Fortune Telling Collection - Zodiac Guide - The Elder Scrolls 4 Dark Elves

The Elder Scrolls 4 Dark Elves

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Student Ding Ding is right. No matter how the original characters are pinched, it is not easy to squeeze them out with MOD.

As for occupation, the simplest thing is to create your own occupation. Just click on your own custom class.

As for the use of sword and magic ... I think most people will choose sword as a close weapon (except those who like to blow their heads off with a hammer ...) As for magic, as long as you have patience, there is basically no difference in the back.

I'm here to say, don't choose the advantage item. How can I put it? The acrobatic skill experience of jumping 1 time+1%, the motor skill experience of running x steps (I don't count this)+1%, and the stealth experience of moving at the same time as long as there are people nearby and your stealth state is not found, are all very easy to practice, even if it is only 1% at first. But it will soon reach 100, but fencing, archery and magic need to be used effectively to increase. You are inexperienced in archery and aerial magic, so you'd better choose something with a higher initial value, which is convenient for popularization.

Basic attributes of dark elves

4/4/3/4/5/4/5/3

As for what career to choose, it depends on your own preferences, but it is superior in speed/sensitivity (ranking third, wood elf and Yalong tied for first place), and other aspects are not very bad, relatively balanced.

Racial characteristics are 75% fire resistance+a magic that summons ghosts.

Constellation also depends on what occupation you want to do, such as rogue constellation, which is sensitive to acceleration. If you are a thief, you should choose it. In other words, a charger is acceleration, a lady is endurance and so on. Since you asked, I'll write it all for you (although it was introduced at the time of selection).

Apprentice: Increases your initial mana 100 points, but your mana is weak 100%.

Elf: Can't instantly restore magic, and the basic magic value is reduced to 150, but it has 50 magic absorption attributes.

Lady: Give you+10 points of endurance and will.

Lord: Get a 6× 15s recovery magic (less power), but the fire is 25% weaker.

Lover: Get a magic that reduces physical strength by 120 and paralyzes the target by 10s (more powerful, once a day).

Mage: The initial mana is increased by 50 points.

Ritual: Get 2 spells, one is the small ability to turn into immortality (100 points) for 30 seconds, and the other is the great ability to restore 200 points of life.

Agkistrodon: Get a magic. When casting, read yourself and dispel 90 points, losing 100 points of physical strength. It is the target that lasts for 20s and loses 3 points of blood, which is more powerful.

Shadow: Get a magic that makes you invisible for 60 seconds, and the greater your ability.

Warhorse: Your speed is +20 points.

Thief: Give you+10 agility, speed and luck.

Tower: Get two spells, one is to unlock the ordinary lock, and the other is to reflect 5% of 120s damage, both of which are greater abilities and can only be used once a day.

Warrior: Your strength and endurance are each+10.

Put it on the MOD official post bar. Go to the boutique post bar and you will definitely find it. You need to go to 3dm to see the rest yourself. Of course, if LZ's English is good, you can go directly to T-net to find what you want.