Fortune Telling Collection - Zodiac Guide - What is the rule of ten plus rooms?
What is the rule of ten plus rooms?
Second, the welding jumping wolf needs to speak in the front position. Without waiting for the real prophet to speak, he played this highly credible routine and immediately brought about his own destruction. As a true prophet, you can trick the witch into solving the wolf's alarm to wolf teammate Jinshui, and don't back down. Just interact with the prophet and report to the wolf teammates the next day. The wolf teammates will talk about explosion or self-explosion, step on welding and jump the wolf.
Self-cutting requirements of jumping wolf after welding: with tacit understanding, one eye can understand each other's meaning, and when he sees the opportunity of self-explosion, the werewolf will cut himself, regardless of life and death. The prophet will protect the wolf's companion Jinshui's request: Welding Jumping Wolf is better in acting, and he looks aggrieved and scolds me why the witch didn't save me. This is not going to be performed. Let's hand in the cards; No matter how many wolves play, it is enough to protect one wolf. The two wolves go to the police, the welding jumping wolf protects himself from the knife wolf's golden water, and the knife wolf jumps to the prophet to call the police to kill people. After that, if the witch saves herself, she will shoot the knife wolf and the true prophet to death and sit down as a real prophet. If the witch is not saved, she will take off her clothes from the knife wolf to show her cheating identity, trust and weld the jumping wolf prophet into a straight line, shoot the real prophet and wait for death. The prophet asked her to change her strategy according to the situation.
Third, 1. First of all, the white game does not take the lead. 2. It doesn't stick to Du's face, swear. 3. Don't rob the identity. It won't quit halfway. 5. It doesn't open the plug-in. 7. It won't quit halfway. 8. It won't hang up maliciously. 9. It doesn't need the "Death" avatar 1658. Save 13. Can't hate tickets, vendetta, poison 14. Please take off the green hat civilization game 15. Hunter's Gun 123 Comments (15) Share the report. Welding jump series: 1, Wolf 4 102, people jump to the police prophet, and don't retreat 1653. The prophet only asks the other party: have a good attitude, be upright and awe-inspiring, and be sure to treat yourself as a prophet, and the opposite party is the wolf who jumps with you! Note: avoid exposing your wolf teammates prematurely, carefully stand by and protect your wolf teammates properly when there are many good people standing by you.
Fourth, don't stand by and kill your civilians. Don't protect the golden water of good people. After that, it was hard for civilians to resist pushing. 2. The werewolf warned the wolf teammate to kill and kill, and the wolf teammate burst the badge. Requirements: The welding jumping wolf needs to speak in the front position. It is highly reliable to play this routine before the real prophet speaks, and immediately cut his own knife and lie to the witch as a real prophet. 3. The werewolf alarmed the wolf teammate Jinshui, did not retreat, and strengthened with the prophet. The next day, he reported the murder to his wolf teammates, who chatted or blew themselves up. Requirements of self-explosive knife for jumping wolf after welding: cooperate tacitly, understand each other's meaning with one eye, and see the timing of self-explosion. 4. The werewolf cuts his own knife, regardless of life and death. The prophet keeps the wolf with Jinshui's requirements: the welding jumping wolf has a good acting skill, and he looks wronged, so why the witch didn't save me, so this is a hopeless game, and the good man can hand in the cards; No matter how many wolf games there are, it is enough to protect one wolf. 5, the werewolf from the knife, two wolves to the police, welding jump wolf from the knife wolf Jinshui, from the knife wolf jump prophet alarm to kill, after the witch rescued the rebel army from the knife wolf and killed the welding jump wolf and the true prophet, sitting as a prophet; If the witch is not saved, she will take off her clothes from the knife wolf to show her cheating identity, trust and weld the jumping wolf prophet into a straight line, shoot the real prophet and wait for death. The prophet asked her to change her strategy according to the situation.
Five, werewolf killing, is a multi-participant, language description-driven, eloquent and analytical judgment ability of the strategic desktop game. Usually the version needs 8- 18 people to participate. It is the registered trademark of Beijing Caihua Tiancheng Digital Image Technology Co., Ltd. The mechanism of werewolf killing game is similar to that of killing game. The killing game is more competitive, while the werewolf killing game is more joyful and has more roles. The game is divided into two camps, werewolves and villagers; The villagers voted to kill the werewolf to win the final victory. The werewolf camp was hidden among the villagers. Killing at night and voting to destroy the villagers were the means to win. Werewolf killing is a table game, which can be played by many people.
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