Fortune Telling Collection - Zodiac Guide - What if resources such as gold coins are insufficient to upgrade the warehouse?

What if resources such as gold coins are insufficient to upgrade the warehouse?

The Silk Road cannot be lit in a few days with money.

The output is the resource upgrade of the outer city. As for the explosion, there was this problem at first, but as long as the warehouse in the inner city was upgraded, the capacity would be larger or transported to the colonial city or consumed. If there are too many gold coins, you can donate them to the League. As for lighting the icon, there are posts for your reference elsewhere on the Internet.

The following is plagiarism, which may not be suitable for players like you.

But you can refer to it.

Chapter 1 [novice teaching] Bow and horse, riding and stepping, stepping and bow, magic soldiers are all grams.

There are three kinds of heroes: special attack, special defense and special adventure. The attackers are all commanders! Total football, full strategy, full strength (adventure is special and requires a certain amount of physical strength). The offensive talent must be +3 commander's defense talent, and the +3 strategy and adventure talent must be +3 strength {but if you use the +3 physical talent later, you will find that this hero can't do it. It's not easy to use when the level is high. The defense is not enough to attack, and the equipment can't save it. The attacking profession must be general defense.

Most novices are always at a loss in the face of games that consume huge resources, attack the city slightly and are divided up by the masses. Faced with this situation, most novices can't survive, but become the object of plunder and development by others, losing their confidence in the game and their passion to play. Don't be afraid, novices can become powerful and unstoppable!

What novices need to do is the early economic development. Among the four resources, stone and wood are used most, so in the early stage, novices can rely on a huge task system to subsidize their expenses, and the development resources of novices are generally not much. So at the beginning, we should pay attention to the output upgrade of wood and stone and the upgrade of ordnance. If necessary, we should upgrade two ordnance levels and 1 ordnance level first. You don't need any defense system to resist the enemy's powerful offensive, because the previous resource upgrade didn't use too many resources, and two full-scale ordnance are enough to deal with the novice attacker. The more defense facilities, the greater the cost, and the greater the loss when the enemy attacks! The second is to develop gold coins. Generally, everything needs gold coins, so gold coins must be upgraded quickly. Saving resources and upgrading gold coins is the primary task. After the gold coin is upgraded to 12, simply recruit some troops of 1 to attack those players with low reputation or who haven't been online for 7- 15 days. Looting resources can help your own economic development and make up for your own economic losses!

It is also important to recruit heroes. Upgrading the Hero Hall can recruit heroes with higher attributes. You can recruit three heroes at first. Send a hero on an adventure to get gold coins, equipment, and the commander-in-chief orders the recruitment of higher arms! After the hero reaches level 8, he will take part in the world mission. After the level is high, all attribute points will be attacked. In this way, you can get more than 12000 gold coins by brushing the world 10 times a day. After the hero reaches level 65, he is fired again at 438+05, and so on to get more gold coins!

Novices should choose the cold type or the plain type to expand the city. The output of cold gold coins and wood stones is relatively more, which is also conducive to their own development! The development of the sub-city is mainly based on the development of wood and stone, and the construction resources are rationally allocated according to the number of blocks in the base area. At the beginning of the division of the city, only two pieces of full ordnance were needed to ensure that the enemy could not seize resources from them. After the main city has too many resources, you can develop the ordnance and warehouses in the secondary city, and then transport the resources to the secondary city when the enemy attacks, which is basically zero consumption!

Chapter II [Medium-term Development]

When one's own strength rises to a higher level and the prestige reaches more than 2000, one will begin to develop military strength. The first thing to be developed is the Heroes Hall, at least to the level of 15. The three heroes recruited in this way have very good attributes. Basically, he can earn more than 3W gold coins by brushing the tasks in the world every day. This is the practice of non-RMB players. If he is a RMB player, he can buy more heroes, up to 20 online, or he can. After the hero reaches level 9, he can get a level 3 commander-in-chief order when he goes to Jiayuguan, which is a very good way to upgrade his arms! Urban defense in this period is very important. Under normal circumstances, every level 2 soldier in the army 100- 150 can do it, and there is no need for magic soldiers, because magic soldiers consume a lot, and efforts are made to save resources to upgrade the Gold Coin Academy. Gold coin research institute has reached the level of 18, and gold coins basically have no worries about raising troops. Plus a better alliance, the tax level is 65438+. The construction of the city defense needs the support of science and technology. It is very important to upgrade science and technology in this period. Basic auxiliary technology and production technology can be developed appropriately. We can develop arms technology according to the needs of the city defense. Because there is no need to build three arms in this period, there is no need to upgrade a technology for the time being, which wastes resources and is useless!

The ultimate construction of the Yugoslav capital is Thunder, and 400 infrastructure is enough. Generally, people whose reputation is twice as high as yours may not win your city. Besides, there are also sub-cities as resource warehouses, which are basically not afraid of combat losses. The sub-urban construction has 1-2 crazy warehouses and ordnance, usually 3-4 warehouses, and all others are ordnance, so the sub-urban construction can be used as a daily strategic resource reserve warehouse! Not afraid of the enemy robbing your resources!

When you go out to plunder people with high reputation, you need to bring heroes. Generally, there are only heroes who are counselors. A hero's defense and attack plus achievements can save you several times! Therefore, as a siege hero, if he chooses the counselor profession, all attribute points will be added with strategies! Generally suitable for single brush adventure, the attribute point is basically to add strength! And don't take high-level heroes when you go out to fight. General 1-9 level is the most suitable, because the higher the hero level, the greater the cost of resurrection after death, which is not suitable for this development period!

Chapter III [Late Development Strategy]

In the later stage of development, the reputation is above 5,000, and there will basically be 3-4 sub-cities. At this time, it is time to start to dominate. You can supplement resources by playing high-level strongholds, or you can challenge the powerful countries around you. In this period, all arms are generally level 3 troops, each of which is around 150, and the city defense can be as high as 100 W, and other basic forces can beat you. However, people who play 1000+ reputation can make a lot of money. You can play three times a day, which can not only complete daily tasks, but also plunder a lot of resources. This period pays attention to the development of science and technology. In general, the bow and arrow arms technology, medical technology and siege technology are the first to develop, because the strongholds are basically dominated by bows and arrows!

Attention should be paid to the development of science and technology. Basic science and technology should be developed in different cities, and high-grade science and technology should be developed in the main city. This can change the upgrade time, which is very time-saving. Every day, the resources of different cities should be transported to the main city to build the main city! There is basically nothing to worry about in this period. General resource upgrade is accompanied by upgrade. The key point is to consolidate the Yugoslav capital and develop troops and technology! There is nothing to worry about!

Chapter IV [PK Manual]

Siege warfare is an inevitable pastime for every player in the later period, and it is also the most attractive place. Generally, the heroes led by siege must be low-level, between 1-9, and they are all counselors. The bigger the defense and attack bonus, the better! The processing method is simple. Infantry, Gong Bing, Gong Bing, cavalry, cavalry and magic soldiers are restricted against infantry, Gong Bing and cavalry. When confrontation occurs, the offensive strength and defense of the restraining party will be improved. Generally speaking, players with low prestige are the default formation! So it's easy to fight! Both the medical team and the trench team are very important and can be brought according to each other's strength. General scouts need to be sent to investigate before attacking others. Generally 20+ is the best, and the level of investigation is very important! It is better to be above 15, so you can find out the defense facilities of the other side and then deploy them according to the enemy's combat effectiveness. Specific deployment shows that there are military things in the game! When PK, it is important to remember the hero's attribute equipment. Under normal circumstances, it is not worn. When attacked or attacked, it can improve the overall combat effectiveness of the troops!

The fifth chapter "shanzhai raiders"

It is very simple to hit a stronghold, provided that the stronghold is not attacked by others. If the stronghold has been played by others, don't play it. The formation of the beaten stronghold will change, and it is impossible to ponder! But the positions that are not attacked are all the default, so you can win as long as you follow the following arrangements: no soldiers, no arrows (1 soldiers, 10+3 soldiers, 100), cavalry (1 soldiers,/kloc-0+3 soldiers,.

The so-called 1 soldiers 10+3 soldiers 100, 1 soldiers are just victims of replacing the 3 soldiers who will be lost in the battle. Level 3 soldiers are only weapons based on strongholds. If all the arms in the cottage are level 2 arms, it is level 2 soldiers 100, and so on!

The fifth chapter [fortress]

Why explain the fortress separately? Because the fortress is very important for campaigns and allied wars, upgrading the fortress can not only increase the consolidation of the city defense in the later period, but also increase the aid of the allies and make yourself invincible! Although its construction consumes a lot of resources, it is one of the very important strategic plans in the later period!

Chapter VI [Market]

The market is a place to trade resources, but its function has not been developed in the game, so it is a waste of resources to warn players not to upgrade crazily!

Chapter VII [Abstract]

To sum up, the key point of the game is the reasonable allocation of resources. If the resources are insufficient, you can close your position by city (twice a day for free). The importance of the armory is an indispensable strategic means for your future survival. There is also the increase in gold coins. The higher the grade of gold coins, the greater the output. Union taxes can increase your gold coin production. For non-RMB players, the choice of terrain can also increase the output of gold coins. Daily expenses are more important than resources, so gold coins are more important. Remember!

Many RMB players have reputations above1w. In the face of players like neighbors, it is the best policy to either choose to move or build weapons crazily, grasp the transportation time of resources and reduce more resource losses. For the small countries that are rising around us, we should attack them, but don't stifle them. We should leave room for development, because their development will provide you with better conditions for survival and development. They are just warehouses around you, so make good use of them.

Sub-cities are their own colonial cities. Just recruit a reclamation team to colonize.

The specific method is as follows:

1, first you need to have enough

2. Upgrade the Institute

3. Improve the technological framework.

4. Enhance the scientific and technological fortification.

5. Recruit land reclamation teams in infantry battalions

The demand for colonial new towns will increase with the increase of recruitment.

Generally speaking, the level of urbanization of science and technology determines the number of colonial cities.

No matter which colonial city it is, it needs 9 infantry battalions 1 reclamation team.

The first one: secondary architecture, 1 level architecture, and reputation above 100.

Second: three-level buildings, two-level buildings, with a reputation of more than 300.

Third: four-level buildings, three-level buildings, with a reputation of more than 900.

Every time a reputation is increased, it will be tripled, and the building and architecture will be upgraded by one level.

The fourth seat is 2700 prestige

The fifth seat is 8 100 prestige.

Summary:

What must I do during the novice protection period:

Development of peripheral cities:

Coin grade 6

Stone, wood level 7

The sixth layer paddy field

Metal grade 5

Inner city development:

9 th infantry battalion (2 nd soldiers and fortifications)

Bow barracks level 5 (out of level 2 soldiers)

Level 5 cavalry battalion (level 2 soldiers)

God barracks level 5 (out of level 2 soldiers)

Office room 1 (leaving the siege troops)

Technology:

Reconnaissance skill level 2

Unyielding 1 grade

Military code 1 level

Architecture level 2

Fortification 1

National defense science 1 level

The city wall has a certain degree of defense.

The influence of the heroic terrain of the Silk Road on the arms;

Desertification: the output of stone, wood, grain, grass and gold decreased slightly, the output of metal increased, and the defense of all troops except cavalry decreased.

Oceanization: the output of stone, wood, gold and gold decreased slightly, but the output of grain and grass increased, and the attack power of all troops except cavalry increased.

Hard rock type: the output of wood, gold, grain and grass decreased slightly, the output of stone and gold increased, and the strength of archers and soldiers on both sides decreased.

Plain type: the output has not changed, and the attack power of cavalry units on both sides has increased.

Volcanic type: the output of stone, wood and metal decreased, the output of grain, grass and gold increased, and the attack power of infantry troops on both sides increased.

Cold type: the output of stone metal decreases, the output of wood grain gold increases, and the attack power of both magic forces increases.

When a novice comes in, he will encounter the problem of insufficient resources at the first time. Therefore, we should put the opening of sub-cities in the first place.

We must open two or three sub-cities. So don't worry about lack of resources. Not to mention spending money.

Increase the open space.

After your city starts to operate, set it according to 3 stones, 2 trees, 3 gold and 3 fields 1 coin. So you don't have to divide it.

Allocate resources. Then quickly upgrade the warehouse and

Mint. Bring back two or three heroes. One to complete the task,

Take risks to make money. (Some people here disagree that the hero attribute is too low, at least upgrade to 10.

I don't agree with beginners to do this. Where did he get the resources to upgrade the hero hall? ) The hero has money.

You can fire it before you talk.

First upgrade the institute to level 4, and then upgrade the infantry battalion to level 9. Complete novice task items at the same time.

Remember, not too many soldiers, just a few. Simple city defense is enough. Novices don't have to do it.

Spend your energy on defense. The main city is mainly an armory with 2-4 armories. Step by step.

You can also be a pioneer when the novice task is half finished and your infantry battalion is upgraded to level 9.

After the farm team came out, your reputation also reached 100, haha, the first sub-city was completed. Choose near your major city.

The hard rock type will be your secondary city. Make all the stones in the city, or a currency 10 stone (it must be 10 stone).

The rest are made of wood. Because these two products have high output, quick effect and low cost, why not do them? Ha ha laugh

10 quarry was upgraded to 10, with 204 quarries at each level, with a daily output of 2000*24 and a total output of 50000. Still upset?

There is nothing to do in the inner city, only warehouses and armories. Upgrade the warehouse to 10 level (50000),

Make 1-2 armories. Increase it later.

Why do you say that? Now there are two opportunities to close 20 thousand positions every day. What your quarry produces is just right for use.

Create a second liquidation opportunity. One plane is for metal, and the other plane is for grain and grass. Two armories can ensure that others can't rob things.

Ha ha. Therefore, there is no need to engage in city defense to divide the city. We will increase the armory and upgrade the warehouse in the future.

Then upgrade the government to level 6, do a good job in the market and cavalry camp, and make a trench car to transport materials. There are 8-20, almost.

See what you can do.

Again, novices don't need to upgrade other technologies, you only need several levels of reconnaissance technology.

20 times is enough. The main task is to upgrade building technology and urban building technology.

In this process, you will find that resources are insufficient, and then you will go out and rob the house. But you're understaffed,

Had to kill the sheep. Dead sheep resources are too few for experts, but they are very important for novices.

A sheep can rob about 1500 resources.

Generally speaking, the resource stone is upgraded to 8- 10, which is almost the same. At this time, your second sub-city will soon be out.

Word of mouth of the first branch of the city 100, the second-class building, the first-class building science requires the fourth-class research institute.

The second sub-city has a reputation of 300, a third-class building and a second-class urbanism, which requires a six-level research institute.

The second branch is 900 famous schools, four-level structure, three-level structure and eight-level research institutes.

The second sub-city should also be located next to the main city, which is convenient for carrying. This time it will be based on 1 coin and 10 wood.

Do the rest well. I also want two armories.

Seeing this, someone must be dissatisfied. What if we don't make the Yugoslav capital and the enemy attacks? Because you built an armory,

The other side can't grab anything. What about the soldiers? If you don't have time, send him out and choose a dead sheep to stay away.

Travel 10 hour, round trip is exactly 24 hours, haha. The general returns, only to close the position and then send it out.

If it's only in the evening, choose the return trip 10 hour. When the enemy comes, it is an empty city. If he can't get anything, he won't come again.

You develop your production with peace of mind, and all resources are used to upgrade buildings, mint and armory.

Your mint must be upgraded to at least 15 to 16.

The second sub-city, 10 warehouse, and the two armories are completed, so you can do whatever you want.

Attack hero: Choose a general, as long as the talent has +3 command, plus a little bit of all the commands, the talent is the best.

Defensive hero: choose a counselor. As long as the talent has strategy +3, add one point and all strategies. Talented people are resourceful and the best.

Adventure hero: there is no professional requirement. Talent is best to add strength and physical strength, and all points are added with strength or physical strength.

References:

Oneself+network