Fortune Telling Collection - Zodiac Guide - What's new in my world 1. 8. 0 MC 1.8?
What's new in my world 1. 8. 0 MC 1.8?
● Granite is generated below 80 in the rocky terrain below the surface, and each vein is similar in size and rich in sand.
Diorite can be synthesized by two rough stones and two chessboard-shaped hell.
● andesite can be synthesized from rough stone and diorite.
● Granite can be synthesized with original stone and hell in time.
● Both can become smooth categories.
▲ Four ordinary stones were synthesized by 2x2, and four smooth variants were obtained.
These six kinds of squares all have the same data value, explosion resistance, excavation time and other characteristics as stones.
◆ A synthetic formula is added to the stones that can only be naturally generated before:
Bryophyte can be synthesized with 1 vine and a piece of Shi Zhuan.
Shi Zhuan is an international chessboard shaped by stacking two Shi Zhuan half bricks.
achievement
● New achievements: overwhelming.
▲ You can get this achievement by synthesizing a magic golden apple.
▲ Require achievements to be "upgraded" first.
◆ Flashing slogans
● Added a new flashing slogan: pls rt
◆ Biology
● All living things have a new AI.
Slime and Hell slime can swim now, and now they often change their directions at will to avoid being blocked by walls.
● The pathfinding mechanism of angry zombies, pigs and people is optimized.
◆ Add the last shadow mite.
It's similar to a moth, but it's purple with the last shadow particles.
The last shadow will take the initiative to attack them.
Sometimes it will appear on the transmission path of the last shadow people.
Disappear in two minutes.
● The last shadow pearl is generated when it falls to the ground.
It's not over yet-you may "react" to dragon eggs in the future.
All kinds of rocks
Check the item bar. What items are needed to synthesize the required rocks?
◆ When the fuel of the furnace runs out, the furnace will stop working instead of resetting.
The swamp trees are not as dark as before.
◆ Rebalanced the villagers' transactions.
● The quotation is less random and may be more useful.
● Existing villagers are not affected.
● Trading can now gain experience.
● Villagers' occupations are now displayed on the trading interface.
● When villagers are generated, 2-4 transactions have been unlocked.
● Villagers have more occupations (only list significant changes and increases in transactions).
▲ white robe
■ Librarian (will now buy stacked books and sell all kinds of magic books)
▲ purple robe
■ Pastor (now selling 1-4 Redstone and Lapis lazuli, buying carrion)
▲ Brown robe
■ Fisherman (will buy thread, coal, cooked fish and sell magic fishing rods)
■ Farmers (instead of buying watermelon slices, they will buy watermelons, pumpkins, potatoes and carrots, and sell cakes and pumpkin pies)
■ Arrow maker (you can buy wires and sell bows to convert 10 crushed stone into 7- 10 flint)
■ Shepherd (will sell colored wool and scissors and buy ordinary wool)
▲ White apron
■ Butcher (buying raw meat and selling cooked meat)
■ Leather manufacturers (buying and selling leather, leather armor, magic leather armor and saddles)
▲ Black apron (iron ingots, diamonds and coal will be purchased)
■ Armor dealer (selling magic diamond armor, iron armor and chain mail)
■ Tool dealers (selling magic shovels, picks and diamond picks)
■ Arms dealers (selling magic iron swords, magic diamond swords, magic diamond axes and iron axes)
● Disabled transaction tags now have classification prompts (that is, "bubbles" that appear when the mouse slides over, the same below).
● You can unlock the transaction more freely.
sand
◆ Improved enchantment system.
● Enchant now consumes one to three levels, but you still need the same minimum total level.
In addition, with the consumption of materials, the enchantment now consumes 1-3 lapis lazuli.
● Enchant algorithm has not changed.
● One of the enchantment options will be displayed in the prompt.
● Upgrading takes longer.
The lower level 5 enchantment will appear in the item, without anvil.
◆ The barrier cost is reduced.
● Renaming items now costs only one level, and maintenance now starts from level 2 to level 5, so good enchantment tools can now repair more, and renaming items can no longer reduce maintenance costs.
◆ A lump of mucus was added.
At this time, it will drop to the speed below the soul sand.
If it falls on it, the creature will bounce back 60%.
● No fall injury.
● It can be synthesized with 9 mucus balls or can be synthesized in reverse.
● Entities that will not affect commodities temporarily.
Beginners ignore the following, which is the business of experts. Dear masters, I have searched so much so far, and I am very tired. I hope to adopt it.
◆ The new flashing slogan "That is the digital king!"
◆ Doors can now be stacked to 64.
◆ Synthesis will now give 3 doors.
◆ Instructions can now use @e to select entities as execution targets.
● You can specify or exclude an entity as the execution target, such as [type=Chicken] or [type=! Skeleton]
● Example: /kill @e[r=50, type=Chicken]
◆/kill You can now specify the target.
Can be used to kill entities (including players)
● Because of this, /kill can also be executed through the command box.
◆F3 Debugging screen will now show the direction you are facing after bearing-"Facing the positive/negative X/Z plane".
◆ In adventure mode, the edge lines of the squares that players can't destroy will not be displayed.
By default, the interaction of another block is now prohibited.
◆ NBT label of tools has been added.
● Mainly used in adventure mode.
● Boxes with this label will show the boxes that can be destroyed in the label.
● Example:/give @ pminecraft: diamond _ shoulder10 {candestry: ["minecraft: sand", "minecraft: grass"]} will be given a diamond shovel that can destroy grass and sand.
◆/clear can only delete a certain number of items now, and specify that they have certain NBT data.
● Example:/clear @ p38312034 {display: {name: Michael}} 34 villagers named Michael will be removed.
Various types of sand and gravel
Different sand factories need different materials.
The synthesis of in-furnace combustion is required.
◆ NBT label for locking containers has been added.
● Mainly used for adventure maps.
In the NBT tag in JSON format: {Lock:Key}, empty the string (changed to {Lock:}) to unlock the container.
●/blockdata can be used to completely unlock.
The locked container can be opened by holding the same item renamed as the key.
▲ Example: If the lock tag is set to "K" ({lock: k}), players will not be able to open the box unless they have an item named "K".
▲ Unlocking will not consume items.
▲ Only valid for renamed projects (the default name is invalid)
■ Example: The box marked with "Diamond" {lock: diamond} cannot be opened with diamonds unless it is renamed as diamond.
◆ The work of /testfor has been modified. The player can now run this command to test the entity that specifies the NBT tag. The difficulty of each world can be locked.
● Avoid accidentally changing the difficulty after entering the world.
● It cannot be revoked after locking.
● Removed the global difficulty setting.
◆ The transfer will no longer stop the player, and the transfer will now keep pace.
◆ Now the cooked potatoes return to hunger value of 5 instead of 6 o'clock.
◆ Now carrots are back to the hunger value of 4 instead of 3.
A bumper harvest in your own vegetable garden
◆ New orders
●/Fill command
▲ Fill a fixed size area with the specified box.
▲ You can fill up to 4096 squares at a time.
▲ Similar to /setblock
▲ Usage: /fill [data value] [How to deal with old blocks]
▲ For example:/fill1001310021015 992 wool 6 replacement.
●/Clone command
▲ Copy all squares from a known unknown to another unknown (not counting entities).
▲ You can copy up to 4096 squares at a time.
▲ Copy modes are masked and replace-replace, which will copy any square, and masked will only copy non-air squares.
▲ usage: /clone [mode]
▲ For example:/clone100100211399210015992 Masking.
◆Gamerule
●logAdminCommands
▲ If set to "false", the command box will be prevented from sending output information to the client session. If used on the server, the command box triggered by the player will not be recorded in the log. But you will still see it in the chat bar.
◆ Optimize chat communication
Messages are now classified as chats, systems or actions.
● Action classes are always displayed, and chat and system messages can be set in chat settings.
When debugging information is turned on, the user name will display the UUID of the player when the mouse hovers.
◆ Skin system
● You can now edit your left and right hands and legs independently.
Covers are now called sleeves, trouser legs, jackets and hats.
Char.png has different layouts and sizes.
▲ The size of this file itself is now 64x64.
The hat layer covers the whole body and can also be transparent.
● Backward compatibility
The new "Custom Skin" button in the options page.
◆ Player's avatar
The player's head is now more than just a layer of skin.
◆ Project tips
Low now also shows the "internal name" used in the command (press F3+H).
◆ block ID
● NBT labels in commands can use box/item names instead of digital identification.
● The old ID is still available, but it will be phased out.
◆ Command
●/tp
▲/tp command now supports custom orientation.
▲ For example:/TP @ p ~ ~ 20 ~ 40, let the player transmit according to "20 to the right and 40 to the down"
All kinds of wooden buildings and stone buildings
◆ Target selector
● Stereo area is now supported.
▲ For example, @ e [x = 0, y = 0, z = 0, dx = 10, dy = 10, dz = 10] selects 0,0,0, 10.
The radius value definer is now based on the Central Square.
▲ When the radius is 0, only the "center box" will be affected.
World generation
This desert temple now uses hardened clay instead of wool.
● Now there will be stones under the gravel road in the village.
villager
● Villagers who are struck by lightning will become witches.
Villagers are now learning to harvest, harvest and replant ripe potatoes, radishes and wheat.
● Villagers will also throw wheat synthetic bread to other villagers.
● Villagers can take care of the following foods: 3 breads or 12 potatoes or 12 radishes.
Young animals (sheep, pigs, cows, chickens, cats, wolves and horses)
● All young animals can speed up the growth process by feeding corresponding reproductive items.
▲ Right-clicking with the right food will produce particles.
▲ Will grow up randomly and instantly.
order
●/Particle command
▲ Generate particle effects in a given area.
■ You can also follow the entity.
▲ usage:/particle; & lt speed > [quantity] [entity]
▲ For example:/particle lava ~ ~1~110 0.52 @ e [type = chicken]
▲ Table of particle types: stop explosion, big explosion, fireworks spark, bubble, suspension, deep suspension, town halo, crit, magic crit, smoke, mobs, spells, instant spells, witchcraft, notes, portal, enchantment table, explosion, flame, lava, footsteps, splash, awakening, big smoke, etc.
● The items in the item display box can now be rotated by 45 (eight available directions).
The project display box can give a signal according to the direction of the internal project, and the ruby comparator can analyze the signal.
▲ Signal strength corresponds to the following contents: 0: empty; 1: item; 2: rotate once; 3: rotate twice; ...; 8: Rotate 7 times.
▲ The item display box will save the direction of the recently placed item for next use.
◆ Rural generation
Doors are now added to the nearest village.
This will not harm the iron puppet farms, but it has changed a little enough to make them "practically meaningless"
◆ Iron puppet/snow puppet/fading
You can now make iron puppet/snow puppet/wither from pumpkin/skeleton with the help of launcher.
◆ Dead shrub
● It is flammable now.
◆ Button
● Can be placed on the ceiling or floor.
◆ Moss stone
● Orderly synthesis (using boulders+vines) is now cancelled.
◆ Command
● The ability to filter a box is added in the /fill command, as long as the selected box has no added value.
▲ Only valid when the "Normal" box is filled in replacement mode.
▲ usage:/fill [x] [y] [z] [x] [y] [z] [block name] [data] instead of [filter blockname] [filter data].
◆F3 debugging interface
● When looking east/west, the X coordinate line will be bold; Similarly, when looking south/north, the Z coordinate line will be bold.
● The crosshair will have three short lines to mark the corresponding axes: red, green and blue represent the X, Y and Z axes respectively.
◆ skin
● The second skin of the arm can be seen from the first person perspective.
Low skin and cloak display way now is Mojang server sent directly to the client.
▲ The collapse of the skin server will reduce the pressure.
▲ It is no longer possible for the server to change the skin/cloak-only the registered skin server is stored in the server.
▲ Restarting the client can no longer display skin changes. In the worst case, the skin will be re-recorded after uploading and then sent to each player's client.
▲ Duplicate skin no longer needs to be downloaded twice.
▲ The impact on the server is very small.
Armor sleeve
The effect of wearing armor
◆ Audience game mode
● Usage: /gamemodespector, /gamemodesp or /gamemode 3.
● Designed for situations where players don't want to influence the world.
▲ The player can pass through any square and entity without affecting him (in short, through the wall).
▲ Do not use articles, place or destroy the square or interact with the square in any form.
▲ You can open boxes and other squares, but it cannot affect them.
▲ Unable to collect dropped items.
▲ Can't be seen by people outside the same spectator mode.
▲ Does not affect the entity generation and will not be noticed by animals.
▲ The "agile" and "slow" effects of potions will have corresponding effects.
▲ Will only be hurt by void or/and kill command.
▲ The player selector (in the command) will still be aimed at onlookers.
Left-click a creature or player to "possess" it.
▲ creeper.json shader is used for the perspective of reptiles.
▲ The vision of the last shadow is reversed (for example, black turns white).
▲ Spiders (including cave spiders) have only a part of their vision and use the spider.json shader.
▲ Press the stealth key to return to free flight and viewing mode (default Shift).
● Players can only fly all the time and cannot stand.
▲ The mouse wheel can adjust the flight speed.
● Invisible players and creatures are visible, but only translucent.
● When you look at yourself with F5 in spectator mode, the player looks like a translucent soul-like head.
◆ barrier
Act like a complete square, completely opaque.
● Redstone signals can be transmitted, or squares are allowed to be placed on them.
● Can't be destroyed (survived) like bedrock.
● It can be obtained by the instruction /give @p minecraft:barrier.
Examples of flowing magma and running water are used as particle effects during destruction.
◆ Shader
● reptile.json
▲ Use the spectator game mode to "possess" the crawler.
●spider.json
▲ Use the spectator game mode to "possess" spiders.
◆ Copy into a book
● Duplicated books will be marked as duplicates or duplicates of duplicates.
● The copy properties of the book (e.g. normal, copy, copy of copy) will be displayed on a separate line in the tooltip, below the author's name.
● A copy of a copy cannot have a copy.
◆ Activate the track.
● The electrified activation track will make the players or entities in the passing harvesters leave the harvesters.
◆ Debugging screen
The text has a background now.
● Replaced variables such as X, Y, Z, B, bl with some more random variables.
"Brightness" is now the brightness of feet instead of eyes.
◆GUI code
● Optimize to do something "cooler"
◆ Command
●/Trigger
▲ Usage:/Trigger
▲ Available for "non-creative" players.
▲ Often used with /tellraw.
●/particle
▲ Added "barrier" particles.
■ Use particles of barrier articles.
■ Used to indicate obstacles.
◆ Scoreboard
● New parameter in scoreboard: [Target]
▲ Allows to reset targets one by one.
▲ For example:/Scoreboard player resets [target]
● New team standards have been added for scoreboard goals, such as teamkill.red and killedByTeam.blue
● Added a new trigger standard for the scoreboard target.
▲ Behavior similarity criterion dummy
▲ It can be used with /tellraw.
● All players in the scoreboard can be designated by *.
◆ Data label
●CanPlaceOn
▲ Allow players to put boxes on specific boxes in adventure mode.
▲ For example:/give @ pminecraft: stone160 {canvas: [mine craft: diamond _ block]}
● Hidden signs
▲ Allows you to hide some tooltips.
▲ Numbers respectively represent 1/ spell, 2/ additional words, 4/ durability, 8/candestry, 16/canplace.
■ For example, if you want to hide spells, endurance and canplace, this value should be 1+4+ 16=2 1.
● Show particles
▲ When the "Environment" tab shows only a few particles, the option to show or hide all particles. Set to 1 to show, or set to 0 to hide completely.
●PickupDelay
▲ Set the number of minutes (quarter of a second) before picking up items.
▲ Setting it to 32767 will prevent the delay of picking up, so this kind of items will not be picked up.
◆ Flashing slogans
● Added a new flashing slogan: pls rt
◆ Biology
● All living things have a new AI.
Slime and Hell slime can swim now, and now they often change their directions at will to avoid being blocked by walls.
● The pathfinding mechanism of angry zombies, pigs and people is optimized.
◆ Command
●/Effect
▲ Now you can also set whether to display particles.
▲ usage: /effect[ second] [amplifier] [hideparticles]
■ Set to "True" to hide particles, and set to "False" to display particles. If no value is specified, it defaults to "false".
◆ Bystander mode
An adjustable hotkey, you can see the outline of the player in bystander mode.
▲ Can dye contour lines according to the team.
▲ It can be set or cancelled in the Control configuration interface.
▲ The outline is visible when pressing the hotkey (just like pressing the Shift key to sneak a shot).
Make your own flag
The national flag is composed of elements, and the wool of any color is synthesized into the national flag of any color.
◆ Data label
● Age
▲ Setting the age to -32768 will keep this item from disappearing.
◆ block ID
● The statistics of boxes are now recorded by name instead of ID.
▲ For example: stat.mineBlock.minecraft.stone
◆ Debugging screen
● The title of X/Y/Z has been changed from "feet" in earlier snapshots to "XYZ".
● The value of "days" has been increased.
▲+1 at every dawn.
The low difficulty value is now displayed.
▲ Peace -0.00, Simple -0.75, Ordinary-1.50, Difficult -2.25.
● Added the player direction value again.
▲ But now it is displayed by angle and direction (southeast, northwest).
◆ barrier
● Visible when holding an obstacle in creative mode.
▲ The square itself is invisible, but its position has a particle effect.
◆ Sneak
When you have nothing in your hand, you will put your hand behind your back. When the invisible key is released, the hand returns to the front again.
◆ Article special effects
When an object is "picked up", it no longer rises rapidly to the abdomen, but enters the feet.
◆ Iron valve
● Only through the Redstone switch, similar to the iron gate.
● Synthesize 1 iron trap door with 2x2 iron ingot.
◆ Scoreboard
● Scoreboard targets whose names begin with "#" will never appear in the sidebar.
● New/Scoreboard Commands:/Scoreboard Operation and/Scoreboard Test.
▲ The operation subcommand can perform arithmetic operation on the score (+–*/%) and accumulate the player's score.
■ Example:/scoreboardplayers operation # teamCoredScore+= @ a [team = red] bluekills adds the number of blue teams killed by each member of the red team to the number killed by the red team.
▲ The ▲test subcommand can be used to detect whether the value of the scoreboard is between the specified minimum and maximum values.
■ Example:/Scoreboard player testing # globalan target 12 19 will detect whether the score of an object is between 12 and 19.
Different teams can display different goals in the sidebar.
▲ Example:/scoreboard objectiveset displaysidebar. Another goal of team.yellow (referring to the team color, not the team name).
● Teams can now set whether to display their names:/Scoreboard Team Options Red Name Label Visibility Hidden Teams can also be set to hide teams, never, always (default).
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