dog hole. All the way back to the central hall.-past. It is best to save it at a storage point on the way. Arrive at the central hall, jump to the storage point and enter through the storage point door (previously inaccessible door). When you pass by the office and finally climb the ladder, the door opens and you enter the hourglass room. Mission accomplished! When I saw MM in red again, (the first three were eagle swords used on the ship, wooden sticks picked up by the sea and spider swords robbed by the enemy) I got the fourth main battle weapon: snake sword. Pay attention to the animation tips. Find the treasure chest and get a new task. Get the snake sword and return to nave Sizhu. Insert the sword as the key of the organ. Open the turntable mechanism, first go down to the lower right of the sword under the storage point in the central hall, and there is a very low door, which is the third hidden blood adding point. You have to jump with Z and then fly to get to the door. There is a wall on the right side of the blood adding point door. You can get one of five auxiliary weapons by cutting it: ice hockey stick! But you have to have a scorpion sword. Return to the central hall after adding blood. Turn the turntable mechanism to the entrance of the garden. Decryption of the turntable mechanism in the central hall: The following refers to the position where the mechanism descends from the original state.
1. Push 90 degrees clockwise is the way to the bell tower.
2. Push clockwise 180 degrees to hide the position of the blood adding point.
3. Push 270 degrees clockwise is the entrance of the garden and waterwheel.
4 Push 90 clockwise to return to the original state.
The fifth level: the task of going to the garden
Map Name: Gordon Hall-Past
Enter the garden entrance, come to the ground office, step on "R" and run quickly to another platform 1. Then step on the organ on the wall and run quickly to the storage point. Starting from the storage point, I came to the map named: GRADEN HALL -PAST. Find the ladder opposite the Statue of Liberty, step on the ladder on the wall to the second floor, and watch the crow kill it according to the picture. Then go all the way to a bar above the male idol A as shown in the picture, jump from the bar to a door and come to the storage point. Enter a new map named: GRADEN H -PAST. This is the second garden. Push the turntable mechanism into the door. When you see an axe soldier kill him, go up the steps to the left and move on. There is a gap on the left to go down to the fourth blood adding point, and then return to it after adding blood. Climb up the wall, pull down the mechanism above, and come to the stone tablet in the garden. At this time, a wooden box appeared on the ground on the left. Climb up the wall with a wooden box, follow the route shown in the figure to the next floor, then go to the branches, then go to the rope, go to the platform to see the crow man, pull down the lever mechanism of the crow man for the second time, jump to another platform to pull the wooden box to hold down the ground mechanism, and then push the turntable mechanism to connect with the water source of the garden goddess. Standing on a wooden crossbar and seeing cracks in the opposite wall, you can cut it, but you need a scorpion sword, remember this place. Go down to the next floor with a rope, push the turntable mechanism, and then save the disk. Go back to the door on the head of Lai's male idol and slide down from the red bar next to it. By mobilizing four turntables to connect the water source from male idol A to another male idol B, the platform in the mouth of male idol B will descend twice, open a door, open the door behind the statue, and go in to the time-space conversion station. Organ sequence: 32 14. After the conversion, you get: the breath of fate! Save.
From the storage point: you can go to the third garden. The map is called GRADEN HALL PRESENT. Jump from the stone not far from the entrance to the crossbar and come to the storage point of the GRADEN PRESENT map as shown in the figure. Then start from saving: go out and walk down, all the way to the saving point according to the map (including "flying+jumping"). Climb the wall and then climb the tree, and press the icon to the animation prompt entrance. Through a mechanical device to another storage point. Pass through two stone strips with R, then jump from the rope to the post as shown in the figure, and then jump back to the post as shown in the figure and take it out. When I came to a place, I was chased by a black cow and chased into a time-space conversion station. Organ sequence: 1324. After the conversion, what you get is: a grain of sand of time. Starting from the savepoint: the new map is called GRADEN HALL-PAST. Go up the stairs and see the crow man, then go right (pay attention to the animation prompt of customs clearance). Go up the ladder, go through a door and follow the icon to the storage point. Starting from the storage point: the new map name "GRADEN waterwork-PAST map", that is, the garden waterwheel map, comes to the central turntable 1, pushes the turntable mechanism 180 degrees, goes from the left stone to the upper floor, as shown in the figure, comes to the turntable mechanism 2, pushes the turntable 90 degrees clockwise, as shown in the figure, comes to the T-shaped platform, and then jumps to the turntable mechanism on the other side of the platform. Get into the iron gate and come to the top floor turntable 4, push the turntable 4 180 degrees counterclockwise, turn on the water source, and the water will flow out. Climb to the upper platform from the running water port (No.4 mechanism of rotary table) and add the fifth blood adding point. After adding, go back to the third turntable mechanism, push 180 degrees counterclockwise, then go to turntable mechanism 2, don't move, go down to the ground central turntable 1 mechanism, push 180 degrees counterclockwise, and watch the animation. After entering the door and returning to the original storage point, the organ of the garden has been opened. Press the TAB key to see that a red cross is missing from the map. Then you must go back to the central hall, turn to the "bell tower" and open another organ in the palace hall before you can enter the hall. Go back to the map of "Gordon Hall-Past". See two small soldiers, kill them, then jump on the beam and watch the animation prompts (follow the prompts). On the other side of the crow shooter platform, there is an organ on the wall. Stepping on the organ on the wall, there is a platform sticking out, using the extended platform to climb on the crossbar, descending to the bottom floor according to the diagram, following the animation prompts to the storage point, and returning to the central hall by the original way, ready to go to the bell tower to meet the red MM and get the lion sword. Then go to the storage point.
Level 6: Mission to the Bell Tower.
Move the central hall to the bell tower. "Fly+Jump" from the left side of the storage point to the entrance of the bell tower. Pull down the crossbar, enter a door with R, see two walls with candlelight, jump up with Z, and come to the storage point as shown in the figure. Starting from the savepoint: new map mechanical tower-past. When I went down to a platform to kill the soldier, I saw that the first gorilla was more than 2 meters high, and its defense was very strong. I had to sneak up on it and knock it down, then press the jump button to climb on it and slash it a few times. After several rounds, the gorilla finally fell to the ground and died A door opens and there is a treasure chest on the right side of the door. Go ahead, see the organ on the wall, and step on it. Use the rising stone to climb the wall and then go to the storage point. Start from the storage point, come to the platform, jump on the floating column, walk to the place where there is a mechanism on the wall according to the figure, step on the mechanism, then fly over to the baffle, go to the turntable mechanism 1, go back 90 degrees, jump on the crossbar, then jump off the floating crossbar, and then pull down the lever mechanism. When the platform rises, go to the treasure chest as shown in the figure, climb the ladder, then go to the second turntable mechanism (along 90 degrees), jump to the crossbar, then jump to the gear, come to the ground mechanism and step on it. When the pull rod mechanism is pulled down, the platform rises again, moving forward from the longer rod to the stone bar mechanism and the rotary machete, and flying over the mechanism from the stone bar. Step on the wall, enter the door and come to the storage point.
Starting from the storage point: (new map: mechanical pit-past) I saw three small soldiers kill them, go out to step on the wall mechanism, and then grab the rope and swing to the second floor. Cross the bridge, go left to get the treasure chest, come out from the left, and then go back to the right to continue. (Looking at the masked man for the second time), I came to the turntable mechanism, push mechanism and a lifting platform as shown in the figure. (When the platform rose to the highest place) "After hitting the gorilla, I went to another door and saw an explosive dog scratching on the wall. If I fly directly, I can kill it. When I came to the place with water, I saw a pull rod mechanism pulled down and a door opened. Enter the gate as shown in the figure and come to the time-space conversion station. Organ sequence: 4 132. After the conversion, you get: the ravages of time. Save. Starting from the savepoint: new map: mechanical pit-now. From the right side of the door, through the first organ, through the second organ, through the stone pillar. Cross the third lane, find the rope first, and then jump on the bar. Pay attention to animation when you go out and enter that door. Sliding down from the red cloth, the prince happened to pass by and went to the next floor where the prince hit the second gorilla last time. When he saw the animation prompt, a door was sealed, and he wanted to blow it open with a dog. There is a place to add blood at another entrance here. When I went down to the place where the blood was added, I saw a crack in the wall, which I could cut into with a scorpion sword. You can get: teddy bear, one of the secondary weapons. Remember this place, there is a scorpion sword, come and get it before you change. Enter the gate according to the prompt, step on the ground mechanical device to enter the gate, climb layer by layer, and finally jump out of the skylight to enter the storage point. Starting from the savepoint: a new map activation room-existence. Blast the stone door with a blasting dog to escape, then jump to the platform with Z, and jump to the central platform to the wall. According to the diagram, I climbed the ladder to the upper platform, got off the platform railing, and followed the diagram to the entrance of the prompt. I was chased into the water curtain by the black cow, jumped on the platform with Z, and was chased into the time-space conversion station by the black cow. Organ sequence: 42 13, one sand at the time of collection. Time-space transformation: activation room-past map. Starting from the storage point, I came to the water curtain, passed by the organ, and saw a gorilla who could throw bombs opposite. Forget it, go upstairs and get the treasure chest. There is a stone gate on the right side of the exit, which requires a bomb explosion to enter. It's a blood adding point. On the left side of the door, there is also a stone door that will be blasted. Go to the blood adding point on the right and stand by the stone gate. The bomb that lured the gorilla to explode was just right. Enter the stone gate on the right and add blood. Then enter the left door and pull down the mechanism. Run quickly to the second floor platform, climb the ladder and jump back to the central stone. The gorilla threw a bomb and blew up the bottom. The stone rose just enough to jump onto another platform. Push the ladder to the mechanism turntable at 1 as shown in the figure and come to the same two layers of stones. The method is the same as the first time. Go up the ladder to the next floor, push the turntable 2, then go to the turntable 3, and come to the initial entrance to shoot gorillas as shown in the figure. Kill the gorilla. On the wall with gears, go up to the next floor, pull down the lever mechanism, the platform extends out, and then push the turntable mechanism. At this point, the animation prompts that the door of the palace hall has been opened. Enter the door, pass five red strips, go out and see the pull rod, jump to the opposite platform, go down to a hole and jump to the opposite storage point. The map name of this save point: Mechanical Tower Past. Jump down from the storage point and go out to see gorillas. Ignore it. Go ahead, climb the wall and go straight back to nave Road. Back in the central hall, I met a black cow and masked men came to the rescue. The masked man was killed. The black cow has escaped. Go to the storage point, then to the sand leakage room, see MM in red, and enter the palace hall. The prince finally understands that MM in red is the Queen of Time (karina). The queen was killed and the castle was destroyed at the same time. At this point, the first map mission was completed and the prince left the time island.
Introduction in the second half: (the second picture)
Floor 7: catacombs-coffins.
Map name: catacombs-now.
It takes three times for the central coffin to rise to the top floor before the coffin mechanism opens. The prince climbed from the bottom of the coffin to the top floor of the institution, jumped into the water curtain and came to the storage point. It should be noted that on the way before the coffin entered the water curtain for the third time, there was a cartoon glove on the left of the last corner, which was also the first auxiliary weapon that the prince got. Don't underestimate gloves. With gloves, there are two barriers behind: prison and library will save a lot of things with half the effort. The route is too simple to say. The first time I entered the water curtain, I jumped over to pull the tombstone and carry the coffin, and the last two times were so on. Friendly reminder: If you accidentally press the C key and lose the glove, use the R key to get it back.
The eighth floor: prison.
Map name: prisonpaste.
Starting from the storage point: go through the mechanism until you get the scorpion sword, and after killing a group of small soldiers, a door will open and enter. Come to the door with the wooden seal, cut it in with the sword of the scorpion, and enter the door. Push the turntable mechanism, two doors will open and a group of ninja soldiers will come out and kill them. Among them, 1 door has a wooden box. Go in, pull out and hold down the organ on the ground, then enter the open door (that is, there is a ladder inside), kill the little soldier from under the ladder, go through the organ, come to another door with a wooden seal, cut it open and you can go in. Push the turntable mechanism in, kill the soldier, enter the side door of three parallel doors, there is a mechanism on the wall, enter the other door, and see a group of ninja soldiers kill them. Push the turntable and close the door. To the storage point. Starting from the storage point: fly over, and then jump up with Z to fight boss-gorilla. Five or six rounds will do. Kill the BOSS and a door will open. Go up the ladder to the next level and step on the door. Kill ninja soldiers when you see them. I saw that the wall of the wooden seal was broken, and there was an organ in it, which was the seventh organ for adding blood. Then turn right and go to the corner. Go straight ahead and see a crack in the wall. Cut it open and find a door inside. Add blood points from this place. Go back to the office, step on the office, and then enter that door to add blood. After adding blood, come out and enter the only door that can enter. Push the wall and jump to the pole above and come to the storage point as shown in the figure.
The ninth floor: the library.
Map Name: Library-Past.
Starting from the save point: jump on the wall, press the icon to the next floor, and pay attention to the animation prompt. Kill Batman to the first turntable mechanism (90 degrees counterclockwise), to the second turntable mechanism (90 degrees counterclockwise), go forward, kill the monster, pull the mechanism through the door, an external door will open, and then return to turntable mechanism 2, (90 degrees counterclockwise) and enter the opened door. Climb the ladder and come to Figure 2.
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