Fortune Telling Collection - Zodiac Guide - World of Warcraft 7.2 night astrologers introduction

World of Warcraft 7.2 night astrologers introduction

Want to know more about World of Warcraft 7.2 Night Astrologers? Bian Xiao has been trying to find the tutorials and information of 7.2-night astrologers in World of Warcraft. Let's follow in Bian Xiao's footsteps to learn the introduction of World of Warcraft 7.2 night astrologers ~

In the World of Warcraft game, many players don't know how to play the 7.2 epic night astrologer tank. Bian Xiao analyzed this problem and brought you the strategy of 7.2 epic night astrologers. Interested players and Bian Xiao have a look together!

Foreword:

1 tan4 processing, p4 processing two strange types.

For tanks, the night astrologer is almost the boss of the whole process.

The probability that the tank is at the constellation point is very low. At p2 stage, tanks can't move at will, and others can find their own way to destroy them. At p3, there will be no other people around the tank due to gravity, so it is normal to handle it.

P 1 stage

You can hand over all the bark and artifact skills by hand. At this stage, the damage of boss is the highest, but there is no skill that needs special response.

P2 ice sheet

De-icing method: near the assembly point when the countdown of meteorites is coming to an end. After the meteorite fell, boss read the ice explosion for the first time, and immediately went in and out of the assembly point to eliminate debuff. Available boss readings are: ice explosion 1.5s, strong connection 4s and ice nova 4s.

Specific process:

Gravity 1 meteorite 1, no special skills, conventional deicing.

Gravity 1 meteorite 2, boss saw an ice nova 4s, pay attention to wait until the meteorite falls.

Gravity 1 meteorite 3, pushed down by the next gravity.

Gravity 2 meteorite 1, the falling of meteorite coincides with the strong connection, boss reads the strip for 4s, and starts the mass punching ahead of time to complete the debuff elimination and homing during the strong connection reading. If there are too many ice runners or the accidental ice is not eliminated, you can turn on the artifact/bark/instinct as appropriate until the next elimination. Be careful to reserve at least one damage reduction for Gravity 4.

Gravity 2 meteorite 2, after strong connection treatment, will be routinely de-iced, because a long waiting time can reduce a little injury.

Gravity 2, meteorite 3, knocked down by the next gravity.

Gravity 3 meteorite 1, no special skills, conventional deicing.

Gravity 3 meteorite 2, boss saw an ice nova 4s, pay attention to wait for the meteorite to fall before gathering.

Gravity 3, meteorite 3, knocked down by the next gravity.

Gravity 4 meteorite 1, the meteorite falls after 2 seconds of strong connection reading, and it is easy to make mistakes if you forcibly eliminate debuff in 2 seconds. Open the artifact/bark/instinct until it is destroyed together next time.

Gravity 4, meteorite 2, etc. After strong connection processing, conventional deicing is performed.

At this time, p3 should be entered, and if it is once or twice, it is also routine deicing.

Occasionally, Meteorite 3 will not be pushed off by the next gravity traction, and it is routine deicing, but it must respond quickly and will not affect the next time.

P3 evil energy stage

In the most relaxed stage of the tank, after each gravity traction release, if the points on your body exceed 7 layers, you can find a hard dps instead. Remember to mock before the next gravity traction.

When putting out the fire, stand on the edge of the green water to put out the fire in advance, and the falling of the meteorite will be delayed after the countdown. At this time, it will only be a layer of green water spots at most. Note that the green water point should not exceed 3 layers.

Bird affinity and galactic talent can ensure the imprint coverage of this stage.

P4 void stage

At this stage, the key point of the tank is to ensure that its point layer is not too high, so as not to cause mass extinction after being rolled out.

Monster 1

Play boss normally until you are pulled by gravity. At this time, dps is called to change the number of layers. Before the gravity traction is over, you must go to the preset assembly point in the outer ring. Monsters don't move immediately after they fall. When the point layer of dps is 6-8, you can ridicule boss. When your own layer is higher than 10, you can call dps to change the temple.

Clean up mobs as soon as possible, and don't overlay too many point layers. If the mobster is dizzy, he can blow it away with a blower and fly a kite.

The Host 2

There will be a strong connection between X-ray and Johnson 1a, and the group rush will help the team disperse.

After dealing with two monsters, if the number of layers on your body does not exceed 20, you can change the points for the last time. If it is too high, it can support itself.

Monster 3

Rush stage, play with the monster yourself. In order to reduce the pressure on the team, the dot is not changed. In the previous stage, there may be 30-50 layers, and the iron bristle marks are kept with double covers. The injury-reducing potion can be handed in in full. If possible, sparks can help fight boss, and monsters are invalid.