Fortune Telling Collection - Comprehensive fortune-telling - 2020 kindergarten children's puzzle game daquan
2020 kindergarten children's puzzle game daquan
Draw cards first to make up the number. Age: 5-6 years old
Game goal:
1, cultivate children's ability of analysis, generalization and quick calculation.
2. Master the composition, addition and subtraction of numbers within three, and get a preliminary understanding of the relationship between addition and subtraction.
Game preparation:
Everyone has three pieces of paper of the same size. Draw 1~3 points on the paper with the small buttons, and write the corresponding numbers.
Game method:
Children can combine freely and play in pairs. Rock, paper, scissors are the decisive factors. The winner draws cards first, the other child makes up the number, and practices composition and addition and subtraction within three. A child who is correct and quick will get a red flower. When the game is over, more red flowers win.
Guiding suggestions:
1, the cards are face down, only one card can be drawn at a time, and it is illegal to draw more or less cards.
2. Learn "Rock, Scissors and Cloth" before the competition.
Second, the solitaire card
Suitable age: 5-6 years old
Game goal:
1, recognize length, height and number, and learn to sort.
2. Train children's observation ability.
Game preparation:
1, 8 cm long and 4 cm wide.
2, children in groups of 2 ~ 4, each with 5 ~ 6 solitaire cards.
Game method:
1, digital solitaire: Solitaire according to the numbers at both ends of the card.
2, long and short solitaire: according to long and short solitaire.
3, tall and short solitaire: according to the solitaire from high to short.
4. Digital solitaire with more than 1: Solitaire according to the numerical order on the card.
5. Solitaire by counting objects: Solitaire according to the number and number of objects.
Guiding suggestions:
Teachers should guide and correct mistakes in time.
Third, send the lost animals home
Suitable age: 5-6 years old
Game goal: to cultivate children's ability of judgment, reasoning and thinking.
Game preparation:
1, 4 animal cards, 4 lost pictures and some pencils.
Children are divided into 4 groups.
Game method:
1. The teacher said to the children,' The rabbit, the chicken, the duckling and the bear are lost, and they don't know which way to go home. Children, please take them home.
Children are divided into four groups, which are connected with four lost maps.
The winner is the first person to finish it.
Guiding suggestions:
The pencil connection cannot be broken in the middle and cannot cross the line in the picture.
Fourth, mutton is on the house.
Suitable age: 5-6 years old
Game goal:
You can sort the physical cards according to the quantity and initially match the corresponding cards.
Game preparation:
A picture of a lamb
1, cards of different numbers of animals (1 cats, two dogs, etc. );
2. Cards of different quantities of food (one fish, two bones, etc. )
Game method:
1. Today, the lamb entertained us. The teacher showed pictures of small animals respectively. Ask children to observe which small animals are invited. How many?
2. Let the children talk about what lambs should prepare to entertain small animals.
3. Let the children put the corresponding and equal amount of food on the plate according to the number of small animals invited by the lamb, such as a kitten, a fish, two puppies and two bones.
Guiding suggestions:
1, the number of animals can be different each time.
2. After many activities, you can let the children put food directly, and then check whether the variety and quantity of food are provided correctly.
Five, interesting daily necessities
Suitable age: 5-6 years old
Game goal: to cultivate children's observation and attention.
Game preparation: jigsaw puzzles, complete pictures of daily necessities.
Game method:
1, show the daily necessities and let the children talk about what they have.
2. Show the jigsaw puzzle of daily necessities and let the children spell out these daily necessities.
Guiding suggestions:
1. Before the game, children accumulate cognitive experience about daily necessities.
This game can take many forms, such as playing in pairs to see who can spell quickly.
Encyclopedia of 2020 Kindergarten Children's Puzzle Games II
First, bow to attention age: 5-6 years old.
Game goal: cultivate attention and reaction ability.
Game method:
All children are free to stand on the ground, facing the center, and the children act according to the teacher's password. The teacher stood in the center of the venue and gave the password "bow" or "stand at attention". The child's actions are consistent with the password. Children who don't act according to the password or make mistakes will quit the game immediately. Only by sticking to the end can you win, and the next round of competition will take the place of the teacher to shout the password.
Guiding suggestions:
1, or you can do the opposite according to the password.
2. Passwords can be changed in different ways and are enforced.
Second, little detective
Suitable age: 5-6 years old
Game goal: develop attention, observation and memory.
Game preparation: the right venue
Game method:
All children are free to stand on the playground or sit in chairs. Choose a child to play the detective, observe everyone's clothes and leave the group temporarily. Then let one child take off his coat and give it to another child casually, and then let the detective come back to continue to observe everyone's clothes and tell who's coat is missing and who's not wearing his coat.
Guiding suggestions:
In the game, children can change their coats, shoes, hats, scarves, gloves and other supplies in winter.
Third, bubble gum
Suitable age: 5-6 years old
Game goal: to improve children's cognition of various parts of the body.
Game method:
Ask one child to be a small host and invite several children to play games (the number is odd). The host shouted "bubble gum" and everyone responded "What's sticky". The host said that in a certain part of the body, children contact each other in pairs. For example, the host said that children should touch their heads in pairs. Those who can't find a companion are eliminated. When the number of children remains even, the host should act as 1 person among them, so that the team will always remain odd. In the end, the remaining two won.
Guiding suggestions:
Remind the host to shout out body parts to be practical.
Fourth, send a telegram.
Suitable age: 5-6 years old
Game goal: train sensitivity, attention and memory, and consolidate children's concept of logarithm.
Game preparation: Children are divided into 2 -3 groups with 2- 10 people in each group.
Game method:
The teacher said the number "4" to the first child in each group. The first child points to the second child with the palm of his hand and goes down in turn to see which group is fast and accurate.
Guiding suggestions:
Children should master the number 1- 10 before activities.
Five, the castle to seize the flag.
Suitable age: 5-6 years old
Game goal: master the division of 8 skillfully.
Game preparation: chessboard, playing cards, digital cards and colorful flags.
Game method:
Each group has 5 children, a chessboard and a set of 1-7 playing cards for each child. Each child holds a piece of different colors, puts their own pieces at the starting point, throws a rotating hexahedron in turn according to their own symbolic order, throws a few numbers, and then walks a few steps forward. If you get a box with no pattern, let the next child throw a rotating hexahedron. If you go to a patterned grid, say out the number of patterns loudly, ask other children which number adds up to 8, then take out the corresponding digital card from your own digital card with your partner, take the right child forward, leave the wrong child in the same place, and see who gets to the finish line first, and whoever inserts a colorful flag with the same color as his chess pieces at the bottom of the castle. The game is repeated, and whoever gets the colorful flag first wins.
Guiding suggestions:
Before the game, children should be very familiar with what two numbers 8 can add up to.
2020 Kindergarten Children's Puzzle Game Book III
First, the appropriate age for changing seats: 5-6 years old.
Game goal: distinguish between left and right and develop a sense of space.
Game preparation: arrange chairs (one for each person) in a circle, and keep a certain distance between each chair.
Game method:
All the children are sitting in their chairs. When the teacher gave the "Prepare" password, the children stood in front of the chair. When the teacher gives the password of "change to the right" ("change to the left"), the children quickly sit in the chairs on the right (or left) and the game continues.
Rules of the game:
Children should change seats according to the teacher's password.
Guiding suggestions:
The teacher mastered the speed of issuing passwords and gradually changed from slow to fast.
Second, take irony as an example.
Suitable age: 5-6 years old
Game goal: improve children's reaction ability.
Game method:
Choose several children to participate in the game, and the teacher should prepare some words in advance. The teacher says a word, and the children who want to participate in the game say it again, such as "Chinese New Year". Players should say "Happy New Year" immediately, and those who say it wrong will be eliminated.
Guiding suggestions:
Start with two words, three words in the second round, four words in the third round, and so on.
Third, touch the ball
Suitable age: 5-6 years old
Game goal: to cultivate children's ability of addition and subtraction.
Game preparation: ball with digital card.
Game method:
1, demonstrate the rules of the game, and the teacher posts the numbers on the blackboard. After the teacher reported the number of balls, the number of balls touched by the child and the number reported by the teacher added up to 9.
2. The teacher said, "Hey, how many balls did my three balls touch?" The child replied, "Hey, your three balls touched six balls."
3. You can change the total number of repeated exercises.
Guiding suggestions:
Before the game, children know which two numbers can add up to 9.
Fourth, the buyer
Suitable age: 5-6 years old
Game goal: to develop children's memory and communication skills.
Game preparation: Put food, vegetables, toys and other cards or substitutes on the shelves of the supermarket.
Game method:
The teacher plays "mother" and the child plays "child". Mother said, "son, please go to the supermarket today to buy me something, a cake, two radishes and three meatballs, remember?" Then, the child goes shopping in the supermarket according to his mother's instructions, and when he comes back, he asks his mother to check whether he bought it correctly. Buy it right and give it a good review; I bought it by mistake and asked him to return it. Then buy it again according to mom's instructions. The purchased items should be changed and the game should be restarted.
Guiding suggestions:
The content of children's memory can go from shallow to deep, and the items they buy should also go from less to more.
Five, the kitten fishing
Suitable age: 5-6 years old
Game goal:
1, cultivate children's ability of analysis, generalization and quick calculation.
2. Main addition within10.
Game preparation: a deck of playing cards, washed and arranged (1-9).
Game method:
1, each person takes three cards first.
2. Turn three cards in the remaining cards.
3. See if there are any cards in your hand that add up with the following three cards to get 10. (If yes, this card belongs to the child.)
4. If it doesn't add up to 10, you should randomly put a card in the hand below, and then take a card from the original washed card.
5, keep playing like this, and finally win more cards.
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