Fortune Telling Collection - Comprehensive fortune-telling - Fortune-telling push
Fortune-telling push
1. Players can throw the ball in any direction with one hand or both hands.
2. Players can catch the ball in any direction with one hand or both hands, but they must never hit the ball with their fists.
Players can't take the ball away.
You must hold the ball with your hand, but you are not allowed to kick the ball with your head and feet.
5. Players are not allowed to use shoulder bump, hand pull, hand push, hand bump, foot trip and other methods to deal with opposing players. Any player who violates this rule is regarded as the first foul and will be forced to stop playing until he hits the target. If you intentionally hurt the opposing player, you will be disqualified from participating in the whole game and will not be allowed to substitute.
6. It is against rules 3 and 4 to hit the ball with fists.
7. If either side fouls three times in a row, it is counted as the other side's goal. Continuous foul refers to: during a period of time, the opposing team members did not foul, while their own team members fouled continuously.
8. If the defender doesn't touch or interfere with the ball, when the ball is thrown into the basket and stays in it, it is considered a basket. If the ball stops at the basket and the other team touches the basket, it is also a fortune teller.
9. When the ball is out of bounds, the ball will be thrown into the field by the first person who touches it. If there is an argument, the referee will throw the ball into the field. Throw a foul ball for five seconds. After more than 5 seconds, the ball was awarded to the opponent.
10. The referee is the referee of the player, and he has the right to call a foul. But if the referee shields the team, his license will be revoked. When a team fouls three times in a row, he will notify the assistant referee. He has the right to declare an athlete disqualified.
1 1. The assistant referee is the referee of the player. He can decide the time of the ball in the game, he should calculate the time, decide the hitting of the ball, record the hitting times of the ball, and bear the responsibility that the referee should bear at ordinary times.
12. The game will be played in two 20 minutes with a 5-minute break.
13. The team that hits the ball the most wins. If there is a draw, with the consent of both captains, the game can be postponed until another goal is scored.
Football rules:
The most common football match in modern times is 1 1 football, which is divided into two teams with eleven players each. Players mainly kick the ball with their feet and can also head the ball. The duration of the game is 90 minutes, and when it is divided into two halves, each is 45 minutes. In case of injury, the referee can make up the time appropriately. The winner shoots the ball into the opponent's goal. If the knockout round is tied, you can enter overtime, which lasts for 30 minutes and is divided into the first half and the second half, each with 15 minutes. If it's still a tie, it's decided by penalty. Football is highly antagonistic, and players use all kinds of actions allowed by the rules in the game, including running, stopping, turning, falling to the ground, jumping and bumping, to compete fiercely with their opponents. The length of the competition, the number of spectators and the size of the venue are beyond the reach of any other sport. Traditional football consists of 20 regular hexagons (white) and 12 regular pentagons (black), with a total of 32 skins. Football balls are made of cowhide and rubber, smaller than basketball. Football matches are divided into 1 1, 7, 5. The age groups are u 15, u 17, u 19 Olympic group, adult group and youth group respectively.
Curling rules:
1, in the curling competition, each game is played by two teams, and each team consists of four players. A total of 10 games. Players from both teams have two curling opportunities, that is, two pitching opportunities. The two teams pitch alternately according to the order of first base, second base, third base and main force. When one player throws the ball, two players of our team quickly brush the ice in front of curling, so that curling can reach the center of the camp accurately. At the same time, in order to keep curling away from the center of the circle, the opposing team members can also sweep the ice in front of curling. When the player throws the ball, he squats down, pushes the ice pedal forward on the pedal device to make his body kneel forward and slide, and at the same time pushes the ball forward from the center of home plate with a curling hand. When he reached the avant-garde line, he let go of curling and slid to the center of the camp in a straight or arc trajectory. While trying to slide the curling to the center of the camp, the bowler can also hit the curling of the opponent out of the camp or his own curling into the center of the camp under the command of the main players. Finally, when both players have finished curling, the winner will be decided according to the distance between curling on the court and the center of the camp. The team with more than one stone 1 minute wins.
2. The competition is divided into two teams, with four players in each team throwing stone balls (rocks) in turn, and the players near the center of the circle throw them first before the competition. Each game (end) ends after each team alternately throws the ball, and each team throws two balls respectively, making a total of sixteen balls for eight people.
Skip should lead the game. When a player throws a ball, the main player should hold a broom as the goal of pitching. The commander should also indicate the turning direction and the sliding distance of the stone ball, so that the players can know the purpose of throwing the ball, so that the ice sweeper can decide how to brush the ice, because brushing the ice can increase the sliding distance of the stone ball and reduce its forward curve.
4. A game needs two groups of stone balls, eight in each group. These stone balls should be colored so that they can still be easily identified at the other end of the ice course. Traditionally, in the first game, the team that has no right to throw the last ball can choose its ball color.
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